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  • 猫 老鼠 人的编程题

    程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)
    要求:

    1.要有联动性,老鼠和主人的行为是被动的。
    2.考虑可扩展性,猫的叫声可能引起其他联动效应。

    要点:1. 联动效果,运行代码只要执行Cat.Cryed()方法。2. 对老鼠和主人进行抽象
    评分标准: 构造出Cat、Mouse、Master三个类,并能使程序运行(2分)
    从Mouse和Master中提取抽象(5分)
    联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。(3分)

    public interface Observer

       void Response(); //观察者的响应,如是老鼠见到猫的反映
    }
    public interface Subject
    {
      void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
    }
    public class Mouse : Observer
    {
      private string name;
      public Mouse(string name, Subject subj)
      {
        this.name = name;
        subj.AimAt(this);
      }

      public void Response()
      {
        Console.WriteLine(name + " attempt to escape!");
      }
    }
    public class Master : Observer
    {
      public Master(Subject subj)
      {
        subj.AimAt(this);
      }

      public void Response()
      {
        Console.WriteLine("Host waken!");
      }
    }

    public class Cat : Subject
    {
      private ArrayList observers;
      public Cat()
      {
        this.observers = new ArrayList();
      }
      public void AimAt(Observer obs)
      {
        this.observers.Add(obs);
      }
      public void Cry()
      {
        Console.WriteLine("Cat cryed!");
        foreach (Observer obs in this.observers)
        {
          obs.Response();
        }
      }
    }
    class MainClass
    {
      static void Main(string[] args)
      {
        Cat cat = new Cat();
        Mouse mouse1 = new Mouse("mouse1", cat);
        Mouse mouse2 = new Mouse("mouse2", cat);
        Master master = new Master(cat);
        cat.Cry();
      }
    }

    //---------------------------------------------------------------------------------------------

    设计方法二: 使用event -- delegate设计..
    public delegate void SubEventHandler();
    public abstract class Subject
    {
      public event SubEventHandler SubEvent;
      protected void FireAway()
      {
        if (this.SubEvent != null)
        this.SubEvent();
      }
    }
    public class Cat : Subject
    {
      public void Cry()
      {
        Console.WriteLine("cat cryed.");
        this.FireAway();
      }
    }
    public abstract class Observer
    {
      public Observer(Subject sub)
      {
        sub.SubEvent += new SubEventHandler(Response);
      }
      public abstract void Response();
    }
    public class Mouse : Observer
    {
      private string name;
      public Mouse(string name, Subject sub) : base(sub)
      {
        this.name = name;
      }
      public override void Response()
      {
        Console.WriteLine(name + " attempt to escape!");
      }
    }
    public class Master : Observer
    {
      public Master(Subject sub) : base(sub){}
      public override void Response()
      {
        Console.WriteLine("host waken");
      }
    }
    class Class1
    {
      static void Main(string[] args)
      {
        Cat cat = new Cat();
        Mouse mouse1 = new Mouse("mouse1", cat);
        Mouse mouse2 = new Mouse("mouse2", cat);
        Master master = new Master(cat);
        cat.Cry();
      }
    }

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  • 原文地址:https://www.cnblogs.com/myssh/p/1598041.html
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