c++获取GameMode
if(GetWorld()) { auto gamemode = (ASomeGameMode*)GetWorld()->GetAuthGameMode(); }
或者
ASomeGameMode* gm = (ASomeGameMode*)GetWorld()->GetAuthGameMode();
获取所有actors
https://answers.unrealengine.com/questions/289453/get-all-actors-of-class-in-c.html
获取controller
UGameplayStatics::GetPlayerController(GetWorld(), 0);或者
GetWorld()->GetFirstPlayerController()
切换level
void ACodeLevelChangeCharacter::SwapLevel() { UWorld* TheWorld = GetWorld(); FString CurrentLevel = TheWorld->GetMapName(); if (CurrentLevel == "ThirdPersonExampleMap") { UGameplayStatics::OpenLevel(GetWorld(), "Level2"); } else { UGameplayStatics::OpenLevel(GetWorld(), "ThirdPersonExampleMap"); } }
查找object,actor
for ( TObjectIterator<USkeletalMeshComponent> Itr; Itr; ++Itr ) { // Access the subclass instance with the * or -> operators. USkeletalMeshComponent *Component = *Itr; ClientMessage(Itr->GetName()); }
for (TActorIterator<AStaticMeshActor> ActorItr(GetWorld()); ActorItr; ++ActorItr) { // Same as with the Object Iterator, access the subclass instance with the * or -> operators. AStaticMeshActor *Mesh = *ActorItr; ClientMessage(ActorItr->GetName()); ClientMessage(ActorItr->GetActorLocation().ToString()); }
Unreal中的构造函数,只在生成到场景中的时候执行,启动游戏是不会执行构造函数的
对于不是主Controller绑定的actor,想要获取输入的方法