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  • Cocos2dx运行win32工程

    环境vs2010,cocos2d-x 2.1.3

    1 随便找个位置新建cocos2d工程

    2 引入包含目录

    工程(右键)--> properties -->C/C+ --> General --> Additional Include Directories 

    .;..\Classes;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;%(AdditionalIncludeDirectories)

    修改为

      .;..\Classes;D:\c\cocos2d\c213\cocos2dx;D:\c\cocos2d\c213\cocos2dx\include;D:\c\cocos2d\c213\cocos2dx\kazmath\include;D:\c\cocos2d\c213\cocos2dx\platform\win32;D:\c\cocos2d\c213\cocos2dx\platform\third_party\win32;D:\c\cocos2d\c213\cocos2dx\platform\third_party\win32\OGLES;%(AdditionalIncludeDirectories)


    3 引入需要用到的库文件

    工程(右键)--> properties -->Linker --> Input --> Additional Dependencies 

    libcocos2d.lib;opengl32.lib;glew32.lib;%(AdditionalDependencies)

    改为

    D:\c\cocos2d\c213\Debug.win32\libcocos2d.lib;D:\c\cocos2d\c213\Debug.win32\opengl32.lib;D:\c\cocos2d\c213\Debug.win32\glew32.lib;%(AdditionalDependencies)

    也可以不设置,直接把几个库文件copy到自己工程的

    Debug.win32

    Release.win32


    4 把相关dll文件放入工程的

    Debug.win32

    Release.win32


    然后就可以build



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  • 原文地址:https://www.cnblogs.com/nafio/p/9137742.html
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