zoukankan      html  css  js  c++  java
  • vtkAnimationCue、vtkCommand和vtkAVIWriter

    1. 用vtkAnimationCue自定义一个vtkCustomAnimationCue类,用来实现球体逐渐张开的过程;

    2.用vtkCommand自定义衍生一个vtkCustomAnimationCue,在类中实现动画视频记录的开始,记录每一帧,最后结束记录

    3.在场景中添加监听器,监听vtkCustomAnimationCue对象的开始、每一帧的画面和结束,并分别调用vtkCustomAnimationCue中的回调函数

    class vtkCustomAnimationCue : public vtkAnimationCue
    {
    public:
        static vtkCustomAnimationCue* New(){return new vtkCustomAnimationCue;}
        vtkTypeMacro(vtkCustomAnimationCue,vtkAnimationCue)
        vtkTypeRevisionMacro (vtkCustomAnimationCue,vtkAnimationCue);
    
        vtkRenderWindow *RenWin;
        vtkSphereSource *Sphere;
        vtkRenderer *renderer;
    protected:
        vtkCustomAnimationCue()
        {
            this->RenWin = 0;
            this->Sphere = 0;
            theta=0;
        }
        ~vtkCustomAnimationCue(){}
    protected:
        double theta;
        // Overridden to adjust the sphere'sradius depending on the frame we
        // are rendering. In this animation wewant to change the StartTheta
        // of the sphere from 0 to 180 over thelength of the cue.
        virtual void TickInternal(double currenttime, double deltatime, double clocktime)
        {
            double new_st = currenttime * 180;
            // since the cue is in normalizedmode, the currenttime will be in the
            // range[0,1], where 0 is start ofthe cue and 1 is end of the cue.
            this->Sphere->SetStartTheta(new_st);
            this->renderer->ResetCamera();
            this->RenWin->Render();
        }
    
    };
    class MyCallBackAVI:public vtkCommand
    {
    public:
        static MyCallBackAVI *New(){ return new MyCallBackAVI; }
    
        vtkWindowToImageFilter *filter;
        vtkAVIWriter *writer;
    //    vtkRenderWindow *renWin;
        virtual void Execute(vtkObject *caller,unsigned long eveventId,void*vtkNotUsed(callData))
        {
            switch (eveventId)
            {
            case vtkCommand::StartAnimationCueEvent:
                cout<<"timer callback!"<<endl;
                writer->Start();
                break;
            case vtkCommand::AnimationCueTickEvent:
                filter->Modified();
                writer->Write();
                break;
            case vtkCommand::EndAnimationCueEvent:
                writer->End();
            default:
                break;
            }
    
        }
    
        vtkTypeMacro(MyCallBackAVI,vtkCommand)
        protected:
            MyCallBackAVI()
        {
    //        renWin=vtkRenderWindow::New();
            filter=vtkWindowToImageFilter::New();
            writer=vtkAVIWriter::New();
        }
    };
    int main(int, char *[])
    {
        // Create the graphics sturctures. Therenderer renders into the
        // render window.
        vtkRenderer *ren1 = vtkRenderer::New();
        vtkRenderWindow *renWin =vtkRenderWindow::New();
        vtkRenderWindowInteractor *iren =vtkRenderWindowInteractor::New();
        vtkInteractorStyleTrackballCamera *style=vtkInteractorStyleTrackballCamera::New();
        iren->SetInteractorStyle(style);
        //    renWin->SetMultiSamples(0);
        renWin->AddRenderer(ren1);
        iren->SetRenderWindow(renWin);
        vtkSphereSource *sphere =vtkSphereSource::New();
        vtkPolyDataMapper *mapper =vtkPolyDataMapper::New();
        mapper->SetInputConnection(sphere->GetOutputPort());
        /**********沿X轴旋转30度*****************/
        vtkTransform *transform;
        vtkTransformPolyDataFilter *transformFilter;
        transform=vtkTransform::New();
        transform->RotateWXYZ(30,1,0,0);
        transformFilter=vtkTransformPolyDataFilter::New();
        transformFilter->SetTransform(transform);
        transformFilter->SetInputConnection(sphere->GetOutputPort());
        transformFilter->Update();
        mapper->SetInputConnection(transformFilter->GetOutputPort());
        /**********沿X轴旋转45度*****************/
        vtkActor *actor = vtkActor::New();
        actor->SetMapper(mapper);
        ren1->AddActor(actor);
        ren1->ResetCamera();
        renWin->Render();
    
        //Create an Animation Scene
        vtkAnimationScene *scene =vtkAnimationScene::New();
        scene->SetModeToSequence();
        scene->SetFrameRate(5);
        scene->SetStartTime(0);
        scene->SetEndTime(20);
    
        // Create an Animation Cue to animate thecamera.
        vtkCustomAnimationCue *cue1 =vtkCustomAnimationCue::New();
        cue1->Sphere = sphere;
        cue1->RenWin = renWin;
        cue1->renderer=ren1;
    
        cue1->SetTimeModeToNormalized();
        cue1->SetStartTime(0);
        cue1->SetEndTime(1.0);
        scene->AddCue(cue1);
        /***********************录制视频******************************/
        vtkSmartPointer<MyCallBackAVI> myCallBackAvi=vtkSmartPointer<MyCallBackAVI>::New();
        vtkSmartPointer<vtkWindowToImageFilter> filter=vtkSmartPointer<vtkWindowToImageFilter>::New();
        vtkSmartPointer<vtkAVIWriter> writer=vtkSmartPointer<vtkAVIWriter>::New();
        filter->SetInput(renWin);
        writer->SetInputConnection(filter->GetOutputPort());
        writer->SetFileName("myVideo.avi");
        writer->SetRate(5);
    
        myCallBackAvi->filter=filter;
        myCallBackAvi->writer=writer;
    ///设置场景的监听器,监听动画的开始事件(StartAnimationCueEvent),调用自定义的回调类MyCallBackAVI,启动记录
    ///               监听动画的结束事件(EndAnimationCueEvent),调用自定义的回调类MyCallBackAVI,结束记录
    ///               监听动画的Tick事件(AnimationCueTickEvent),调用自定义的回调类MyCallBackAVI,记录一帧视频
    
        scene->AddObserver(vtkCommand::StartAnimationCueEvent,myCallBackAvi);
        scene->AddObserver(vtkCommand::AnimationCueTickEvent,myCallBackAvi);
        scene->AddObserver(vtkCommand::EndAnimationCueEvent,myCallBackAvi);
    
        iren->Initialize();
        scene->Play();
        scene->Stop();
        iren->Start();
    
        ren1->Delete();
    
        renWin->Delete();
        scene->Delete();
        cue1->Delete();
    
        return EXIT_SUCCESS;
    }
  • 相关阅读:
    程序员必知的8大排序(四)-------归并排序,基数排序(java实现)
    程序员必知的8大排序(三)-------冒泡排序,快速排序(java实现)
    程序员必知的8大排序(二)-------简单选择排序,堆排序(java实现)
    程序员必知的8大排序(一)-------直接插入排序,希尔排序(java实现)
    算法的时间复杂度概念
    时间复杂度的计算
    mysql索引总结(3)-MySQL聚簇索引和非聚簇索引
    mysql索引总结(2)-MySQL聚簇索引和非聚簇索引
    【笔试题】2020华为笔试
    C++中的break、continue、goto语句
  • 原文地址:https://www.cnblogs.com/phoenixdsg/p/6163192.html
Copyright © 2011-2022 走看看