private const uint WS_EX_LAYERED = 0x80000; private const int WS_EX_TRANSPARENT = 0x20; private const int GWL_EXSTYLE = (-20); private string Var_genre = "";//记录当前操作的类型 #region 在窗口结构中为指定的窗口设置信息 /// <summary> /// 在窗口结构中为指定的窗口设置信息 /// </summary> /// <param name="hwnd">欲为其取得信息的窗口的句柄</param> /// <param name="nIndex">欲取回的信息</param> /// <param name="dwNewLong">由nIndex指定的窗口信息的新值</param> /// <returns></returns> [DllImport("user32", EntryPoint = "SetWindowLong")] private static extern uint SetWindowLong(IntPtr hwnd, int nIndex, uint dwNewLong); #endregion #region 从指定窗口的结构中取得信息 /// <summary> /// 从指定窗口的结构中取得信息 /// </summary> /// <param name="hwnd">欲为其获取信息的窗口的句柄</param> /// <param name="nIndex">欲取回的信息</param> /// <returns></returns> [DllImport("user32", EntryPoint = "GetWindowLong")] private static extern uint GetWindowLong(IntPtr hwnd, int nIndex); #endregion #region 使窗口有鼠标穿透功能 /// <summary> /// 使窗口有鼠标穿透功能 /// </summary> private void CanPenetrate() { uint intExTemp = GetWindowLong(this.Handle, GWL_EXSTYLE); uint oldGWLEx = SetWindowLong(this.Handle, GWL_EXSTYLE, WS_EX_TRANSPARENT | WS_EX_LAYERED); } #endregion