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  • Codeforces Round #329 (Div. 2) B. Anton and Lines 逆序对

    B. Anton and Lines

    Time Limit: 20 Sec

    Memory Limit: 256 MB

    题目连接

    http://codeforces.com/contest/593/problem/B

    Description

    The teacher gave Anton a large geometry homework, but he didn't do it (as usual) as he participated in a regular round on Codeforces. In the task he was given a set of n lines defined by the equations y = ki·x + bi. It was necessary to determine whether there is at least one point of intersection of two of these lines, that lays strictly inside the strip between x1 < x2. In other words, is it true that there are 1 ≤ i < j ≤ n and x', y', such that:

    • y' = ki * x' + bi, that is, point (x', y') belongs to the line number i;
    • y' = kj * x' + bj, that is, point (x', y') belongs to the line number j;
    • x1 < x' < x2, that is, point (x', y') lies inside the strip bounded by x1 < x2.

    You can't leave Anton in trouble, can you? Write a program that solves the given task.


    Under two situations the player could score one point.

    ⋅1. If you touch a buoy before your opponent, you will get one point. For example if your opponent touch the buoy #2 before you after start, he will score one point. So when you touch the buoy #2, you won't get any point. Meanwhile, you cannot touch buoy #3 or any other buoys before touching the buoy #2.

    ⋅2. Ignoring the buoys and relying on dogfighting to get point. If you and your opponent meet in the same position, you can try to fight with your opponent to score one point. For the proposal of game balance, two players are not allowed to fight before buoy #2 is touched by anybody.

    There are three types of players.

    Speeder: As a player specializing in high speed movement, he/she tries to avoid dogfighting while attempting to gain points by touching buoys.
    Fighter: As a player specializing in dogfighting, he/she always tries to fight with the opponent to score points. Since a fighter is slower than a speeder, it's difficult for him/her to score points by touching buoys when the opponent is a speeder.
    All-Rounder: A balanced player between Fighter and Speeder.

    There will be a training match between Asuka (All-Rounder) and Shion (Speeder).
    Since the match is only a training match, the rules are simplified: the game will end after the buoy #1 is touched by anybody. Shion is a speed lover, and his strategy is very simple: touch buoy #2,#3,#4,#1 along the shortest path.

    Asuka is good at dogfighting, so she will always score one point by dogfighting with Shion, and the opponent will be stunned for T seconds after dogfighting. Since Asuka is slower than Shion, she decides to fight with Shion for only one time during the match. It is also assumed that if Asuka and Shion touch the buoy in the same time, the point will be given to Asuka and Asuka could also fight with Shion at the buoy. We assume that in such scenario, the dogfighting must happen after the buoy is touched by Asuka or Shion.

    The speed of Asuka is V1 m/s. The speed of Shion is V2 m/s. Is there any possibility for Asuka to win the match (to have higher score)?

    Input

    The first line of the input contains an integer n (2 ≤ n ≤ 100 000) — the number of lines in the task given to Anton. The second line contains integers x1 and x2 ( - 1 000 000 ≤ x1 < x2 ≤ 1 000 000) defining the strip inside which you need to find a point of intersection of at least two lines.

    The following n lines contain integers ki, bi ( - 1 000 000 ≤ ki, bi ≤ 1 000 000) — the descriptions of the lines. It is guaranteed that all lines are pairwise distinct, that is, for any two i ≠ j it is true that either ki ≠ kj, or bi ≠ bj.

    Output

    Print "Yes" (without quotes), if there is at least one intersection of two distinct lines, located strictly inside the strip. Otherwise print "No" (without quotes).

    Sample Input

    4
    1 2
    1 2
    1 0
    0 1
    0 2

    Sample Output

    NO

    HINT

    题意

    给你一堆直线,然后问你在(x1,x2)区间内,是否有交点

    题解:

    这道题转化为,在直线交x = x1,x = x2之后,是否存在逆序对

    有两个坑点,1.答案会爆long long 2.区间是开区间

    代码

    #include<iostream>
    #include<stdio.h>
    #include<math.h>
    #include<vector>
    #include<algorithm>
    using namespace std;
    
    struct node
    {
        double x;
        int y;
    };
    bool cmp(node a,node b)
    {
        if(a.x==b.x)
            return a.y<b.y;
        return a.x<b.x;
    }
    vector<node> Q;
    vector<node> P;
    int main()
    {
        int n;scanf("%d",&n);
        double x1,x2;
        cin>>x1>>x2;
        if(x1>x2)swap(x1,x2);
        x1 += 1e-8;
        x2 -= 1e-8;
        for(int i=1;i<=n;i++)
        {
            double k,b;
            scanf("%lf%lf",&k,&b);
            node ppp;
            ppp.x = k*x1+b,ppp.y=i;
            Q.push_back(ppp);
            ppp.x = k*x2+b,ppp.y=i;
            P.push_back(ppp);
        }
        sort(Q.begin(),Q.end(),cmp);
        sort(P.begin(),P.end(),cmp);
        int flag = 0;
        for(int i=0;i<n;i++)
        {
            if(Q[i].y!=P[i].y)
            {
                puts("YES");
                return 0;
            }
        }
        puts("NO");
    }
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  • 原文地址:https://www.cnblogs.com/qscqesze/p/4938514.html
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