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  • <转> Intel VTune分析结果中的名词释译

    原文转自http://blog.chinaunix.net/uid-26000296-id-3369740.html

    Elapsed Time(执行耗时):

    the total time your target ran, is calculated as follows:

    Wall clock time at end of application – Wall clock time at start of application

    应用程序的整个的运行时间,等于 ”程序结束时间 减 程序开始时间”。

    CPU Time:

    Active processor Self time spent in the function. For multiple threads, CPU time is summed up. By default, the Self time is provided in seconds. The blue bar is a visual indicator of the CPU time usage. The longer the bar, the higher the value.

    处理器工作的时间。

    对于多线程来说,CPU时间是累加的。默认地,它是以秒为单位。

    分析结果中的蓝色条指示的是CPU的使用时间,条越长,值越大。

    In the Summary window, CPU time is the overall time that all processors spent working for the application. If there are multiple cores then the times are added. For example, if core 1 spends 4 seconds working for the application and core 2 spends 7 seconds then the CPU time will be 11 seconds. The CPU time can be greater than the Elapsed time. The upper bound for CPU time is Elapsed time * number of logical cores.

    在总结窗口中,CPU时间是所有处理器花费在程序处理上的时间。

    如果是多核,这个时间是累加的。

    如果一个核花费了4秒用于工作,而另一个核花了7秒用于这个工作,那么CPU时间就是11秒。

    所以CPU时间可以大于耗时。

    CPU时间的上限是耗时*逻辑核个数。

     

    Instructions Retired:

    Modern processors execute much more instructions that the program flow needs. This is

    called "speculative execution". Then the instructions that were "proven" as indeed

    needed by flow are "retired". You can think about "retired" instuctions as only

    instructions needed by the program flow.

        现代处理器是以”预测执行”的方式执行指令,也就是说会执行比程序流程本身要多很多的指令,

        如分支预判,提前计算等。而最后程序流程真正执行了的指令就是”retired”。可以认为

        ”retired”的指令是程序流真正执行了的指令。

    I guess "retired instructions" means those instructions that are acturally executed and completed by CPU. The CPU some kind of prediction about the instructions to be excuted and put them into some place like a "pool". But not all of these instructions will be excuted. 

    CPI Rate

    Clockticks per Instructions Retired (CPI) event ratio, also known as Cycles per Instructions, is one of the basic performance metrics for the hardware event-based samplingcollection. This ratio is calculated as Clockticks / Instructions Retired.

    每条指令执行完成的时钟周期。

    When you want to determine where to focus your performance tuning effort, the CPI is the first metric to check. A good CPI rate indicates that the code is executing optimally.

    As a general guide these numbers have been derived from experienced performance engineers:

    Good

    Poor

    0.75

    4

    A high value for this ratio indicates that over the current code region, instructions are taking a high number of processor clocks to execute. This could indicate a problem if most of the instructions are not predominately high latency instructions and/or coming from microcode ROM. In this case there may be opportunities to modify your code to improve the efficiency with which instructions are executed within the processor.

    现在的处理器通常是一个周期内可以执行多条指令。

    例如,一个时钟周期内执行四条指令,那么CPI的最佳理论值为0.25。

    如果这个值很高,则表示当前的代码块的指令使用了多个时钟周期来执行指令,如果这些指令不是高延迟指令,则表明这段代码是有问题。这时可以通过优化这个地方来提高效率。

    Synchronization Context Switches(同步上下文切换):

        Number of times a thread was switched off a processor because of making an explicit

        call to thread synchronization API. For example, in case of trying to wait on a 

        synchronization object already occupied by another thread, the number of synchronization 

        context switches will characterize the level of contention between threads.

    因为显示调用线程同步API而导致的线程关闭处理的次数。

    例如,尝试等待被其它线程占用的同步对象,同步上下文切换的次数反映了线程间竞争的等级。

    Wait Count:

    Number of times the corresponding system wait API was called. For a lock, it is the number of times the lock was contended and caused a wait.

    系统wait API被调用的次数。

    对于一个锁来说,指的是因为竞争锁而导致等待的次数。

    Wait Rate:

        Average Wait time (in milliseconds) per synchronization context switch. Low metric 

        value may signal an increased contention between threads and inefficient use of 

        system API.

        每次同步上下文切换的平均等待时间(以毫秒为单位)。

    该值较小表示的是线程间竞争的增加和系统API的低效使用

    Estimated Call Count:

        Statistical estimation of call counts based on hardware events.

        基于硬件事件的调用次数的统计估计值。

    Wait Time:

        Duration of a thread inactivity due to contended synchronization.

        由于竞争同步导致的线程不活动的时间。

    Inactive Time:

    Time during which a thread remained preempted from execution. Note that many threads can be inactive at any given point in time, so the sum of Wait and Inactive times of those threads can be much greater than the Total time of program execution.

    线程执行时保持被其它线程抢先占用的时间。

    在一个给定的时间点,会有很多线程是不活动的,因此,线程等待和不活动的时间之和会远大于程序执行的总时长。

    Overhead Time:

    Duration that starts with the release of a shared resource and ends with the receipt of that resource. Ideally, the duration of overhead time is very short because it reduces the time a thread has to wait to acquire a resource.

    从共享资源被释放开始,到收到这个资源的时间。

    这个时间应该很短,因为它是减少线程获得资源的等待时间。

    Spin Time(轮询时间):

    Wait Time during which the CPU is busy. This often occurs when a synchronization API causes the CPU to poll while the software thread is waiting. Some Spin Time may be preferable to the alternative of increased thread context switches. Too much Spin Time, however, can reflect lost opportunity for productive work.

    因为CPU忙而导致的等待时间。

    当同步API造成CPU轮询(因为软件线程在等待)时,这时就会发生轮询。

    有些轮询时间会有利于增加线程上下文切换的选择。

    然而,太多的轮询时间,反映了有效工作的不充分。

    Idle Time:

    Duration while a thread remained inactive (for any reason) and the system did not have any other task to execute (was idle). The Idle time is always less than any of the Wait and Inactive time.

    当一个线程保持不活动且系统没有其它任务在执行的时间。

    闲置时间总是小于等待和不活动时间。

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  • 原文地址:https://www.cnblogs.com/qz1012/p/3550403.html
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