C#游戏开发中快速的游戏循环的实现。参考《精通C#游戏编程》一书。
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; namespace GameLoop { [StructLayout(LayoutKind.Sequential)] public struct Message { public IntPtr hWnd; public Int32 msg; public IntPtr wParam; public IntPtr lParam; public uint time; public System.Drawing.Point p; } public class FastLoop { [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("User32.dll", CharSet = CharSet.Auto)] public static extern bool PeekMessage( out Message msg, IntPtr hWnd, uint messageFilterMin, uint messageFilterMax, uint flags); PreciseTimer _timer = new PreciseTimer(); public delegate void LoopCallback(); LoopCallback _callback; public FastLoop(LoopCallback callback) { _callback = callback; Application.Idle += new EventHandler(OnApplicationEnterIdle); } void OnApplicationEnterIdle(object sender, EventArgs e) { while (IsAppStillIdle()) { _callback(); } } private bool IsAppStillIdle() { Message msg; return !PeekMessage(out msg, IntPtr.Zero, 0, 0, 0); } } }
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