zoukankan      html  css  js  c++  java
  • LN : leetcode 529 Minesweeper

    lc 529 Minesweeper


    529 Minesweeper

    Let's play the minesweeper game!

    You are given a 2D char matrix representing the game board. 'M' represents an unrevealed mine, 'E' represents an unrevealed empty square, 'B' represents a revealed blank square that has no adjacent (above, below, left, right, and all 4 diagonals) mines, digit ('1' to '8') represents how many mines are adjacent to this revealed square, and finally 'X' represents a revealed mine.

    Now given the next click position (row and column indices) among all the unrevealed squares ('M' or 'E'), return the board after revealing this position according to the following rules:

    1. If a mine ('M') is revealed, then the game is over - change it to
      'X'.
    2. If an empty square ('E') with no adjacent mines is revealed, then
      change it to revealed blank ('B') and all of its adjacent unrevealed
      squares should be revealed recursively.
    3. If an empty square ('E') with at least one adjacent mine is
      revealed, then change it to a digit ('1' to '8') representing the
      number of adjacent mines.
    4. Return the board when no more squares will be revealed.

    Example 1:

    Input: 
    
    [['E', 'E', 'E', 'E', 'E'],
     ['E', 'E', 'M', 'E', 'E'],
     ['E', 'E', 'E', 'E', 'E'],
     ['E', 'E', 'E', 'E', 'E']]
    
    Click : [3,0]
    
    Output: 
    
    [['B', '1', 'E', '1', 'B'],
     ['B', '1', 'M', '1', 'B'],
     ['B', '1', '1', '1', 'B'],
     ['B', 'B', 'B', 'B', 'B']]
    

    Explanation:
    此处输入图片的描述

    Example 2:

    Input: 
    
    [['B', '1', 'E', '1', 'B'],
     ['B', '1', 'M', '1', 'B'],
     ['B', '1', '1', '1', 'B'],
     ['B', 'B', 'B', 'B', 'B']]
    
    Click : [1,2]
    
    Output: 
    
    [['B', '1', 'E', '1', 'B'],
     ['B', '1', 'X', '1', 'B'],
     ['B', '1', '1', '1', 'B'],
     ['B', 'B', 'B', 'B', 'B']]
    

    Explanation:
    此处输入图片的描述

    Note:

    1. The range of the input matrix's height and width is [1,50].
    2. The click position will only be an unrevealed square ('M' or 'E'),
      which also means the input board contains at least one clickable
      square.
    3. The input board won't be a stage when game is over (some mines have
      been revealed).
    4. For simplicity, not mentioned rules should be ignored in this
      problem.For example, you don't need to reveal all the unrevealed
      mines when the game is over, consider any cases that you will win
      the game or flag any squares.

    递归 Accepted##

    扫雷游戏,其实还挺简单的,注意判断是否在版图之内,利用递归不断推算并且更新。

    class Solution {
    public:
        vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
            if (board[click[0]][click[1]] == 'M') {
                board[click[0]][click[1]] = 'X';
                return board;
            }
            reveal(board, click[0], click[1]);
            return board;
        }
        
        int out(vector<vector<char>>& board, int x, int y) {
            return (x < 0 || y < 0 || x >= board.size() || y >= board[0].size());
        }
        
        void reveal(vector<vector<char>>& board, int x, int y) {
            if (out(board, x, y))   return;
            if (board[x][y] == 'E') {
                int m = 0;
                if (!out(board, x-1, y-1) && board[x-1][y-1] == 'M') m++;
                if (!out(board, x-1, y) && board[x-1][y] == 'M') m++;
                if (!out(board, x-1, y+1) && board[x-1][y+1] == 'M') m++;
                if (!out(board, x, y-1) && board[x][y-1] == 'M') m++;
                if (!out(board, x, y+1) && board[x][y+1] == 'M') m++;
                if (!out(board, x+1, y-1) && board[x+1][y-1] == 'M') m++;
                if (!out(board, x+1, y+1) && board[x+1][y+1] == 'M') m++;
                if (!out(board, x+1, y) && board[x+1][y] == 'M') m++;
                if (m) {
                    board[x][y] = '0'+m;
                } else {
                    board[x][y] = 'B';
                    reveal(board, x-1, y-1);
                    reveal(board, x-1, y);
                    reveal(board, x-1, y+1);
                    reveal(board, x, y-1);
                    reveal(board, x, y+1);
                    reveal(board, x+1, y-1);
                    reveal(board, x+1, y+1);
                    reveal(board, x+1, y);
                }
            }
        }
    };
    
  • 相关阅读:
    Setting a maximum attachment size
    一机多屏,屏幕顺序容易错?
    node.js " The requested service provider could not be loaded or initialized"
    VS2008中MFC对话框界面编程Caption中文乱码的解决办法
    The application was unable to start correctly (0xc000007b)
    FreeType的项目总是报error LNK2019: unresolved external symbol __imp错误
    MFC对话框:模态对话框及其弹出过程
    MFC如何获取硬盘的序列号
    SharePoint CAML Query小结
    ECS Navicat for MySQL远程连接报10038的错误
  • 原文地址:https://www.cnblogs.com/renleimlj/p/7637311.html
Copyright © 2011-2022 走看看