Nashville是Instagram众多滤镜中最惊艳的一款,独特的奶昔色调赋予照片童话般的唯美感觉。
适用范围:营造浪漫唯美的感觉。
的确如此啊
有2张输入图像
顶点着色
有2组坐标
NSString *const kGPUImageTwoInputTextureVertexShaderString = SHADER_STRING
(
attribute vec4 position;
//输入的坐标
attribute vec4 inputTextureCoordinate;
attribute vec4 inputTextureCoordinate2;
//输出的坐标,与片段着色器
varying vec2 textureCoordinate;
varying vec2 textureCoordinate2;
void main()
{
//告诉片段着色器,我在处理哪些像素
gl_Position = position;
textureCoordinate = inputTextureCoordinate.xy;
textureCoordinate2 = inputTextureCoordinate2.xy;
}
);
片段着色
NSString *const kFWNashvilleShaderString = SHADER_STRING
(
precision lowp float;
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
void main()
{
vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb;
texel = vec3(
texture2D(inputImageTexture2, vec2(texel.r, .16666)).r,
texture2D(inputImageTexture2, vec2(texel.g, .5)).g,
texture2D(inputImageTexture2, vec2(texel.b, .83333)).b);
gl_FragColor = vec4(texel, 1.0);
}
);
初始化
- (id)init { if (!(self = [super init])) { return nil; } UIImage *image = [UIImage imageNamed:@"nashvilleMap.png"]; imageSource = [[GPUImagePicture alloc] initWithImage:image]; FWFilter1 *filter = [[FWFilter1 alloc] init]; [self addFilter:filter]; [imageSource addTarget:filter atTextureLocation:1]; [imageSource processImage]; self.initialFilters = [NSArray arrayWithObjects:filter, nil]; self.terminalFilter = filter; return self; }
// // FWNashvilleFilter.h // FWMeituApp // // Created by hzkmn on 16/1/8. // Copyright © 2016年 ForrestWoo co,.ltd. All rights reserved. // #import "GPUImageTwoInputFilter.h" @interface FWFilter1 : GPUImageTwoInputFilter @end @interface FWNashvilleFilter : GPUImageFilterGroup { GPUImagePicture *imageSource ; } @end
// // FWNashvilleFilter.m // FWMeituApp // // Created by hzkmn on 16/1/8. // Copyright © 2016年 ForrestWoo co,.ltd. All rights reserved. // #import "FWNashvilleFilter.h" NSString *const kFWNashvilleShaderString = SHADER_STRING ( precision lowp float; varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; void main() { vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb; texel = vec3( texture2D(inputImageTexture2, vec2(texel.r, .16666)).r, texture2D(inputImageTexture2, vec2(texel.g, .5)).g, texture2D(inputImageTexture2, vec2(texel.b, .83333)).b); gl_FragColor = vec4(texel, 1.0); } ); @implementation FWFilter1 - (id)init; { if (!(self = [super initWithFragmentShaderFromString:kFWNashvilleShaderString])) { return nil; } return self; } @end @implementation FWNashvilleFilter - (id)init { if (!(self = [super init])) { return nil; } UIImage *image = [UIImage imageNamed:@"nashvilleMap.png"]; imageSource = [[GPUImagePicture alloc] initWithImage:image]; FWFilter1 *filter = [[FWFilter1 alloc] init]; [self addFilter:filter]; [imageSource addTarget:filter atTextureLocation:1]; [imageSource processImage]; self.initialFilters = [NSArray arrayWithObjects:filter, nil]; self.terminalFilter = filter; return self; } @end
原图
效果图
完整项目代码查看我在github
我们再来看几组效果