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  • 使用c#特性,给方法或类打自定义标签再反射获取

    给方法打自定义标签再反射获取

    1.自定义特性类

    using System;
    using System.Collections;
    using System.Collections.Generic;
    
    /// <summary>
    /// 自定义新特性
    /// </summary>
    [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
    public class CustomA : Attribute {
    
    }

    2.获取

    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Reflection;
    using UnityEngine;
    
    public class MyTest : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
            //反射自己这类
            Type t = GetType();
            //拿去本类的方法
            MethodInfo[] _method = t.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
            for (int i = 0; i < _method.Length; i++)
            {
                System.Object[] _attrs = _method[i].GetCustomAttributes(typeof(CustomA), false);  //反射获得用户自定义属性
                var count = _attrs.Length;
                for (int j = 0; j < _attrs.Length; j++)
                {
                    if (_attrs[j] is CustomA)
                    {
                        Debug.Log("被注册的方法为:" + _method[i].Name);
                    }
                }
            }
        }
        
        // Update is called once per frame
        void Update () {
            
        }
    
        [CustomA]
        public void MySimpleMethod()
        {
    
        }
    }

    ================================================================================================================================================================================================

    【给类打上标签】获得相对于打上标签的类

    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Reflection;
    using UnityEngine;
    
    public class Test1 : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
            //获取程序集
            Assembly assembly = this.GetType().Assembly;
            //得到程序集的显示名称
            //Debug.Log(assembly.FullName);
            //通过程序集 得到程序集中的所有的类
            Type[] types = assembly.GetTypes();
            //遍历类
            foreach (Type item in types)
            {
                //获得打上CustomA标签的类(已设置 AttributeTargets.All)
                System.Object[] _attrs = item.GetCustomAttributes(typeof(CustomA), false);  //反射获得用户自定义属性
                foreach (var it in _attrs)
                {
                    if (it is CustomA)
                    {
                        Debug.Log("得到" + item.Name);
                    }
                }
            }
    
            //打印所有类
            foreach (var type in types)
            {
                Debug.Log(type.Name);
            }
        }
        
        // Update is called once per frame
        void Update () {
            
        }
    }

    【打标签的类】

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    [CustomA]
    public class Test2 : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
            
        }
        
        // Update is called once per frame
        void Update () {
            
        }
    }

    简写

            //获得当前类的程序集
            Assembly x = this.GetType().Assembly;
            //获取此程序集中的所有类
            Type[] allClass = x.GetTypes();
            //遍历操作
            foreach (Type oneClass in allClass)
            {
                //获取类的attribute
                var attribute = oneClass.GetCustomAttribute<NetworkMsg>();
                //判断attribute是否为NetworkMsg
                if (attribute is NetworkMsg)
                {
                    Debug.Log(oneClass.Name);
                }
            }
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  • 原文地址:https://www.cnblogs.com/sanyejun/p/8981435.html
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