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  • animation

    常用的动画效果

    +(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

        animation.fromValue=[NSNumber numberWithFloat:1.0];

        animation.toValue=[NSNumber numberWithFloat:0.0];

        animation.autoreverses=YES;

        animation.duration=time;

        animation.repeatCount=FLT_MAX;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

    +(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

        animation.fromValue=[NSNumber numberWithFloat:1.0];

        animation.toValue=[NSNumber numberWithFloat:0.4];

        animation.repeatCount=repeatTimes;

        animation.duration=time;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

        animation.autoreverses=YES;

        return  animation;

    }

    +(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

        animation.toValue=x;

        animation.duration=time;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

    +(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

        animation.toValue=y;

        animation.duration=time;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

    +(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

        animation.fromValue=orginMultiple;

        animation.toValue=Multiple;

        animation.duration=time;

        animation.autoreverses=YES;

        animation.repeatCount=repeatTimes;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

    +(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

    {

        CAAnimationGroup *animation=[CAAnimationGroup animation];

        animation.animations=animationAry;

        animation.duration=time;

        animation.repeatCount=repeatTimes;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

    +(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

    {

        CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

        animation.path=path;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

        animation.autoreverses=NO;

        animation.duration=time;

        animation.repeatCount=repeatTimes;

        return animation;

    }

    +(CABasicAnimation *)movepoint:(CGPoint )point //点移动

    {

        CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

        animation.toValue=[NSValue valueWithCGPoint:point];

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        return animation;

    }

    +(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

    {

        CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 00,direction);

        CABasicAnimation* animation;

        animation = [CABasicAnimation animationWithKeyPath:@"transform"];

    animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

        animation.duration= dur;

    animation.autoreversesNO;

        animation.cumulativeYES;

        animation.removedOnCompletion=NO;

        animation.fillMode=kCAFillModeForwards;

        animation.repeatCount= repeatCount; 

    animation.delegateself;

    return animation;

    }

    实现view放大再缩小的效果

     

    - (void)viewDidLoad {
    
        [super viewDidLoad];
    
    layer=[CALayer layer];
    
    layer.frame=CGRectMake(50, 200, 50, 50);
    
    layer.backgroundColor=[UIColor orangeColor].CGColor;
    
    layer.cornerRadius=8.0f;
    
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
    
    animation.duration=4.0f;
    
    animation.autoreverses=NO;
    
    animation.repeatCount=1;
    
    animation.toValue=[NSNumber numberWithInt:-10];
    
    animation.fromValue=[NSNumber numberWithInt:200];
    
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    
    CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
    
    animationZoomIn.duration=2.0f;
    
    animationZoomIn.autoreverses=NO;
    
    animationZoomIn.repeatCount=1;
    
    animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];
    
    animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    
    CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
    
    animationZoomOut.beginTime=2.0f;
    
    animationZoomOut.duration=2.0f;
    
    animationZoomOut.autoreverses=NO;
    
    animationZoomOut.repeatCount=1;
    
    animationZoomOut.toValue=[NSNumber numberWithFloat:.01];
    
    animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    
    CAAnimationGroup *group=[CAAnimationGroup animation];
    
    group.duration=4.0f;
    
    group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];
    
    group.removedOnCompletion=NO;
    
    group.fillMode=kCAFillModeForwards;
    
    [layer addAnimation:group forKey:nil];
    
    [self.view.layer addSublayer:layer];
    
    //layer.hidden=YES;
    }
    
     
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  • 原文地址:https://www.cnblogs.com/sgdkg/p/3067060.html
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