zoukankan      html  css  js  c++  java
  • 解决Cocos2d-x3.0、3.1 "_opendir$INODE64"symbol(s) not found错误

    升级系统和XCode后。在IOS8上编译之前的项目会报例如以下错误:

    Undefined symbols for architecture x86_64:
      "_opendir$INODE64", referenced from:
          _OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o)
      "_readdir$INODE64", referenced from:
          _OPENSSL_DIR_read in libcocos2dx iOS.a(o_dir.o)
    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
    原来苹果公司打算自己整一套OPenGL的东西,全部,有些东西须要依据IOS平台来增加它的东西。

    这个问题的解决方式例如以下:

    在project文件夹下cocos/platform/CCImage.cpp加入例如以下代码:(详细位置在extern “C”下里面)

    #if defined (__unix) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    #ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__
    #define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__
    #include <stdio.h>
    #include <dirent.h>
        FILE *fopen$UNIX2003( const char *filename, const char *mode )
        {
            return fopen(filename, mode);
        }
        size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d )
        {
            return fwrite(a, b, c, d);
        }
        char *strerror$UNIX2003( int errnum )
        {
            
            return strerror(errnum);
        }
        
        DIR *opendir$INODE64(const char * a)
        {
            return opendir(a);
        }
        
        struct dirent *readdir$INODE64(DIR *dir)
        {
            return readdir(dir);
        }
        
    #endif
    #endif
    參考文档:http://discuss.cocos2d-x.org/t/cocos2dx-with-ios-8-will-work/14621

    https://github.com/cocos2d/cocos2d-x/pull/6986


  • 相关阅读:
    python:xlrd模块
    psql:转:会引起全表扫描的10种sql语句
    Linux相关
    面试题
    Siege Web服务器性能压力测试工具
    Nginx+uWSGI+Supervisor配置
    SQLAlchemy
    Virtualenv创建虚拟环境
    算法
    Mac常用快捷键
  • 原文地址:https://www.cnblogs.com/slgkaifa/p/6760597.html
Copyright © 2011-2022 走看看