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  • 使用随机队列实现生成迷宫

    前言

    队列是一种先进先出的容器,随机队列就是顺序入队,随机出队。
    生成的迷宫效果图如下:

    自动解迷宫效果为

    实现

    可视化主类

    import java.awt.EventQueue;
    import java.awt.event.KeyAdapter;
    import java.awt.event.KeyEvent;
    
    public class AlgoVisualizer {
    
      private static int DELAY = 5;
      private static int blockSide = 6;
    
      private MazeData data;
      private AlgoFrame frame;
      private static final int d[][] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}};
    
      public AlgoVisualizer(int N, int M) {
    
        // 初始化数据
        data = new MazeData(N, M);
        int sceneHeight = data.N() * blockSide;
        int sceneWidth = data.M() * blockSide;
    
        // 初始化视图
        EventQueue.invokeLater(() -> {
          frame = new AlgoFrame("Random Maze Generation Visualization", sceneWidth, sceneHeight);
          frame.addKeyListener(new AlgoKeyListener());
          new Thread(this::run).start();
        });
      }
    
      private void run() {
    
        setData(-1, -1);
    
        RandomQueue queue = new RandomQueue();
        Position first = new Position(data.getEntranceX(), data.getEntranceY() + 1, -1, -1);
        queue.push(first);
        while (!queue.isEmpty()) {
          Position curPos = queue.pop();
          int x = curPos.getX();
          int y = curPos.getY();
          if (!data.inArea(x, y)) {
            continue;
          }
          if (data.visited[x][y]) {
            continue;
          }
          data.visited[x][y] = true;
          data.openMist(x, y);
          setData(curPos.getRoadX(), curPos.getRoadY());
          for (int i = 0; i < 4; i++) {
            int newX = x + d[i][0] * 2;
            int newY = y + d[i][1] * 2;
            queue.push(new Position(newX, newY, x + d[i][0], y + d[i][1]));
          }
        }
    
        setData(-1, -1);
      }
    
      private void setData(int x, int y) {
        if (data.inArea(x, y)) {
          data.maze[x][y] = MazeData.ROAD;
        }
        frame.render(data);
        AlgoVisHelper.pause(DELAY);
      }
    
      private void setData(int x, int y, boolean isPath) {
        if (data.inArea(x, y)) {
          data.path[x][y] = isPath;
        }
    
        frame.render(data);
        AlgoVisHelper.pause(DELAY);
      }
    
      // 从(x,y)的位置开始求解迷宫,如果求解成功,返回true;否则返回false
      private boolean go(int x, int y) {
    
        if (!data.inArea(x, y)) {
          return false;
        }
        if (data.isWall(x, y)) {
          return false;
        }
        if (data.visited[x][y]) {
          return false;
        }
        data.visited[x][y] = true;
        setData(x, y, true);
    
        if (x == data.getExitX() && y == data.getExitY()) {
          return true;
        }
        for (int i = 0; i < 4; i++) {
          int newX = x + d[i][0];
          int newY = y + d[i][1];
          if (go(newX, newY)) {
            return true;
          }
        }
    
        // 回溯
        setData(x, y, false);
    
        return false;
      }
    
      private class AlgoKeyListener extends KeyAdapter {
    
        @Override
        public void keyReleased(KeyEvent e) {
          if (e.getKeyChar() == ' ') {
            data.visitedReset();
            new Thread(() -> go(data.getEntranceX(), data.getEntranceY())).start();
          }
        }
      }
    
      public static void main(String[] args) {
    
        int N = 81;
        int M = 81;
    
        AlgoVisualizer vis = new AlgoVisualizer(N, M);
    
      }
    }
    

    窗口类

    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.RenderingHints;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    
    public class AlgoFrame extends JFrame {
    
      private int canvasWidth;
      private int canvasHeight;
    
      public AlgoFrame(String title, int canvasWidth, int canvasHeight) {
    
        super(title);
    
        this.canvasWidth = canvasWidth;
        this.canvasHeight = canvasHeight;
    
        AlgoCanvas canvas = new AlgoCanvas();
        setContentPane(canvas);
        pack();
    
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);
    
        setVisible(true);
      }
    
      public AlgoFrame(String title) {
    
        this(title, 1024, 768);
      }
    
      public int getCanvasWidth() {
        return canvasWidth;
      }
    
      public int getCanvasHeight() {
        return canvasHeight;
      }
    
      // data
      private MazeData data;
    
      public void render(MazeData data) {
        this.data = data;
        repaint();
      }
    
      private class AlgoCanvas extends JPanel {
    
        public AlgoCanvas() {
          // 双缓存
          super(true);
        }
    
        @Override
        public void paintComponent(Graphics g) {
          super.paintComponent(g);
    
          Graphics2D g2d = (Graphics2D) g;
    
          // 抗锯齿
          RenderingHints hints = new RenderingHints(
              RenderingHints.KEY_ANTIALIASING,
              RenderingHints.VALUE_ANTIALIAS_ON);
          hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
          g2d.addRenderingHints(hints);
    
          // 具体绘制
          int w = canvasWidth / data.M();
          int h = canvasHeight / data.N();
    
          for (int i = 0; i < data.N(); i++) {
            for (int j = 0; j < data.M(); j++) {
              if (data.inMist[i][j]) {
                AlgoVisHelper.setColor(g2d, AlgoVisHelper.Black);
              } else {
                if (data.maze[i][j] == MazeData.WALL) {
                  AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
                } else {
                  AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
                }
              }
              if (data.path[i][j]) {
                AlgoVisHelper.setColor(g2d, AlgoVisHelper.Yellow);
              }
              AlgoVisHelper.fillRectangle(g2d, j * w, i * h, w, h);
            }
          }
        }
    
        @Override
        public Dimension getPreferredSize() {
          return new Dimension(canvasWidth, canvasHeight);
        }
      }
    }
    

    工具类

    import java.awt.BasicStroke;
    import java.awt.Color;
    import java.awt.Graphics2D;
    import java.awt.geom.Ellipse2D;
    import java.awt.geom.Rectangle2D;
    
    
    public class AlgoVisHelper {
    
      private AlgoVisHelper() {
      }
    
      public static final Color Red = new Color(0xF44336);
      public static final Color Pink = new Color(0xE91E63);
      public static final Color Purple = new Color(0x9C27B0);
      public static final Color DeepPurple = new Color(0x673AB7);
      public static final Color Indigo = new Color(0x3F51B5);
      public static final Color Blue = new Color(0x2196F3);
      public static final Color LightBlue = new Color(0x03A9F4);
      public static final Color Cyan = new Color(0x00BCD4);
      public static final Color Teal = new Color(0x009688);
      public static final Color Green = new Color(0x4CAF50);
      public static final Color LightGreen = new Color(0x8BC34A);
      public static final Color Lime = new Color(0xCDDC39);
      public static final Color Yellow = new Color(0xFFEB3B);
      public static final Color Amber = new Color(0xFFC107);
      public static final Color Orange = new Color(0xFF9800);
      public static final Color DeepOrange = new Color(0xFF5722);
      public static final Color Brown = new Color(0x795548);
      public static final Color Grey = new Color(0x9E9E9E);
      public static final Color BlueGrey = new Color(0x607D8B);
      public static final Color Black = new Color(0x000000);
      public static final Color White = new Color(0xFFFFFF);
    
    
      public static void strokeCircle(Graphics2D g, int x, int y, int r) {
    
        Ellipse2D circle = new Ellipse2D.Double(x - r, y - r, 2 * r, 2 * r);
        g.draw(circle);
      }
    
      public static void fillCircle(Graphics2D g, int x, int y, int r) {
    
        Ellipse2D circle = new Ellipse2D.Double(x - r, y - r, 2 * r, 2 * r);
        g.fill(circle);
      }
    
      public static void strokeRectangle(Graphics2D g, int x, int y, int w, int h) {
    
        Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
        g.draw(rectangle);
      }
    
      public static void fillRectangle(Graphics2D g, int x, int y, int w, int h) {
    
        Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
        g.fill(rectangle);
      }
    
      public static void setColor(Graphics2D g, Color color) {
        g.setColor(color);
      }
    
      public static void setStrokeWidth(Graphics2D g, int w) {
        int strokeWidth = w;
        g.setStroke(new BasicStroke(strokeWidth, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
      }
    
      public static void pause(int t) {
        try {
          Thread.sleep(t);
        } catch (InterruptedException e) {
          System.out.println("Error sleeping");
        }
      }
    
    }
    

    数据类

    import java.util.Arrays;
    
    public class MazeData {
    
      public static final char ROAD = ' ';
      public static final char WALL = '#';
    
      private int N, M;
      public char[][] maze;
      public boolean[][] visited;
      public boolean[][] path;
      public boolean[][] inMist;
    
      private int entranceX, entranceY;
      private int exitX, exitY;
    
      public MazeData(int N, int M) {
    
        if (N % 2 == 0 || M % 2 == 0) {
          throw new IllegalArgumentException(
              "Our Maze Generalization Algorihtm requires the width and height of the maze are odd numbers");
        }
    
        this.N = N;
        this.M = M;
    
        maze = new char[N][M];
        path = new boolean[N][M];
        visited = new boolean[N][M];
        inMist = new boolean[N][M];
        for (int i = 0; i < N; i++) {
          for (int j = 0; j < M; j++) {
            if (i % 2 == 1 && j % 2 == 1) {
              maze[i][j] = ROAD;
            } else {
              maze[i][j] = WALL;
            }
    
            visited[i][j] = false;
            inMist[i][j] = true;
          }
        }
    
        entranceX = 1;
        entranceY = 0;
        exitX = N - 2;
        exitY = M - 1;
    
        maze[entranceX][entranceY] = ROAD;
        maze[exitX][exitY] = ROAD;
      }
    
      public int N() {
        return N;
      }
    
      public int M() {
        return M;
      }
    
      public int getEntranceX() {
        return entranceX;
      }
    
      public int getEntranceY() {
        return entranceY;
      }
    
      public int getExitX() {
        return exitX;
      }
    
      public int getExitY() {
        return exitY;
      }
    
      public boolean inArea(int x, int y) {
        return x >= 0 && x < N && y >= 0 && y < M;
      }
    
      public boolean isWall(int i, int j) {
        return maze[i][j] == WALL;
      }
    
      public boolean isRoad(int i, int j) {
        return maze[i][j] == ROAD;
      }
    
      public void visitedReset() {
        for (boolean[] data : visited) {
          Arrays.fill(data, false);
        }
      }
    
      public void openMist(int x, int y) {
        if (!inArea(x, y)) {
          throw new IllegalArgumentException("x or y is out of index in openMist function!");
        }
        for (int i = x - 1; i <= x + 1; i++) {
          for (int j = y - 1; j <= y + 1; j++) {
            if (inArea(i, j)) {
              inMist[i][j] = false;
            }
          }
        }
      }
    }
    
    public class Position {
    
      private int x, y;
      private int roadX, roadY;
    
      public Position(int x, int y, int roadX, int roadY) {
        this.x = x;
        this.y = y;
        this.roadX = roadX;
        this.roadY = roadY;
      }
    
      public int getX() {
        return x;
      }
    
      public int getY() {
        return y;
      }
    
      public int getRoadX() {
        return roadX;
      }
    
      public int getRoadY() {
        return roadY;
      }
    }
    

    随机队列

    import java.util.Deque;
    import java.util.LinkedList;
    
    public class RandomQueue {
    
      private Deque<Position> positionList;
    
      public RandomQueue() {
        positionList = new LinkedList<>();
      }
    
      public void push(Position position) {
        if (Math.random() > 0.5) {
          positionList.addFirst(position);
        } else {
          positionList.addLast(position);
        }
      }
    
      public Position pop() {
        if (Math.random() > 0.5) {
          return positionList.removeFirst();
        } else {
          return positionList.removeLast();
        }
      }
    
      public boolean isEmpty() {
        return positionList.isEmpty();
      }
    }
    

    创建迷宫和解迷宫使用的主要是回溯的思想,生成迷宫之后点击空格键开始自动走迷宫。

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  • 原文地址:https://www.cnblogs.com/strongmore/p/14613752.html
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