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  • Unity的http访问工具UnityWebRequest使用

    http访问工具类

    unity 原来有个http访问的工具类WWW,参考http://www.superzhan.cn/?p=112。在新版本的Unity中,推出了新的工具类UnityWebRequest,可以代替原来的WWW类。

    简单的Get访问

    UnityWebRequest包含多个静态方法,可以创建一个UnityWebRequest对象,调用SendWebRequest正式发送请求。在协程返回结果后,需要判断是否有错误,再做处理。

    using System.Collections;
    using System.Collections.Generic;
    using System.Net;
    using UnityEngine;
    using UnityEngine.Networking;
    public class NewBehaviourScript : MonoBehaviour
    {
        void Start()
        {
            StartCoroutine(GetRequest());
        }
    
        public IEnumerator GetRequest()
        {
            string url = "https://www.baidu.com/";
            using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
            {
    
                yield return webRequest.SendWebRequest();
    
                if (webRequest.isHttpError || webRequest.isNetworkError)
                {
                    Debug.LogError(webRequest.error + "
    " + webRequest.downloadHandler.text);
                }
                else
                {
                    Debug.Log(webRequest.downloadHandler.text);
                }
            }
        }
    }
    

    Http post访问

    项目中post访问提交的数据都是json格式的,这里需要对提交的数据uploadHandler做处理,把提交的数据抓换为byte数组。 如果提交的是form表单,可以参考官方文档。

    public IEnumerator PostRequest(string methodName, string jsonString, Action<string> callback)
        {
            string url = baseUrl + methodName;
            using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
            {
                byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
                webRequest.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
                webRequest.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
    
                yield return webRequest.SendWebRequest();
    
                if (webRequest.isHttpError || webRequest.isNetworkError)
                {
                    Debug.LogError(webRequest.error + "
    " + webRequest.downloadHandler.text);
                    if (callback != null)
                    {
                        callback(null);
                    }
                }
                else
                {
                    if (callback != null)
                    {
                        callback(webRequest.downloadHandler.text);
                    }
                }
            }
        }
    

    http header设置

    访问http接口时,考虑到安全方面的问题,可以在提交的数据里面加上一个key字符串,用于身份验证。

    这个key字符串可以放到http 的 header中。

    设置header方法

     webRequest.SetRequestHeader(Key, Value);
    

    完整工具代码封装

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using System;
    using UnityEngine.Networking;
    using System.Text;
    
    /// <summary>
    /// Http Request SDK 
    /// </summary>
    public class HttpTool : MonoBehaviour
    {
    
        private static HttpTool _instacne = null;
        public string baseUrl = "https://127.0.0.1:3000/";
        public string sKey = "zoo_visit_key";
    
        Dictionary<string, string> requestHeader = new Dictionary<string, string>();  //  header
        public static HttpTool Instance
        {
            get
            {
                if (_instacne == null)
                {
                    Debug.LogError("Awake error");
                }
                return _instacne;
            }
        }
    
        void Awake()
        {
            DontDestroyOnLoad(gameObject);
            HttpTool._instacne = gameObject.GetComponent<HttpTool>();
    
             //http header 的内容
            requestHeader.Add("Content-Type", "application/json");
            requestHeader.Add("sKey", sKey);
    
        }
    
        public void Get(string methodName, Action<string> callback)
        {
            StartCoroutine(GetRequest(methodName, callback));
        }
        public IEnumerator GetRequest(string methodName, Action<string> callback)
        {
            string url = baseUrl + methodName;
            using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
            {
    		    //设置header
                foreach (var v in requestHeader)
                {
                    webRequest.SetRequestHeader(v.Key, v.Value);
                }
                yield return webRequest.SendWebRequest();
    
                if (webRequest.isHttpError || webRequest.isNetworkError)
                {
                    Debug.LogError(webRequest.error + "
    " + webRequest.downloadHandler.text);
                    if (callback != null)
                    {
                        callback(null);
                    }
                }
                else
                {
                    if (callback != null)
                    {
                        callback(webRequest.downloadHandler.text);
                    }
                }
            }
        }
    
       //jsonString 为json字符串,post提交的数据包为json
        public void Post(string methodName,string jsonString, Action<string> callback)
        {
            StartCoroutine(PostRequest(methodName,jsonString,callback));
        }
        public IEnumerator PostRequest(string methodName, string jsonString, Action<string> callback)
        {
            string url = baseUrl + methodName;
           // Debug.Log(string.Format("url:{0} postData:{1}",url,jsonString));
            using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
            {
                byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
                webRequest.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
                webRequest.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
    
                foreach (var v in requestHeader)
                {
                    webRequest.SetRequestHeader(v.Key, v.Value);
                }
                yield return webRequest.SendWebRequest();
    
                if (webRequest.isHttpError || webRequest.isNetworkError)
                {
                    Debug.LogError(webRequest.error + "
    " + webRequest.downloadHandler.text);
                    if (callback != null)
                    {
                        callback(null);
                    }
                }
                else
                {
                    if (callback != null)
                    {
                        callback(webRequest.downloadHandler.text);
                    }
                }
            }
        }
    }
    
    

    参考

    更多的使用方法,可以参考官方文档。
    https://docs.unity3d.com/2019.1/Documentation/ScriptReference/Networking.UnityWebRequest.html

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  • 原文地址:https://www.cnblogs.com/superzhan/p/11940181.html
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