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  • [原]零基础学习视频解码之同步音频

    上一篇文章还有部分没有处理,就是音频同步。方式与视频一样:做一个内部视频时钟保持多长时间的视频线轨道和同步到音频。

    但是,为什么强迫自己使用视频时钟?我们不得不去改变我们的视频同步的代码,使音频和视频是不是要同步到对方。试想一下,乱七八糟的。因此,让我们抽象的东西:我们要建立一个新的包装功能,get_master_clock,检查的av_sync_type变量,然后调用get_audio_clock,get_video_clock,或任何其他我们要使用的时钟。我们甚至可以使用电脑的时钟,我们称之为get_external_clock。

    /*
     ============================================================================
     Name        : VideoDecodeTutorial6_1.c
     Author      : clarck
     Version     :
     Copyright   : Your copyright notice
     Description : Hello World in C, Ansi-style
     ============================================================================
     */
    #include <stdio.h>
    #include <math.h>
    
    #include <libavcodec/avcodec.h>
    #include <libavformat/avformat.h>
    #include <libavformat/avio.h>
    #include <libswscale/swscale.h>
    #include <libavutil/avstring.h>
    #include <libavutil/time.h>
    
    #include <SDL/SDL.h>
    #include <SDL/SDL_thread.h>
    
    #ifdef __MINGW32__
    #undef main /* Prevents SDL from overriding main() */
    #endif
    
    #define SDL_AUDIO_BUFFER_SIZE 1024
    
    #define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
    #define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
    
    #define AV_SYNC_THRESHOLD 0.01
    #define AV_NOSYNC_THRESHOLD 10.0
    
    #define SAMPLE_CORRECTION_PERCENT_MAX 10
    #define AUDIO_DIFF_AVG_NB 20
    
    #define FF_ALLOC_EVENT   (SDL_USEREVENT)
    #define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
    #define FF_QUIT_EVENT (SDL_USEREVENT + 2)
    
    #define VIDEO_PICTURE_QUEUE_SIZE 1
    
    #define DEFAULT_AV_SYNC_TYPE AV_SYNC_VIDEO_MASTER
    #define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
    
    typedef struct PacketQueue {
        AVPacketList *first_pkt, *last_pkt;
        int nb_packets;
        int size;
        SDL_mutex *mutex;
        SDL_cond *cond;
    } PacketQueue;
    
    typedef struct VideoPicture {
        SDL_Overlay *bmp;
        int width, height;/* source height & width*/
        int allocated;
        double pts;
    } VideoPicture;
    
    typedef struct VideoState {
        AVFormatContext *pFormatCtx;
        int videoStream, audioStream;
    
        int av_sync_type;
        double external_clock;/*external clock base*/
        int64_t external_clock_time;
    
        double audio_clock;
        AVStream *audio_st;
        PacketQueue audioq;
        uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
        unsigned int audio_buf_size;
        unsigned int audio_buf_index;
        AVPacket audio_pkt;
        uint8_t *audio_pkt_data;
        int audio_pkt_size;
        AVFrame audio_frame;
    
        AVStream *video_st;
        PacketQueue videoq;
        int audio_hw_buf_size;
        double audio_diff_cum;/*used of AV difference average computation*/
        double audio_diff_avg_coef;
        double audio_diff_threshold;
        int audio_diff_avg_count;
        double frame_timer;
        double frame_last_pts;
        double frame_last_delay;
    
        double video_current_pts; ///<current displayed pts (different from video_clock if frame fifos are used)
        int64_t video_current_pts_time; ///<time (av_gettime) at which we updated video_current_pts - used to have running video pts
    
        double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
    
        VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
        int pictq_size, pictq_rindex, pictq_windex;
        SDL_mutex *pictq_mutex;
        SDL_cond *pictq_cond;
    
        SDL_Thread *parse_tid;
        SDL_Thread *video_tid;
    
        AVIOContext *io_ctx;
        struct SwsContext *sws_ctx;
    
        char filename[1024];
        int quit;
    } VideoState;
    
    enum {
        AV_SYNC_AUDIO_MASTER, AV_SYNC_VIDEO_MASTER, AV_SYNC_EXTERNAL_MASTER,
    };
    
    SDL_Surface *screen;
    
    /* Since we only have one decoding thread, the Big Struct
     can be global in case we need it. */
    VideoState *global_video_state;
    
    void packet_queue_init(PacketQueue *q) {
        memset(q, 0, sizeof(PacketQueue));
        q->mutex = SDL_CreateMutex();
        q->cond = SDL_CreateCond();
    }
    
    int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
        AVPacketList *pkt1;
        if (av_dup_packet(pkt) < 0) {
            return -1;
        }
        pkt1 = av_malloc(sizeof(AVPacketList));
        if (!pkt1) {
            return -1;
        }
        pkt1->pkt = *pkt;
        pkt1->next = NULL;
    
        SDL_LockMutex(q->mutex);
    
        if (!q->last_pkt)
            q->first_pkt = pkt1;
        else
            q->last_pkt->next = pkt1;
        q->last_pkt = pkt1;
        q->nb_packets++;
        q->size += pkt1->pkt.size;
        SDL_CondSignal(q->cond);
    
        SDL_UnlockMutex(q->mutex);
        return 0;
    }
    
    static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
        AVPacketList *pkt1;
        int ret;
    
        SDL_LockMutex(q->mutex);
    
        for (;;) {
    
            if (global_video_state->quit) {
                ret = -1;
                break;
            }
    
            pkt1 = q->first_pkt;
            if (pkt1) {
                q->first_pkt = pkt1->next;
                if (!q->first_pkt)
                    q->last_pkt = NULL;
                q->nb_packets--;
                q->size -= pkt1->pkt.size;
                *pkt = pkt1->pkt;
                av_free(pkt1);
                ret = 1;
                break;
            } else if (!block) {
                ret = 0;
                break;
            } else {
                SDL_CondWait(q->cond, q->mutex);
            }
        }
        SDL_UnlockMutex(q->mutex);
        return ret;
    }
    
    double get_audio_clock(VideoState *is) {
        double pts;
        int hw_buf_size, bytes_per_sec, n;
    
        pts = is->audio_clock; /* maintained in the audio thread */
        hw_buf_size = is->audio_buf_size - is->audio_buf_index;
        bytes_per_sec = 0;
        n = is->audio_st->codec->channels * 2;
        if (is->audio_st) {
            bytes_per_sec = is->audio_st->codec->sample_rate * n;
        }
        if (bytes_per_sec) {
            pts -= (double) hw_buf_size / bytes_per_sec;
        }
        return pts;
    }
    
    double get_video_clock(VideoState *is) {
        double delta;
    
        delta = (av_gettime() - is->video_current_pts_time) / 1000000.0;
        return is->video_current_pts + delta;
    }
    
    double get_external_clock(VideoState *is) {
        return av_gettime() / 1000000.0;
    }
    
    double get_master_clock(VideoState *is) {
        if (is->av_sync_type == AV_SYNC_VIDEO_MASTER) {
            return get_video_clock(is);
        } else if (is->av_sync_type == AV_SYNC_AUDIO_MASTER) {
            return get_audio_clock(is);
        } else {
            return get_external_clock(is);
        }
    }
    
    /* Add or subtract samples to get a better sync, return new
     audio buffer size */
    int synchronize_audio(VideoState *is, short *samples, int samples_size,
            double pts) {
        int n;
        double ref_clock;
    
        n = 2 * is->audio_st->codec->channels;
    
        if (is->av_sync_type != AV_SYNC_AUDIO_MASTER) {
            double diff, avg_diff;
            int wanted_size, min_size, max_size;
            //int nb_samples;
    
            ref_clock = get_master_clock(is);
            diff = get_audio_clock(is) - ref_clock;
    
            if (diff < AV_NOSYNC_THRESHOLD) {
                // accumulate the diffs
                is->audio_diff_cum = diff
                        + is->audio_diff_avg_coef * is->audio_diff_cum;
                if (is->audio_diff_avg_count < AUDIO_DIFF_AVG_NB) {
                    is->audio_diff_avg_count++;
                } else {
                    avg_diff = is->audio_diff_cum * (1.0 - is->audio_diff_avg_coef);
                    if (fabs(avg_diff) >= is->audio_diff_threshold) {
                        wanted_size = samples_size
                                + ((int) (diff * is->audio_st->codec->sample_rate)
                                        * n);
                        min_size = samples_size
                                * ((100 - SAMPLE_CORRECTION_PERCENT_MAX) / 100);
                        max_size = samples_size
                                * ((100 + SAMPLE_CORRECTION_PERCENT_MAX) / 100);
                        if (wanted_size < min_size) {
                            wanted_size = min_size;
                        } else if (wanted_size > max_size) {
                            wanted_size = max_size;
                        }
                        if (wanted_size < samples_size) {
                            /* remove samples */
                            samples_size = wanted_size;
                        } else if (wanted_size > samples_size) {
                            uint8_t *samples_end, *q;
                            int nb;
    
                            /* add samples by copying final sample*/
                            nb = (samples_size - wanted_size);
                            samples_end = (uint8_t *) samples + samples_size - n;
                            q = samples_end + n;
                            while (nb > 0) {
                                memcpy(q, samples_end, n);
                                q += n;
                                nb -= n;
                            }
                            samples_size = wanted_size;
                        }
                    }
                }
            } else {
                /* difference is TOO big; reset diff stuff */
                is->audio_diff_avg_count = 0;
                is->audio_diff_cum = 0;
            }
        }
        return samples_size;
    }
    
    int audio_decode_frame(VideoState *is, double *pts_ptr) {
        int len1, data_size = 0, n;
        AVPacket *pkt = &is->audio_pkt;
        double pts;
    
        for (;;) {
            while (is->audio_pkt_size > 0) {
                int got_frame = 0;
                len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,
                        &got_frame, pkt);
                if (len1 < 0) {
                    /* if error, skip frame */
                    is->audio_pkt_size = 0;
                    break;
                }
    
                if (got_frame) {
                    data_size = is->audio_frame.linesize[0];
                    /*av_samples_get_buffer_size(NULL,
                     is->audio_st->codec->channels,
                     is->audio_frame.nb_samples,
                     is->audio_st->codec->sample_fmt, 1);*/
                    memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
                }
    
                is->audio_pkt_data += len1;
                is->audio_pkt_size -= len1;
                if (data_size <= 0) {
                    /* No data yet, get more frames */
                    continue;
                }
    
                pts = is->audio_clock;
                *pts_ptr = pts;
                n = 2 * is->audio_st->codec->channels;
                is->audio_clock += (double) data_size
                        / (double) (n * is->audio_st->codec->sample_rate);
    
                /* We have data, return it and come back for more later */
                return data_size;
            }
            if (pkt->data)
                av_free_packet(pkt);
    
            if (is->quit) {
                return -1;
            }
            /* next packet */
            if (packet_queue_get(&is->audioq, pkt, 1) < 0) {
                return -1;
            }
            is->audio_pkt_data = pkt->data;
            is->audio_pkt_size = pkt->size;
    
            /* if update, update the audio clock w/pts */
            if (pkt->pts != AV_NOPTS_VALUE) {
                is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
            }
        }
    
        return 0;
    }
    
    void audio_callback(void *userdata, Uint8 *stream, int len) {
        VideoState *is = (VideoState *) userdata;
        int len1, audio_size;
        double pts;
    
        while (len > 0) {
            if (is->audio_buf_index >= is->audio_buf_size) {
                /* We have already sent all our data; get more */
                audio_size = audio_decode_frame(is, &pts);
                if (audio_size < 0) {
                    /* If error, output silence */
                    is->audio_buf_size = 1024;
                    memset(is->audio_buf, 0, is->audio_buf_size);
                } else {
                    audio_size = synchronize_audio(is, (int16_t *) is->audio_buf,
                            audio_size, pts);
                    is->audio_buf_size = audio_size;
                }
                is->audio_buf_index = 0;
            }
            len1 = is->audio_buf_size - is->audio_buf_index;
            if (len1 > len)
                len1 = len;
            memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1);
            len -= len1;
            stream += len1;
            is->audio_buf_index += len1;
        }
    }
    
    static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
        SDL_Event event;
        event.type = FF_REFRESH_EVENT;
        event.user.data1 = opaque;
        SDL_PushEvent(&event);
        return 0; /* 0 means stop timer */
    }
    
    /* schedule a video refresh in 'delay' ms */
    static void schedule_refresh(VideoState *is, int delay) {
        SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
    }
    
    void video_display(VideoState *is) {
    
        SDL_Rect rect;
        VideoPicture *vp;
        float aspect_ratio;
        int w, h, x, y;
    
        vp = &is->pictq[is->pictq_rindex];
        if (vp->bmp) {
            if (is->video_st->codec->sample_aspect_ratio.num == 0) {
                aspect_ratio = 0;
            } else {
                aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)
                        * is->video_st->codec->width / is->video_st->codec->height;
            }
            if (aspect_ratio <= 0.0) {
                aspect_ratio = (float) is->video_st->codec->width
                        / (float) is->video_st->codec->height;
            }
            h = screen->h;
            w = ((int) rint(h * aspect_ratio)) & -3;
            if (w > screen->w) {
                w = screen->w;
                h = ((int) rint(w / aspect_ratio)) & -3;
            }
            x = (screen->w - w) / 2;
            y = (screen->h - h) / 2;
    
            rect.x = x;
            rect.y = y;
            rect.w = w;
            rect.h = h;
            SDL_DisplayYUVOverlay(vp->bmp, &rect);
        }
    }
    
    void video_refresh_timer(void *userdata) {
    
        VideoState *is = (VideoState *) userdata;
        VideoPicture *vp;
        double actual_delay, delay, sync_threshold, ref_clock, diff;
    
        if (is->video_st) {
            if (is->pictq_size == 0) {
                schedule_refresh(is, 1);
            } else {
    
                vp = &is->pictq[is->pictq_rindex];
    
                is->video_current_pts = vp->pts;
                is->video_current_pts_time = av_gettime();
    
                delay = vp->pts - is->frame_last_pts; /* the pts from last time */
                if (delay <= 0 || delay >= 1.0) {
                    /* if incorrect delay, use previous one */
                    delay = is->frame_last_delay;
                }
                /* save for next time */
                is->frame_last_delay = delay;
                is->frame_last_pts = vp->pts;
    
                /* update delay to sync to audio */
                ref_clock = get_audio_clock(is);
                diff = vp->pts - ref_clock;
    
                /* update delay to sync to audio if not master source */
                if (is->av_sync_type != AV_SYNC_VIDEO_MASTER) {
                    ref_clock = get_master_clock(is);
                    diff = vp->pts - ref_clock;
    
                    /* Skip or repeat the frame. Take delay into account
                     FFPlay still doesn't "know if this is the best guess." */
                    sync_threshold =
                            (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
                    if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
                        if (diff <= -sync_threshold) {
                            delay = 0;
                        } else if (diff >= sync_threshold) {
                            delay = 2 * delay;
                        }
                    }
                }
                is->frame_timer += delay;
                /* computer the REAL delay */
                actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
                if (actual_delay < 0.010) {
                    /* Really it should skip the picture instead */
                    actual_delay = 0.010;
                }
                schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));
    
                /* show the picture! */
                video_display(is);
    
                /* update queue for next picture! */
                if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
                    is->pictq_rindex = 0;
                }
                SDL_LockMutex(is->pictq_mutex);
                is->pictq_size--;
                SDL_CondSignal(is->pictq_cond);
                SDL_UnlockMutex(is->pictq_mutex);
            }
        } else {
            schedule_refresh(is, 100);
        }
    }
    
    void alloc_picture(void *userdata) {
    
        VideoState *is = (VideoState *) userdata;
        VideoPicture *vp;
    
        vp = &is->pictq[is->pictq_windex];
        if (vp->bmp) {
            // we already have one make another, bigger/smaller
            SDL_FreeYUVOverlay(vp->bmp);
        }
        // Allocate a place to put our YUV image on that screen
        vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
                is->video_st->codec->height, SDL_YV12_OVERLAY, screen);
        vp->width = is->video_st->codec->width;
        vp->height = is->video_st->codec->height;
    
        SDL_LockMutex(is->pictq_mutex);
        vp->allocated = 1;
        SDL_CondSignal(is->pictq_cond);
        SDL_UnlockMutex(is->pictq_mutex);
    }
    
    int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {
    
        VideoPicture *vp;
        //int dst_pix_fmt;
        AVPicture pict;
    
        /* wait until we have space for a new pic */
        SDL_LockMutex(is->pictq_mutex);
        while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {
            SDL_CondWait(is->pictq_cond, is->pictq_mutex);
        }
        SDL_UnlockMutex(is->pictq_mutex);
    
        if (is->quit)
            return -1;
    
        // windex is set to 0 initially
        vp = &is->pictq[is->pictq_windex];
    
        /* allocate or resize the buffer! */
        if (!vp->bmp || vp->width != is->video_st->codec->width
                || vp->height != is->video_st->codec->height) {
            SDL_Event event;
    
            vp->allocated = 0;
            /* we have to do it in the main thread */
            event.type = FF_ALLOC_EVENT;
            event.user.data1 = is;
            SDL_PushEvent(&event);
    
            /* wait until we have a picture allocated */
            SDL_LockMutex(is->pictq_mutex);
            while (!vp->allocated && !is->quit) {
                SDL_CondWait(is->pictq_cond, is->pictq_mutex);
            }
            SDL_UnlockMutex(is->pictq_mutex);
            if (is->quit) {
                return -1;
            }
        }
        /* We have a place to put our picture on the queue */
        /* If we are skipping a frame, do we set this to null
         but still return vp->allocated = 1? */
    
        if (vp->bmp) {
    
            SDL_LockYUVOverlay(vp->bmp);
    
            //dst_pix_fmt = PIX_FMT_YUV420P;
            /* point pict at the queue */
    
            pict.data[0] = vp->bmp->pixels[0];
            pict.data[1] = vp->bmp->pixels[2];
            pict.data[2] = vp->bmp->pixels[1];
    
            pict.linesize[0] = vp->bmp->pitches[0];
            pict.linesize[1] = vp->bmp->pitches[2];
            pict.linesize[2] = vp->bmp->pitches[1];
    
            // Convert the image into YUV format that SDL uses
            sws_scale(is->sws_ctx, (const uint8_t * const *) pFrame->data,
                    pFrame->linesize, 0, is->video_st->codec->height, pict.data,
                    pict.linesize);
    
            SDL_UnlockYUVOverlay(vp->bmp);
            vp->pts = pts;
    
            /* now we inform our display thread that we have a pic ready */
            if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
                is->pictq_windex = 0;
            }
            SDL_LockMutex(is->pictq_mutex);
            is->pictq_size++;
            SDL_UnlockMutex(is->pictq_mutex);
        }
        return 0;
    }
    
    double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {
    
        double frame_delay;
    
        if (pts != 0) {
            /* if we have pts, set video clock to it */
            is->video_clock = pts;
        } else {
            /* if we aren't given a pts, set it to the clock */
            pts = is->video_clock;
        }
        /* update the video clock */
        frame_delay = av_q2d(is->video_st->codec->time_base);
        /* if we are repeating a frame, adjust clock accordingly */
        frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
        is->video_clock += frame_delay;
        return pts;
    }
    uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;
    
    /* These are called whenever we allocate a frame
     * buffer. We use this to store the global_pts in
     * a frame at the time it is allocated.
     */
    int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {
        int ret = avcodec_default_get_buffer(c, pic);
        uint64_t *pts = av_malloc(sizeof(uint64_t));
        *pts = global_video_pkt_pts;
        pic->opaque = pts;
        return ret;
    }
    void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {
        if (pic)
            av_freep(&pic->opaque);
        avcodec_default_release_buffer(c, pic);
    }
    
    int video_thread(void *arg) {
        VideoState *is = (VideoState *) arg;
        AVPacket pkt1, *packet = &pkt1;
        //int len1;
        int frameFinished;
        AVFrame *pFrame;
        double pts;
    
        pFrame = av_frame_alloc();
    
        for (;;) {
            if (packet_queue_get(&is->videoq, packet, 1) < 0) {
                // means we quit getting packets
                break;
            }
    
            pts = 0;
    
            // Save global pts to be stored in pFrame in first call
            global_video_pkt_pts = packet->pts;
    
            // Decode video frame
            //len1 =
            avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,
                    packet);
    
            if (packet->dts == AV_NOPTS_VALUE && pFrame->opaque
                    && *(uint64_t*) pFrame->opaque != AV_NOPTS_VALUE) {
                pts = *(uint64_t *) pFrame->opaque;
            } else if (packet->dts != AV_NOPTS_VALUE) {
                pts = packet->dts;
            } else {
                pts = 0;
            }
            pts *= av_q2d(is->video_st->time_base);
    
            // Did we get a video frame?
            if (frameFinished) {
                pts = synchronize_video(is, pFrame, pts);
                if (queue_picture(is, pFrame, pts) < 0) {
                    break;
                }
            }
            av_free_packet(packet);
        }
        av_free(pFrame);
        return 0;
    }
    
    int stream_component_open(VideoState *is, int stream_index) {
    
        AVFormatContext *pFormatCtx = is->pFormatCtx;
        AVCodecContext *codecCtx;
        AVCodec *codec;
        SDL_AudioSpec wanted_spec, spec;
    
        if (stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
            return -1;
        }
    
        // Get a pointer to the codec context for the video stream
        codecCtx = pFormatCtx->streams[stream_index]->codec;
    
        if (codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
            // Set audio settings from codec info
            wanted_spec.freq = codecCtx->sample_rate;
            wanted_spec.format = AUDIO_S16SYS;
            wanted_spec.channels = codecCtx->channels;
            wanted_spec.silence = 0;
            wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
            wanted_spec.callback = audio_callback;
            wanted_spec.userdata = is;
    
            if (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
                fprintf(stderr, "SDL_OpenAudio: %s
    ", SDL_GetError());
                return -1;
            }
            is->audio_hw_buf_size = spec.size;
        }
        codec = avcodec_find_decoder(codecCtx->codec_id);
        if (!codec || (avcodec_open2(codecCtx, codec, NULL) < 0)) {
            fprintf(stderr, "Unsupported codec!
    ");
            return -1;
        }
    
        switch (codecCtx->codec_type) {
        case AVMEDIA_TYPE_AUDIO:
            is->audioStream = stream_index;
            is->audio_st = pFormatCtx->streams[stream_index];
            is->audio_buf_size = 0;
            is->audio_buf_index = 0;
    
            /* averaging filter for audio sync */
            is->audio_diff_avg_coef = exp(log(0.01 / AUDIO_DIFF_AVG_NB));
            is->audio_diff_avg_count = 0;
            /* Correct audio only if larger error than this */
            is->audio_diff_threshold = 2.0 * SDL_AUDIO_BUFFER_SIZE
                    / codecCtx->sample_rate;
    
            memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
            packet_queue_init(&is->audioq);
            SDL_PauseAudio(0);
            break;
        case AVMEDIA_TYPE_VIDEO:
            is->videoStream = stream_index;
            is->video_st = pFormatCtx->streams[stream_index];
    
            is->sws_ctx = sws_getContext(is->video_st->codec->width,
                    is->video_st->codec->height, is->video_st->codec->pix_fmt,
                    is->video_st->codec->width, is->video_st->codec->height,
                    AV_PIX_FMT_YUV420P, SWS_FAST_BILINEAR, NULL, NULL, NULL);
    
            is->frame_timer = (double) av_gettime() / 1000000.0;
            is->frame_last_delay = 40e-3;
            is->video_current_pts_time = av_gettime();
    
            packet_queue_init(&is->videoq);
            is->video_tid = SDL_CreateThread(video_thread, is);
            codecCtx->get_buffer = our_get_buffer;
            codecCtx->release_buffer = our_release_buffer;
            break;
        default:
            break;
        }
    
        return 0;
    }
    
    int decode_interrupt_cb(void *opaque) {
        return (global_video_state && global_video_state->quit);
    }
    
    int decode_thread(void *arg) {
    
        VideoState *is = (VideoState *) arg;
        AVFormatContext *pFormatCtx = NULL;
        AVPacket pkt1, *packet = &pkt1;
    
        int video_index = -1;
        int audio_index = -1;
        int i;
    
        is->videoStream = -1;
        is->audioStream = -1;
    
        AVIOInterruptCB interupt_cb;
    
        global_video_state = is;
    
        // will interrupt blocking functions if we quit!
        interupt_cb.callback = decode_interrupt_cb;
        interupt_cb.opaque = is;
        if (avio_open2(&is->io_ctx, is->filename, 0, &interupt_cb, NULL)) {
            fprintf(stderr, "Cannot open I/O for %s
    ", is->filename);
            return -1;
        }
    
        // Open video file
        if (avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0)
            return -1; // Couldn't open file
    
        is->pFormatCtx = pFormatCtx;
    
        // Retrieve stream information
        if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
            return -1; // Couldn't find stream information
    
        // Dump information about file onto standard error
        av_dump_format(pFormatCtx, 0, is->filename, 0);
    
        // Find the first video stream
    
        for (i = 0; i < pFormatCtx->nb_streams; i++) {
            if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO
                    && video_index < 0) {
                video_index = i;
            }
            if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO
                    && audio_index < 0) {
                audio_index = i;
            }
        }
        if (audio_index >= 0) {
            stream_component_open(is, audio_index);
        }
        if (video_index >= 0) {
            stream_component_open(is, video_index);
        }
    
        if (is->videoStream < 0 || is->audioStream < 0) {
            fprintf(stderr, "%s: could not open codecs
    ", is->filename);
            goto fail;
        }
    
        // main decode loop
    
        for (;;) {
            if (is->quit) {
                break;
            }
            // seek stuff goes here
            if (is->audioq.size > MAX_AUDIOQ_SIZE
                    || is->videoq.size > MAX_VIDEOQ_SIZE) {
                SDL_Delay(10);
                continue;
            }
            if (av_read_frame(is->pFormatCtx, packet) < 0) {
                if (is->pFormatCtx->pb->error == 0) {
                    SDL_Delay(100); /* no error; wait for user input */
                    continue;
                } else {
                    break;
                }
            }
            // Is this a packet from the video stream?
            if (packet->stream_index == is->videoStream) {
                packet_queue_put(&is->videoq, packet);
            } else if (packet->stream_index == is->audioStream) {
                packet_queue_put(&is->audioq, packet);
            } else {
                av_free_packet(packet);
            }
        }
        /* all done - wait for it */
        while (!is->quit) {
            SDL_Delay(100);
        }
    
        fail: {
            SDL_Event event;
            event.type = FF_QUIT_EVENT;
            event.user.data1 = is;
            SDL_PushEvent(&event);
        }
        return 0;
    }
    
    int main(int argc, char *argv[]) {
        SDL_Event event;
    
        VideoState *is;
    
        is = av_mallocz(sizeof(VideoState));
    
        char filePath[] = "./src/a.mp4";
    
        // Register all formats and codecs
        av_register_all();
    
        if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
            fprintf(stderr, "Could not initialize SDL - %s
    ", SDL_GetError());
            exit(1);
        }
    
        // Make a screen to put our video
    #ifndef __DARWIN__
        screen = SDL_SetVideoMode(640, 480, 0, 0);
    #else
        screen = SDL_SetVideoMode(640, 480, 24, 0);
    #endif
        if (!screen) {
            fprintf(stderr, "SDL: could not set video mode - exiting
    ");
            exit(1);
        }
    
        av_strlcpy(is->filename, filePath, sizeof(is->filename));
    
        is->pictq_mutex = SDL_CreateMutex();
        is->pictq_cond = SDL_CreateCond();
    
        schedule_refresh(is, 40);
    
        is->av_sync_type = DEFAULT_AV_SYNC_TYPE;
    
        is->parse_tid = SDL_CreateThread(decode_thread, is);
        if (!is->parse_tid) {
            av_free(is);
            return -1;
        }
        for (;;) {
    
            SDL_WaitEvent(&event);
            switch (event.type) {
            case FF_QUIT_EVENT:
            case SDL_QUIT:
                SDL_CondSignal(is->audioq.cond);
                SDL_CondSignal(is->videoq.cond);
                is->quit = 1;
                SDL_Quit();
                exit(0);
                break;
            case FF_ALLOC_EVENT:
                alloc_picture(event.user.data1);
                break;
            case FF_REFRESH_EVENT:
                video_refresh_timer(event.user.data1);
                break;
            default:
                break;
            }
        }
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/tanlon/p/3893554.html
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