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  • GDI+编程的10个基本技巧(转)

    创建绘图表面 

    创建绘图表面有两种常用的方法。下面设法得到PictureBox的绘图表面。
    private void Form1_Load(object sender, System.EventArgs e) 
    { 
    //得到pictureBox1的绘图表面 
    Graphics g = this.pictureBox1.CreateGraphics(); 
    } 
    
    private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) 
    { 
    //得到pictureBox1的绘图表面 
    Graphics g = e.Graphics; 
    } 
    
    可以利用Graphics对象绘制出各种图形图案。控件的Paint事件和OnPaint方法都可以绘图都是好时机。
    在OnPaint方法里绘制图案一定从参数e里面得到Graphics属性。下面是两个例子。
    protected override void OnPaint(PaintEventArgs e) { e.Graphics.Clear(Color.White); float x, y, w, h; x = this.Left+2; y = this.Top+2; w = this.Width-4; h = this.Height-4; Pen pen = new Pen(Color.Red, 2); e.Graphics.DrawRectangle(pen, x, y, w, h); base.OnPaint (e); } private void PictureBoxII_Resize(object sender, EventArgs e) { this.Invalidate(); } private void button1_Click(object sender, System.EventArgs e) { this.pictureBoxII1.CreateGraphics().FillEllipse( Brushes.Blue, 10, 20, 50, 100); }

    和文本有关的三个类:
    FontFamily——定义有着相似的基本设计但在形式上有某些差异的一组字样。无法继承此类。
    Font——定义特定的文本格式,包括字体、字号和字形属性。无法继承此类。
    StringFormat——封装文本布局信息(如对齐方式和行距),显示操作(如省略号插入和国家标准 (National) 数字位替换)和 OpenType 功能。无法继承此类。
    下面的程序显示了一段文字。
    private void button2_Click(object sender, System.EventArgs e) 
    { 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    g.FillRectangle(Brushes.White, this.pictureBoxII1.ClientRectangle); 
    
    string s = "aaaaaaaaaaaaaaaaaaaaaaaaaa"; 
    FontFamily fm = new FontFamily("ËÎÌå"); 
    Font f = new Font(fm, 20, FontStyle.Bold, GraphicsUnit.Point); 
    RectangleF rectF = new RectangleF(30, 20, 180, 205); 
    StringFormat sf = new StringFormat(); 
    SolidBrush sbrush = new SolidBrush(Color.FromArgb(255, 0, 0, 255)); 
    sf.LineAlignment = StringAlignment.Center; 
    sf.FormatFlags = StringFormatFlags.DirectionVertical; 
    g.DrawString(s, f, sbrush, rectF, sf); 
    } 


    GDI+的路径——GraphicsPath类

    GraphicsPath类提供了一系列属性和方法,利用它可以获取路径上的关键点,可以添加直线段、圆等几何元素。可以获得包围矩形,进行拾取测试。这些功能都怎么用,要仔细看一下。
    private void button3_Click(object sender, System.EventArgs e) 
    { 
    //绘图表面 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    //填充成白色 
    g.FillRectangle(Brushes.White, this.ClientRectangle); 
    //弄一个绘图路径¶ 
    GraphicsPath gp = new GraphicsPath(); 
    //添加一些集合图形 
    gp.AddEllipse(20, 20, 300, 200); 
    gp.AddPie(50, 100, 300, 100, 45, 200); 
    gp.AddRectangle(new Rectangle(100, 30, 100, 80)); 
    //在绘图表面上绘制绘图路径 
    g.DrawPath(Pens.Blue, gp); 
    //平移 
    g.TranslateTransform(200, 20); 
    //填充绘图路径¶ g.FillPath(Brushes.GreenYellow, gp); gp.Dispose(); }
    区域——Region类 

    从已有的矩形和路径可以创建Region。使用Graphics.FillRegion方法绘制Region。该类指示由矩形和由路径构成的图形形状的内部。无法继承此类。
    渐变色填充

    需要使用两个刷子:
    线性梯度刷子(LinearGradientBrush)
    路径梯度刷子(PathGuadientBrush)
    private void button4_Click(object sender, System.EventArgs e) 
    {
    //绘图表面 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    g.FillRectangle(Brushes.White, this.pictureBoxII1.ClientRectangle); 
    
    //定义一个线性梯度刷子 
    
    LinearGradientBrush lgbrush = 
    new LinearGradientBrush( 
    new Point(0, 10), 
    new Point(150, 10), 
    Color.FromArgb(255, 0, 0), 
    Color.FromArgb(0, 255, 0)); 
    Pen pen = new Pen(lgbrush); 
    
    //用线性笔刷梯度效果的笔绘制一条直线段并填充一个矩形 
    
    g.DrawLine(pen, 10, 130, 500, 130); 
    g.FillRectangle(lgbrush, 10, 150, 370, 30); 
    
    //定义路径并添加一个椭圆 
    GraphicsPath gp = new GraphicsPath(); 
    gp.AddEllipse(10, 10, 200, 100); 
    
    //用该路径定义路径梯度刷子 
    PathGradientBrush brush = 
    new PathGradientBrush(gp); 
    
    //颜色数组 
    Color[] colors = { 
    Color.FromArgb(255, 0, 0), 
    Color.FromArgb(100, 100, 100), 
    Color.FromArgb(0, 255, 0), 
    Color.FromArgb(0, 0, 255)}; 
    
    //定义颜色渐变比率 
    float[] r = {0.0f, 0.3f, 0.6f, 1.0f}; 
    ColorBlend blend = new ColorBlend(); 
    blend.Colors = colors; 
    blend.Positions = r; 
    brush.InterpolationColors = blend; 
    
    //在椭圆外填充一个矩形 
    g.FillRectangle(brush, 0, 0, 210, 110); 
    
    //用添加了椭圆的路径定义第二个路径梯度刷子 
    GraphicsPath gp2 = new GraphicsPath(); 
    gp2.AddEllipse(300, 0, 200, 100); 
    PathGradientBrush brush2 = new PathGradientBrush(gp2); 
    
    //设置中心点位置和颜色 
    brush2.CenterPoint = new PointF(450, 50); 
    brush2.CenterColor = Color.FromArgb(0, 255, 0); 
    
    //设置边界颜色 
    Color[] color2 = {Color.FromArgb(255, 0, 0)}; 
    brush2.SurroundColors = color2; 
    
    //用第二个梯度刷填充椭圆 
    g.FillEllipse(brush2, 300, 0, 200, 100); 
    }

    GDI+的坐标系统
    通用坐标系——用户自定义坐标系。
    页面坐标系——虚拟坐标系。
    设备坐标系——屏幕坐标系。
    当页面坐标系和设备坐标系的单位都是象素时,它们相同。

    private void button10_Click(object sender, System.EventArgs e) 
    { 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    g.Clear(Color.White); 
    this.Draw(g); 
    } 
    private void Draw(Graphics g) 
    { 
    g.DrawLine(Pens.Black, 10, 10, 100, 100); 
    g.DrawEllipse(Pens.Black, 50, 50, 200, 100); 
    g.DrawArc(Pens.Black, 100, 10, 100, 100, 20, 160); 
    g.DrawRectangle(Pens.Green, 50, 200, 150, 100); 
    }
    
    private void button5_Click(object sender, System.EventArgs e) 
    {
    //左移 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    g.Clear(Color.White); 
    g.TranslateTransform(-50, 0); 
    this.Draw(g); 
    } 
    
    private void button6_Click(object sender, System.EventArgs e) 
    { 
    //右移 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    g.Clear(Color.White); 
    g.TranslateTransform(50, 0); 
    this.Draw(g); 
    } 
    
    private void button7_Click(object sender, System.EventArgs e) 
    { 
    //旋转 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    g.Clear(Color.White); 
    g.RotateTransform(-30); 
    this.Draw(g); 
    } 
    
    private void button8_Click(object sender, System.EventArgs e) 
    { 
    //放大 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    g.Clear(Color.White); 
    g.ScaleTransform(1.2f, 1.2f); 
    this.Draw(g); 
    } 
    
    private void button9_Click(object sender, System.EventArgs e) 
    { 
    //缩小 
    Graphics g = this.pictureBoxII1.CreateGraphics(); 
    g.Clear(Color.White); 
    g.ScaleTransform(0.8f, 0.8f); 
    this.Draw(g); 
    } 

    全局坐标——变换对于绘图表面上的每个图元都会产生影响。通常用于设定通用坐标系。

    一下程序将原定移动到控件中心,并且Y轴正向朝上。

    //先画一个圆 
    
    Graphics g = e.Graphics; 
    g.FillRectangle(Brushes.White, this.ClientRectangle); 
    g.DrawEllipse(Pens.Black, -100, -100, 200, 200); 
    
    //使y轴正向朝上,必须做相对于x轴镜像 
    //变换矩阵为[1,0,0,-1,0,0] 
    Matrix mat = new Matrix(1, 0, 0, -1, 0, 0); 
    g.Transform = mat; 
    Rectangle rect = this.ClientRectangle; 
    int w = rect.Width; 
    int h = rect.Height; 
    g.TranslateTransform(w/2, -h/2);
    
    //以原点为中心,做一个半径为100的圆 
    g.DrawEllipse(Pens.Red, -100, -100, 200, 200); 
    g.TranslateTransform(100, 100); 
    g.DrawEllipse(Pens.Green, -100, -100, 200, 200); 
    g.ScaleTransform(2, 2); 
    g.DrawEllipse(Pens.Blue, -100, -100, 200, 200); 

    局部坐标系——只对某些图形进行变换,而其它图形元素不变。

    protected override void OnPaint(PaintEventArgs e) 
    { 
    Graphics g = e.Graphics; 
    //客户区设置为白色 
    g.FillRectangle(Brushes.White, this.ClientRectangle); 
    
    //y轴朝上 
    Matrix mat = new Matrix(1, 0, 0, -1, 0, 0); 
    g.Transform = mat; 
    
    //移动坐标原点到窗体中心 
    Rectangle rect = this.ClientRectangle; 
    int w = rect.Width; 
    int h = rect.Height; 
    g.TranslateTransform(w/2, -h/2);
    
     
    //在全局坐标下绘制椭圆 
    g.DrawEllipse(Pens.Red, -100, -100, 200, 200); 
    g.FillRectangle(Brushes.Black, -108, 0, 8, 8); 
    g.FillRectangle(Brushes.Black, 100, 0, 8, 8); 
    g.FillRectangle(Brushes.Black, 0, 100, 8, 8); 
    g.FillRectangle(Brushes.Black, 0, -108, 8, 8); 
    
    //创建一个椭圆然后在局部坐标系中进行变换 
    GraphicsPath gp = new GraphicsPath(); 
    gp.AddEllipse(-100, -100, 200, 200); 
    Matrix mat2 = new Matrix(); 
    
    //平移 
    mat2.Translate(150, 150); 
    
    //旋转 
    mat2.Rotate(30); 
    gp.Transform(mat2); 
    g.DrawPath(Pens.Blue, gp); 
    PointF[] p = gp.PathPoints; 
    g.FillRectangle(Brushes.Black, p[0].X-2, p[0].Y+2, 4, 4); 
    g.FillRectangle(Brushes.Black, p[3].X-2, p[3].Y+2, 4, 4); 
    g.FillRectangle(Brushes.Black, p[6].X-4, p[6].Y-4, 4, 4); 
    g.FillRectangle(Brushes.Black, p[9].X-4, p[9].Y-4, 4, 4); 
    gp.Dispose(); 
    //base.OnPaint (e); 
    }

    Alpha混合

    Color.FromArgb()的A就是Alpha。Alpha的取值范围从0到255。0表示完全透明,255完全不透明。

    当前色=前景色×alpha/255+背景色×(255-alpha)/255

    protected override void OnPaint(PaintEventArgs e) 
    { 
    Graphics g = e.Graphics; 
    //创建一个填充矩形 
    SolidBrush brush = new SolidBrush(Color.BlueViolet); 
    g.FillRectangle(brush, 180, 70, 200, 150); 
    
    //创建一个位图,其中两个位图之间有透明效果 
    Bitmap bm1 = new Bitmap(200, 100); 
    Graphics bg1 = Graphics.FromImage(bm1); 
    SolidBrush redBrush = new SolidBrush(Color.FromArgb(210, 255, 0, 0)); 
    SolidBrush greenBrush = new SolidBrush(Color.FromArgb(210, 0, 255, 0)); 
    bg1.FillRectangle(redBrush, 0, 0, 150, 70); 
    bg1.FillRectangle(greenBrush, 30, 30, 150, 70); 
    g.DrawImage(bm1, 100, 100); 
    
    //创建一个位图,其中两个位图之间没有透明效果 
    Bitmap bm2 = new Bitmap(200, 100); 
    Graphics bg2 = Graphics.FromImage(bm2); 
    bg2.CompositingMode = CompositingMode.SourceCopy; 
    bg2.FillRectangle(redBrush, 0, 0, 150, 170); 
    bg2.FillRectangle(greenBrush, 30, 30, 150, 70); 
    g.CompositingQuality = CompositingQuality.GammaCorrected; 
    g.DrawImage(bm2, 300, 200); 
    //base.OnPaint (e); 
    } 

    反走样

    protected override void OnPaint(PaintEventArgs e) 
    { 
    Graphics g = e.Graphics; 
    //放大8倍 
    g.ScaleTransform(8, 8); 
    //没有反走样的图形和文字 
    Draw(g); 
    //设置反走样 
    g.SmoothingMode = SmoothingMode.AntiAlias; 
    //右移40 
    g.TranslateTransform(40, 0); 
    //再绘制就是反走样之后的了 
    Draw(g); 
    //base.OnPaint (e); 
    } 
    private void Draw(Graphics g) 
    { 
    //绘制图形和文字 
    g.DrawLine(Pens.Gray, 10, 10, 40, 20); 
    g.DrawEllipse(Pens.Gray, 20, 20, 30, 10); 
    string s = "反走样测试";
    Font font = new Font("宋体", 5); 
    SolidBrush brush = new SolidBrush(Color.Gray); 
    g.DrawString(s, font, brush, 10, 40); 
    }
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  • 原文地址:https://www.cnblogs.com/tianma3798/p/3960663.html
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