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  • C#系统热键类

    C#系统热键类
    using System;
    using System.Runtime.InteropServices;

    namespace SystemHotKey
    {
        
    public delegate void HotkeyEventHandler(int HotKeyID);

        
    public class Hotkey : System.Windows.Forms.IMessageFilter
        {
            System.Collections.Hashtable keyIDs 
    = new System.Collections.Hashtable();
            IntPtr hWnd;

            
    public event HotkeyEventHandler OnHotkey;

            
    public enum KeyFlags
            {
                MOD_ALT 
    = 0x1,
                MOD_CONTROL 
    = 0x2,
                MOD_SHIFT 
    = 0x4,
                MOD_WIN 
    = 0x8
            }
            [DllImport(
    "user32.dll")]
            
    public static extern UInt32 RegisterHotKey( IntPtr hWnd, UInt32 id, UInt32 fsModifiers, UInt32 vk);

            [DllImport(
    "user32.dll")]
            
    public static extern UInt32 UnregisterHotKey( IntPtr hWnd, UInt32 id); 

            [DllImport(
    "kernel32.dll")]
            
    public static extern UInt32 GlobalAddAtom( String lpString );

            [DllImport(
    "kernel32.dll")]
            
    public static extern UInt32 GlobalDeleteAtom( UInt32 nAtom );

            
    public Hotkey(IntPtr hWnd)
            {
                
    this.hWnd = hWnd;
                System.Windows.Forms.Application.AddMessageFilter(
    this);
            }

            
    public int RegisterHotkey(System.Windows.Forms.Keys Key, KeyFlags keyflags)
            {
                UInt32 hotkeyid 
    = GlobalAddAtom(System.Guid.NewGuid().ToString());
                RegisterHotKey( (IntPtr)hWnd, hotkeyid, (UInt32)keyflags, (UInt32)Key);
                keyIDs.Add(hotkeyid, hotkeyid);
                
    return (int)hotkeyid;
            }

            
    public void UnregisterHotkeys()
            {
                System.Windows.Forms.Application.RemoveMessageFilter(
    this);
                
    foreach (UInt32 key in keyIDs.Values)
                {
                    UnregisterHotKey(hWnd, key); 
                    GlobalDeleteAtom(key);
                }
            }

            
    public bool PreFilterMessage(ref System.Windows.Forms.Message m) 
            {
                
    if (m.Msg == 0x312)
                {
                    
    if(OnHotkey != null
                    {
                        
    foreach (UInt32 key in keyIDs.Values)
                        {
                            
    if((UInt32)m.WParam == key)
                            {
                                OnHotkey((
    int)m.WParam);
                                
    return true;
                            }
                        }
                    }
                }
                
    return false;
            }
        }
    }

    该类的使用方法:

    在窗体的类中声明一个变量
    private int Hotkey1
    在窗体的Load事件中加入如下代码
    Hotkey hotkey;
    hotkey 
    = new Hotkey(this.Handle);
    Hotkey1 
    = hotkey.RegisterHotkey(System.Windows.Forms.Keys.F1, Hotkey.KeyFlags.MOD_CONTROL);//定义快键(Ctrl + F1)
    hotkey.OnHotkey += new HotkeyEventHandler(OnHotkey);
    添加快键调用函数
    public void OnHotkey(int HotkeyID)
    {
        
    if(HotkeyID == Hotkey1)
        {
            
    if(this.Visible == true)
                
    this.Visible = false;
            
    else
                
    this.Visible = true;
        }
        
    else
        {
            
    this.Visible = false;
        }
    }
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  • 原文地址:https://www.cnblogs.com/tuyile006/p/490418.html
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