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  • 简单工厂模式

    简单工厂模式只是解决对象的创建问题

    完成计算器:

    仅利用面向对象的封装特性,完成计算器。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
        class Program
        {
            static void Main(string[] args)
            {
                Console.Write("请输入数字A:");
                string strNumberA = Console.ReadLine();
                Console.Write("请选择运算符号(+,-,*,/):");
                string strOperate = Console.ReadLine();
                Console.WriteLine("请输入数字B:");
                string strNumberB = Console.ReadLine();
                string strResult = "";
                strResult = Convert.ToString(Operation.GerResult(Convert.ToDouble(strNumberA),Convert.ToDouble(strNumberB),strOperate));
                Console.WriteLine("结果是:"+strResult);
                Console.ReadLine();
            }
        }
    }
    控制台代码
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
       public class Operation
        {
           public static double GerResult(double numberA,double numberB,string operate) {
               double result = 0d;
               switch (operate)
               {
                   case "+":
                       result = numberA + numberB;
                       break;
                   case "-":
                       result = numberA - numberB;
                       break;
                   case "*":
                       result = numberA * numberB;
                       break;
                   case "/":
                       result = numberA / numberB;
                       break;
                   default:
                       break;
               }
               return result;
           }
        }
    
    
    }
    Operation

    使用封装、继承和多态 + 简单工厂模式 来完成计算器。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
        class Program
        {
            static void Main(string[] args)
            {
                Operation oper;
                oper = OperationFactory.CreateOperate("+");
                oper.NumberA = 1;
                oper.NumberB = 2;
                double result = oper.GetResult();
            }
        }
    }
    主程序
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
        public class Operation
        {
            private double numberA = 0;
    
            public double NumberA
            {
                get { return numberA; }
                set { numberA = value; }
            }
            private double numberB = 0;
    
            public double NumberB
            {
                get { return numberB; }
                set { numberB = value; }
            }
            public virtual double GetResult()
            {
                double result = 0;
                return result;
            }
    
        }
    
    }
    Operation(实体类)
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
        public class OperationAdd : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberA + NumberB;
                return result;
            }
        }
    }
    OperationAdd(加法子类,重写父类operation类中的虚方法)
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
        class OperationSub:Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberA - NumberB;
                return result;
            }
        }
    }
    OperationSub(减法子类,重写父类Operation中的虚方法)
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
        class OperationMul:Operation
        {
            public override double GetResult() {
                double result = 0;
                result = NumberA * NumberB;
                return result;
            }
        }
    }
    OperationMul(乘法子类,重写父类Operation中的虚方法)
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
        class OperationDiv : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                if (NumberB == 0)
                    throw new Exception("除数不能为0");
                result = NumberA / NumberB;
                return result;
            }
        }
    }
    OperationDiv(除法子类,重写父类operation虚方法)
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Calculate
    {
        class OperationFactory
        {
            public static Operation CreateOperate(string operate) {
                Operation oper = null;
                switch (operate)
                {
                    case "+":
                        oper = new OperationAdd();
                        break;
                    case "-":
                        oper = new OperationSub();
                        break;
                    case "*":
                        oper = new OperationMul();
                        break;
                    case "/":
                        oper = new OperationDiv();
                        break;
                    default:
                        break;
                }
                return oper;
            }
        }
    }
    OperationFactory(工厂类,根据用户实际需要创建加、减、乘、除中的方法)

    在最后一个类operationFactory中,存在大量的switch语句。倘若今后需要增加计算方法,那么就需要为switch分支语句增加代码,使得程序还是不够灵活。

    推荐做法是使用 配置文件+反射 来解决对象创建的问题。

    在原本的主程序中创建对象的语句是需要传入一个字符串,用于工厂类中创建对象。

    Operation oper = OperationFactory.CreateOperate("+");

    这还不够灵活!(比如最常碰到的问题:程序后台数据库sqlServer要替换成oracle)

    当需要生成什么对象,可以通过修改config文件来搞定,那么就极大的增加了程序的灵活性。

    <add key="className" value="DbHelper的类名"/>//DBHelper的类名=程序集名字+"."+类名。
    <add key="assemblyName" value="DbHelper所在的程序集的名字"/>
    string className=ConfigurationManager.AppSettings["className"];
    static  readonly string AssemblyName=ConfigurationManager.AppSettings["assemblyName"];
    
    IDbHelper DB=Assembly.Load(AssemblyName).CreateInstance(className);
    这个时候,DB.Query("strSql");就有用了

     

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  • 原文地址:https://www.cnblogs.com/vichin/p/8379730.html
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