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  • WPF 依赖属性

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Data;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Imaging;
    using System.Windows.Navigation;
    using System.Windows.Shapes;
    using System.Windows.Threading;
    
    namespace WYL_WPF_Controls
    {
        /// <summary>
        /// UCLineflow.xaml 的交互逻辑
        /// </summary>
        public partial class UCLineflow : UserControl
        {
            #region 变量/属性
    
            Path linePath = new Path();
            /// <summary>
            /// 定时器
            /// </summary>
            //private DispatcherTimer m_timer;
            private System.Timers.Timer m_timer;
    
            /// <summary>
            /// The int pen width
            /// </summary>
            int intPenWidth = 0;
    
            /// <summary>
            /// The int line left
            /// </summary>
            int intLineLeft = 0;
    
            [Description("宽度"), Category("自定义")]
            public double UcWidth
            {
                get { return (double)GetValue(ucwidth); }
                set
                {
                    SetValue(ucwidth, value);
                }
            }
            public static readonly DependencyProperty ucwidth =
                DependencyProperty.Register("UcWidth", typeof(double), typeof(UCLineflow), new FrameworkPropertyMetadata(200.0, FrameworkPropertyMetadataOptions.AffectsRender));
    
            [Description("高度"), Category("自定义")]
            public double UcHeight
            {
                get { return (double)GetValue(ucHeight); }
                set
                {
                    SetValue(ucHeight, value);
                }
            }
            public static readonly DependencyProperty ucHeight =
                DependencyProperty.Register("UcHeight", typeof(double), typeof(UCLineflow), new FrameworkPropertyMetadata(50.0, FrameworkPropertyMetadataOptions.AffectsRender));
    
            [Description("样式"), Category("自定义")]
            public LineflowStyle Lineflowstyle
            {
                get { return (LineflowStyle)GetValue(lineflowstyle); }
                set
                {
                    SetValue(lineflowstyle, value);
                }
            }
            public static readonly DependencyProperty lineflowstyle =
                //DependencyProperty.Register("Lineflowstyle", typeof(LineflowStyle), typeof(UCLineflow), new PropertyMetadata(LineflowStyle.Horizontal_None_None));
                DependencyProperty.Register("Lineflowstyle", typeof(LineflowStyle), typeof(UCLineflow), new FrameworkPropertyMetadata(LineflowStyle.Horizontal_None_None, FrameworkPropertyMetadataOptions.AffectsRender));
    
    
            [Description("颜色"), Category("自定义")]
            public Brush LineStroke
            {
                get { return (Brush)GetValue(lineStroke); }
                set
                {
                    SetValue(lineStroke, value);
                }
            }
            public static readonly DependencyProperty lineStroke =
                //DependencyProperty.Register("LineStroke", typeof(Brush), typeof(UCLineflow), new PropertyMetadata(Brushes.Red));
                DependencyProperty.Register("LineStroke", typeof(Brush), typeof(UCLineflow), new FrameworkPropertyMetadata(Brushes.Red, FrameworkPropertyMetadataOptions.AffectsRender));
    
    
    
            [Description("液体流动方向"), Category("自定义")]
            public LiquidDirection Liquid
            {
                get { return (LiquidDirection)GetValue(liquidDirection); }
                set
                {
                    SetValue(liquidDirection, value);
                }
            }
            public static readonly DependencyProperty liquidDirection =
                //DependencyProperty.Register("Liquid", typeof(LiquidDirection), typeof(UCLineflow), new PropertyMetadata(LiquidDirection.Forward));
                DependencyProperty.Register("Liquid", typeof(LiquidDirection), typeof(UCLineflow), new FrameworkPropertyMetadata(LiquidDirection.Forward, FrameworkPropertyMetadataOptions.AffectsRender));
    
    
    
    
            [Description("液体流速,越小,速度越快"), Category("自定义")]
            public int LiquidSpeed
            {
                get { return (int)GetValue(liquidSpeed); }
                set
                {
                    if (value <= 0)
                        return;
                    SetValue(liquidSpeed, value);
                    //m_timer.Interval = TimeSpan.FromMilliseconds(value);
                    m_timer.Interval = value;
                }
            }
            public static readonly DependencyProperty liquidSpeed =
                DependencyProperty.Register("LiquidSpeed", typeof(int), typeof(UCLineflow), new FrameworkPropertyMetadata(100, FrameworkPropertyMetadataOptions.AffectsRender));
            
            
    
            int conduitWidth = 50;
            [Description("管道宽度,当ConduitStyle的值是Horizontal_Tilt_Up,Horizontal_Tilt_Down,Vertical_Tilt_Left,Vertical_Tilt_Right时有效,其他时候将根据管道大小使用自动宽度"), Category("自定义")]
            public int ConduitWidth
            {
                get { return conduitWidth; }
                set
                {
                    conduitWidth = value;
    
                }
            }
    
    
    
            #endregion
    
    
            public UCLineflow()
            {
                InitializeComponent();
                this.Loaded += UCLineflow_Loaded;
                this.Unloaded += UCLineflow_Unloaded;
                this.SizeChanged += UCLineflow_SizeChanged;
                //this.Width = 200;
                //this.Height = 50;
                //this.RenderSize = new Size(200, 50);
    
                //DrawShap();
                grid.Children.Add(linePath);
    
                //m_timer = new DispatcherTimer();
                //m_timer.Interval = TimeSpan.FromMilliseconds(100);
    
                m_timer = new System.Timers.Timer();
                m_timer.Interval = 100;
    
    
    
            }
    
            private void UCLineflow_SizeChanged(object sender, SizeChangedEventArgs e)
            {
                intPenWidth = (int)(Lineflowstyle.ToString().StartsWith("H") ? this.Height : this.Width);
                //DrawShap();
            }
    
            private void UCLineflow_Loaded(object sender, RoutedEventArgs e)
            {
                //m_timer.Tick += M_timer_Tick;
                m_timer.Elapsed += M_timer_Elapsed;
                m_timer.Start();
    
                var dataModel = new LineflowModel
                {
                    UcWidth = UcWidth,
                    UcHeight = UcHeight
                };
                this.DataContext = dataModel;
    
            }
    
            
            private void UCLineflow_Unloaded(object sender, RoutedEventArgs e)
            {
                //m_timer.Tick -= M_timer_Tick;
                m_timer.Elapsed -= M_timer_Elapsed;
                m_timer.Stop();
                m_timer = null;
            }
    
    
            private void M_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
            {
                intLineLeft += 2;
                if (intLineLeft >= 12)
                    intLineLeft = 0;
    
                this.Dispatcher.BeginInvoke((Action)delegate 
                {
                    linePath.StrokeDashOffset = intLineLeft * (Liquid == LiquidDirection.Forward ? -1 : 1);
                });
                
            }
    
            private void M_timer_Tick(object sender, EventArgs e)
            {
                intLineLeft += 2;
                if (intLineLeft >= 12)
                    intLineLeft = 0;
    
                linePath.StrokeDashOffset = intLineLeft * (Liquid == LiquidDirection.Forward ? -1 : 1);
                //DrawShap();
            }
    
        
            /// <summary>
            /// 重绘
            /// </summary>
            /// <param name="drawingContext"></param>
            protected override void OnRender(DrawingContext drawingContext)
            {
                base.OnRender(drawingContext);
                if (Liquid == LiquidDirection.None)
                {
                    m_timer.Stop();
                }
                else
                {
                    m_timer.Start();
                }
                DrawShap();
            }
    
    
            private void DrawShap()
            {
                double acH = this.Height;
                double acW = this.Width;
                linePath.Stroke = LineStroke;
                linePath.StrokeThickness = 4;
                linePath.StrokeDashArray = new DoubleCollection() { 6, 6 };
    
                PathGeometry pathGeometry = new PathGeometry();
                PathFigure figure = new PathFigure();
                PathSegmentCollection ps = new PathSegmentCollection();
                ArcSegment arc = new ArcSegment();
                //RotateTransform rt = new RotateTransform();
    
                switch (Lineflowstyle)
                {
                    #region H    English:H 
                    case LineflowStyle.Horizontal_None_None:
                        figure.StartPoint = new Point(0, acH/2);
                        ps.Add(new LineSegment(new Point(acW, acH / 2), true));
    
                        break;
                    case LineflowStyle.Horizontal_Up_None:
                        figure.StartPoint = new Point(acH / 2, 0);
                        arc.Point = new Point(acH, acH / 2);
                        arc.Size = new Size(acH / 2, acH / 2);
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW, acH / 2), true));
                        break;
                    case LineflowStyle.Horizontal_Down_None:
                        figure.StartPoint = new Point(acH / 2, acH);
                        arc.Point = new Point(acH, acH / 2);
                        arc.Size = new Size(acH / 2, acH / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW, acH / 2), true));
                        break;
                    case LineflowStyle.Horizontal_None_Up:
                        figure.StartPoint = new Point(0, acH / 2);
                        ps.Add(new LineSegment(new Point(acW - acH, acH / 2), true));
                        arc.Point = new Point(acW - acH / 2, 0);
                        arc.Size = new Size(acH / 2, acH / 2);
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Horizontal_None_Down:
                        figure.StartPoint = new Point(0, acH / 2);
                        ps.Add(new LineSegment(new Point(acW - acH, acH / 2), true));
                        arc.Point = new Point(acW - acH / 2, acH);
                        arc.Size = new Size(acH / 2, acH / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Horizontal_Down_Up:
                        figure.StartPoint = new Point(acH / 2, acH);
                        arc.Point = new Point(acH, acH / 2);
                        arc.Size = new Size(acH / 2, acH / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW - acH, acH / 2), true));
                        //右边弧度
                        arc = new ArcSegment();
                        arc.Point = new Point(acW - acH / 2, 0);
                        arc.Size = new Size(acH / 2, acH / 2);
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Horizontal_Up_Down:
                        figure.StartPoint = new Point(acH / 2, 0);
                        arc.Point = new Point(acH, acH / 2);
                        arc.Size = new Size(acH / 2, acH / 2);
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW - acH, acH / 2), true));
                        //右边弧度
                        arc = new ArcSegment();
                        arc.Point = new Point(acW - acH / 2, acH);
                        arc.Size = new Size(acH / 2, acH / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Horizontal_Up_Up:
                        figure.StartPoint = new Point(acH / 2, 0);
                        arc.Point = new Point(acH, acH / 2);
                        arc.Size = new Size(acH / 2, acH / 2);
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW - acH, acH / 2), true));
                        //右边弧度
                        arc = new ArcSegment();
                        arc.Point = new Point(acW - acH / 2, 0);
                        arc.Size = new Size(acH / 2, acH / 2);
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Horizontal_Down_Down:
                        figure.StartPoint = new Point(acH / 2, acH);
                        arc.Point = new Point(acH, acH / 2);
                        arc.Size = new Size(acH / 2, acH / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW - acH, acH / 2), true));
                        //右边弧度
                        arc = new ArcSegment();
                        arc.Point = new Point(acW - acH / 2, acH);
                        arc.Size = new Size(acH / 2, acH / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Horizontal_Tilt_Up:
    
                        break;
    
                    case LineflowStyle.Horizontal_Tilt_Down:
                        break;
    
                    #region V    English:V 
                    case LineflowStyle.Vertical_None_None:
                        figure.StartPoint = new Point(acW / 2, 0);
                        ps.Add(new LineSegment(new Point(acW / 2, acH), true));
                        break;
                    case LineflowStyle.Vertical_Left_None:
                        figure.StartPoint = new Point(0, acW / 2);
                        arc.Point = new Point(acW / 2, acW);
                        arc.Size = new Size(acW / 2, acW / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW / 2, acH), true));
                        break;
                    case LineflowStyle.Vertical_Right_None:
                        figure.StartPoint = new Point(acW, acW / 2);
                        arc.Point = new Point(acW / 2, acW);
                        arc.Size = new Size(acW / 2, acW / 2);
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW / 2, acH), true));
                        break;
    
                    case LineflowStyle.Vertical_None_Left:
                        figure.StartPoint = new Point(acW / 2, 0);
                        ps.Add(new LineSegment(new Point(acW / 2, acH - acW), true));
                        arc.Point = new Point(0, acH - acW/2);
                        arc.Size = new Size(acW / 2, acW / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Vertical_None_Right:
                        figure.StartPoint = new Point(acW / 2, 0);
                        ps.Add(new LineSegment(new Point(acW / 2, acH - acW), true));
                        arc.Point = new Point(acW, acH - acW / 2);
                        arc.Size = new Size(acW / 2, acW / 2);
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Vertical_Left_Right:
                        figure.StartPoint = new Point(0, acW / 2);
                        arc.Point = new Point(acW / 2, acW);
                        arc.Size = new Size(acW / 2, acW / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW / 2, acH - acW), true));
                        //底部弧度
                        arc = new ArcSegment();
                        arc.Point = new Point(acW, acH - acW / 2);
                        arc.Size = new Size(acW / 2, acW / 2);
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Vertical_Right_Left:
                        figure.StartPoint = new Point(acW, acW / 2);
                        arc.Point = new Point(acW / 2, acW);
                        arc.Size = new Size(acW / 2, acW / 2);
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW / 2, acH - acW), true));
                        //底部弧度
                        arc = new ArcSegment();
                        arc.Point = new Point(0, acH - acW / 2);
                        arc.Size = new Size(acW / 2, acW / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Vertical_Left_Left:
                        figure.StartPoint = new Point(0, acW / 2);
                        arc.Point = new Point(acW / 2, acW);
                        arc.Size = new Size(acW / 2, acW / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW / 2, acH - acW), true));
                        //底部弧度
                        arc = new ArcSegment();
                        arc.Point = new Point(0, acH - acW / 2);
                        arc.Size = new Size(acW / 2, acW / 2);
                        arc.SweepDirection = SweepDirection.Clockwise;//
                        ps.Add(arc);
                        break;
                    case LineflowStyle.Vertical_Right_Right:
                        figure.StartPoint = new Point(acW, acW / 2);
                        arc.Point = new Point(acW / 2, acW);
                        arc.Size = new Size(acW / 2, acW / 2);
                        ps.Add(arc);
                        ps.Add(new LineSegment(new Point(acW / 2, acH - acW), true));
                        //底部弧度
                        arc = new ArcSegment();
                        arc.Point = new Point(acW, acH - acW / 2);
                        arc.Size = new Size(acW / 2, acW / 2);
                        ps.Add(arc);
                        break;
    
                    #endregion
    
                    default:
                        
                        break;
    
                        #endregion
                }
                figure.Segments = ps;
                pathGeometry.Figures.Add(figure);
                linePath.Data = pathGeometry;
            }
    
    
        }
    
        public class LineflowModel
        {
            public double UcWidth { get; set; }
            public double UcHeight { get; set; }
        }
    
        /// <summary>
        /// 线条方向枚举
        /// </summary>
        public enum LiquidDirection
        {
            /// <summary>
            /// The none
            /// </summary>
            None,
            /// <summary>
            /// The forward
            /// </summary>
            Forward,
            /// <summary>
            /// The backward
            /// </summary>
            Backward
        }
    
        /// <summary>
        /// 线条流动样式
        /// </summary>
        public enum LineflowStyle
        {
            /// <summary>
            /// 直线 The horizontal none none
            /// </summary>
            Horizontal_None_None,
            /// <summary>
            /// 左上The horizontal up none
            /// </summary>
            Horizontal_Up_None,
            /// <summary>
            /// 左下The horizontal down none
            /// </summary>
            Horizontal_Down_None,
            /// <summary>
            /// 右上The horizontal none up
            /// </summary>
            Horizontal_None_Up,
            /// <summary>
            /// 右下The horizontal none down
            /// </summary>
            Horizontal_None_Down,
            /// <summary>
            /// 左下右上The horizontal down up
            /// </summary>
            Horizontal_Down_Up,
            /// <summary>
            /// 左上右下The horizontal up down
            /// </summary>
            Horizontal_Up_Down,
            /// <summary>
            /// 左上,右上The horizontal up up
            /// </summary>
            Horizontal_Up_Up,
            /// <summary>
            /// 左下右下The horizontal down down
            /// </summary>
            Horizontal_Down_Down,
            /// <summary>
            /// 向上倾斜The horizontal tilt up
            /// </summary>
            Horizontal_Tilt_Up,
            /// <summary>
            /// 向下倾斜The horizontal tilt down
            /// </summary>
            Horizontal_Tilt_Down,
    
            /// <summary>
            /// 竖线The vertical none none
            /// </summary>
            Vertical_None_None,
            /// <summary>
            /// 上左The vertical left none
            /// </summary>
            Vertical_Left_None,
            /// <summary>
            /// 上右The vertical right none
            /// </summary>
            Vertical_Right_None,
            /// <summary>
            /// 下左The vertical none left
            /// </summary>
            Vertical_None_Left,
            /// <summary>
            /// 下右The vertical none right
            /// </summary>
            Vertical_None_Right,
            /// <summary>
            /// 上左下右The vertical left right
            /// </summary>
            Vertical_Left_Right,
            /// <summary>
            /// 上右下左The vertical right left
            /// </summary>
            Vertical_Right_Left,
            /// <summary>
            /// 上左下左The vertical left left
            /// </summary>
            Vertical_Left_Left,
            /// <summary>
            /// 上右下右The vertical right left
            /// </summary>
            Vertical_Right_Right,
            /// <summary>
            /// 向左倾斜The vertical tilt
            /// </summary>
            Vertical_Tilt_Left,
            /// <summary>
            /// 向右倾斜The vertical tilt right
            /// </summary>
            Vertical_Tilt_Right
        }
    }
    

      

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  • 原文地址:https://www.cnblogs.com/wangyonglai/p/13729265.html
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