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  • iOS socket编程 第三方库 AsyncSocket(GCDAsyncSocket)

    Socket描述了一个IP、端口对。它简化了程序员的操作,知道对方的IP以及PORT就可以给对方发送消息,再由服务器端来处理发送的这些消息。所以,Socket一定包含了通信的双发,即客户端(Client)与服务端(server)。 1)服务端利用Socket监听端口; 2)客户端发起连接; 3)服务端返回信息,建立连接,开始通信; 4)客户端,服务端断开连接。 1套接字(socket)概念 套接字(socket)是通信的基石,是支持TCP/IP协议的网络通信的基本操作单元。 应用层通过传输层进行数据通信时,TCP会遇到同时为多个应用程序进程提供并发服务的问题。多个TCP连接或多个应用程序进程可能需要通过同一个 TCP协议端口传输数据。为了**区别不同的应用程序进程和连接**,许多计算机操作系统为应用程序与TCP/IP协议交互提供了套接字(Socket)接口。应 用层可以和传输层通过Socket接口,区分来自不同应用程序进程或网络连接的通信,实现数据传输的并发服务。 2 建立socket连接 建立Socket连接至少需要一对套接字,其中一个运行于客户端,称为ClientSocket,另一个运行于服务器端,称为ServerSocket。 套接字之间的连接过程分为三个步骤:服务器监听,客户端请求,连接确认。 服务器监听:服务器端套接字并不定位具体的客户端套接字,而是处于等待连接的状态,实时监控网络状态,等待客户端的连接请求。 客户端请求:指客户端的套接字提出连接请求,要连接的目标是服务器端的套接字。为此,客户端的套接字必须首先描述它要连接的服务器的套接字,指出服务器端套接字的地址和端口号,然后就向服务器端套接字提出连接请求。 连接确认:当服务器端套接字监听到或者说接收到客户端套接字的连接请求时,就响应客户端套接字的请求,建立一个新的线程,把服务器端套接字的描述发 给客户端,一旦客户端确认了此描述,双方就正式建立连接。而服务器端套接字继续处于监听状态,继续接收其他客户端套接字的连接请求。 4、SOCKET连接与TCP连接 创建Socket连接时,可以指定使用的传输层协议,Socket可以支持不同的传输层协议(TCP或UDP),当使用TCP协议进行连接时,该Socket连接就是一个TCP连接。 5、Socket连接与HTTP连接 由于通常情况下Socket连接就是TCP连接,因此Socket连接一旦建立,通信双方即可开始相互发送数据内容,直到双方连接断开。但在实际网 络应用中,客户端到服务器之间的通信往往需要穿越多个中间节点,例如路由器、网关、防火墙等,大部分防火墙默认会关闭长时间处于非活跃状态的连接而导致 Socket 连接断连,因此需要通过轮询告诉网络,该连接处于活跃状态。 而HTTP连接使用的是“请求—响应”的方式,不仅在请求时需要先建立连接,而且需要客户端向服务器发出请求后,服务器端才能回复数据。 很多情况下,需要服务器端主动向客户端推送 iphone的标准推荐CFNetwork C库编程.但是编程比较烦躁。在其它OS往往用类来封装的对Socket函数的处理。比如MFC的CAsysncSocket.在iphone也有类似于 开源项目.cocoa AsyncSocket库, 官方网站:http://code.google.com/p/cocoaasyncsocket/ 它用来简化 CFnetwork的调用. 一.在项目引入ASyncSocket库 1.下载ASyncSocket库源码 2.把ASyncSocket库源码加入项目:只需要增加RunLoop目录中的AsyncSocket.h、AsyncSocket.m、AsyncUdpSocket.h和AsyncUdpSocket.m四个文件。 3.在项目增加CFNetwork框架 在Framework目录右健,选择Add-->Existing Files... , 选择 CFNetwork.framework 二.TCP客户端 1. 在controller头文件定义AsyncSocket对象 import import "AsyncSocket.h" @interface HelloiPhoneViewController : UIViewController { UITextField * textField; AsyncSocket * asyncSocket; } @property (retain, nonatomic) IBOutlet UITextField *textField; (IBAction) buttonPressed: (id)sender; (IBAction) textFieldDoneEditing: (id)sender; @end 2.在需要联接地方使用connectToHost联接服务器 其中initWithDelegate的参数中self是必须。这个对象指针中的各个Socket响应的函数将被ASyncSocket所调用. asyncSocket = [[AsyncSocket alloc] initWithDelegate:self]; NSError *err = nil; if(![asyncSocket connectToHost:host on:port error:&err]) { NSLog(@"Error: %@", err); } 3.增加Socket响应事件 因为initWithDelegate把将当前对象传递进去,这样只要在当前对象方法实现相应方法. 4.关于NSData对象 无论SOCKET收发都采用NSData对象.它的定义是 http://developer.apple.com/library/mac /#documentation/Cocoa/Reference/Foundation/Classes/NSData_Class/Reference/Reference.html NSData主要是带一个(id)data指向的数据空间和长度 length. NSString 转换成NSData 对象 NSData* xmlData = [@"testdata" dataUsingEncoding:NSUTF8StringEncoding]; NSData 转换成NSString对象 NSData * data; NSString *result = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; 4.发送数据 AsyncSocket writeData 方法来发送数据,它有如下定义 - (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag; 以下是一个实例语句. NSData* aData= [@"test data" dataUsingEncoding: NSUTF8StringEncoding]; [sock writeData:aData withTimeout:-1 tag:1]; 在onSocket重载函数,有如定义采用是专门用来处理SOCKET的发送数据的: -(void)onSocket(AsyncSocket *)sock didWriteDataWithTag:(long)tag { NSLog(@"thread(%),onSocket:%p didWriteDataWithTag:%d",[[NSThread currentThread] name], sock,tag); } 5.接收Socket数据. 在onSocket重载函数,有如定义采用是专门用来处理SOCKET的接收数据的. -(void) onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag 在中间将其转换成NSString进行显示. NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"===%@",aStr); [aStr release]; Asyncsocket的例子: 下面是用开源的库Asyncsocket的例子:
    //
    //  SocketDemoViewController.h
    //  SocketDemo
    //
    //  Created by xiang xiva on 10-7-10.
    //  Copyright 2010 __MyCompanyName__. All rights reserved.
    //
    
    #import <UIKit/UIKit.h>
    #import "AsyncSocket.h"
    #define SRV_CONNECTED 0
    #define SRV_CONNECT_SUC 1
    #define SRV_CONNECT_FAIL 2
    #define HOST_IP @"192.168.110.1"
    #define HOST_PORT 8080
    
    @interface SocketDemoViewController : UIViewController {
    
     UITextField *inputMsg;
     UILabel *outputMsg;
     AsyncSocket *client;
    }
    
    @property (nonatomic, retain) AsyncSocket *client;
    @property (nonatomic, retain) IBOutlet UITextField *inputMsg;
    @property (nonatomic, retain) IBOutlet UILabel *outputMsg;
    
    - (int) connectServer: (NSString *) hostIP port:(int) hostPort;
    - (void) showMessage:(NSString *) msg;
    - (IBAction) sendMsg;
    - (IBAction) reConnect;
    - (IBAction) textFieldDoneEditing:(id)sender;
    - (IBAction) backgroundTouch:(id)sender;
    
    @end
    
    
    
    //
    //  SocketDemoViewController.m
    //  SocketDemo
    //
    //  Created by xiang xiva on 10-7-10.
    //  Copyright 2010 __MyCompanyName__. All rights reserved.
    //
    
    #import "SocketDemoViewController.h"
    
    @implementation SocketDemoViewController
    
    @synthesize inputMsg, outputMsg;
    @synthesize client;
    /*
    // The designated initializer. Override to perform setup that is required before the view is loaded.
    - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
        self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
        if (self) {
            // Custom initialization
        }
        return self;
    }
    */
    
    /*
    // Implement loadView to create a view hierarchy programmatically, without using a nib.
    - (void)loadView {
    }
    */
    
    
    
    // Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
    - (void)viewDidLoad {
        //[super viewDidLoad];
     [self connectServer:HOST_IP port:HOST_PORT];
     //监听读取
    
    }
    
    
    
    // Override to allow orientations other than the default portrait orientation.
    - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
        return YES;
    }
    
    - (void)didReceiveMemoryWarning {
     // Releases the view if it doesn't have a superview.
        [super didReceiveMemoryWarning];
    
     // Release any cached data, images, etc that aren't in use.
    }
    
    - (void)viewDidUnload {
     self.client = nil;
     // Release any retained subviews of the main view.
     // e.g. self.myOutlet = nil;
    }
    
    - (int) connectServer: (NSString *) hostIP port:(int) hostPort{
    
     if (client == nil) {
      client = [[AsyncSocket alloc] initWithDelegate:self];
      NSError *err = nil;
      //192.168.110.128
      if (![client connectToHost:hostIP onPort:hostPort error:&err]) {
       NSLog(@"%@ %@", [err code], [err localizedDescription]);
    
       UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[@"Connection failed to host "
               stringByAppendingString:hostIP]
                   message:[[[NSString alloc]initWithFormat:@"%@",[err code]] stringByAppendingString:[err localizedDescription]]
                     delegate:self
                  cancelButtonTitle:@"OK"
                  otherButtonTitles:nil];
       [alert show];
       [alert release];
       //client = nil;
       return SRV_CONNECT_FAIL;
      } else {
       NSLog(@"Conectou!");
       return SRV_CONNECT_SUC;
      }
     }
     else {
      [client readDataWithTimeout:-1 tag:0];
      return SRV_CONNECTED;
     }
    
    }
    
    - (IBAction) reConnect{
     int stat = [self connectServer:HOST_IP port:HOST_PORT];
     switch (stat) {
      case SRV_CONNECT_SUC:
       [self showMessage:@"connect success"];
       break;
      case SRV_CONNECTED:
       [self showMessage:@"It's connected,don't agian"];
       break;
      default:
       break;
     }
    }
    
    - (IBAction) sendMsg{
    
     NSString *inputMsgStr = self.inputMsg.text;
     NSString * content = [inputMsgStr stringByAppendingString:@"rn"];
     NSLog(@"%a",content);
     NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding];
     [client writeData:data withTimeout:-1 tag:0];
    
     //[data release];
     //[content release];
     //[inputMsgStr release];
     //继续监听读取
     //[client readDataWithTimeout:-1 tag:0];
    }
    
    #pragma mark -
    #pragma mark close Keyboard
    - (IBAction) textFieldDoneEditing:(id)sender{
     [sender resignFirstResponder];
    }
    
    - (IBAction) backgroundTouch:(id)sender{
     [inputMsg resignFirstResponder];
    }
    
    #pragma mark socket uitl
    
    - (void) showMessage:(NSString *) msg{
     UIAlertView * alert = [[UIAlertView alloc]initWithTitle:@"Alert!"
                                                        message:msg
                                                       delegate:nil
                                              cancelButtonTitle:@"OK"
                                              otherButtonTitles:nil];
        [alert show];
        [alert release];
    }
    
    
    #pragma mark socket delegate
    
    - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{
     [client readDataWithTimeout:-1 tag:0];
    }
    
    - (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
    {
        NSLog(@"Error");
    }
    
    - (void)onSocketDidDisconnect:(AsyncSocket *)sock
    {
     NSString *msg = @"Sorry this connect is failure";
     [self showMessage:msg];
     [msg release];
     client = nil;
    }
    
    - (void)onSocketDidSecure:(AsyncSocket *)sock{
    
    }
    
    - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{
    
     NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
     NSLog(@"Hava received datas is :%@",aStr);
     self.outputMsg.text = aStr;
     [aStr release];
     [client readDataWithTimeout:-1 tag:0];
    }
    
    #pragma mark dealloc
    
    - (void)dealloc {
    
     [client release];
     [inputMsg release];
     [outputMsg release];
        [super dealloc];
    }
    
    @end
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  • 原文地址:https://www.cnblogs.com/wanyakun/p/3403348.html
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