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  • androidcode

    package UICtrl;

    import android.animation.ObjectAnimator;
    import android.content.Context;
    import android.graphics.Canvas;
    import android.view.animation.Interpolator;
    import android.graphics.Paint;
    import android.graphics.PointF;
    import android.os.Build;
    import android.util.AttributeSet;
    import android.view.ViewGroup;
    import android.view.animation.AccelerateDecelerateInterpolator;
    import android.view.animation.AccelerateInterpolator;
    import android.view.animation.DecelerateInterpolator;
    import android.view.animation.LinearInterpolator;
    import android.widget.RelativeLayout;

    /**
    * Created by wangchaomac on 2017/10/18.
    */
    public class AroundCircleBall extends RelativeLayout {


    private BallView mBall;

    //角度
    private float mBallRadius;

    //小球的颜色
    private int mBallColor;

    private int mCircleRadius;

    private int mCircleColor;

    private int mDuration;

    //笔头描宽
    private float mStrokeWidth;

    private int mInterpolator;

    private final int ACCELERATE_DECELERATE_INTERPOLATOR = 1;


    private final int LINEAR_INTERPOLATOR = 2;


    private final int ACCELERATE = 3;

    private final int DECELERATE = 4;


    ObjectAnimator mRotateAnim;


    PointF mCircleCenterPoint = new PointF(mCircleRadius + mBallRadius, mCircleRadius + mBallRadius);
    Paint mPaint = new Paint();



    public AroundCircleBall(Context context, AttributeSet attrs){

    super(context, attrs);
    // TODO Auto-generated constructor stub
    init(context);

    }


    private void init(Context context){
    init();
    }
    private void init() {

    mBall = new BallView(getContext());
    mBall.setRadius(mBallRadius);
    mBall.setBallColor(mBallColor);
    //小球的初始位置在圆环的最底部
    LayoutParams params = new LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
    params.leftMargin = (int) (mCircleRadius);
    params.topMargin = (int) (mCircleRadius * 2);
    mBall.setLayoutParams(params);
    addView(mBall);

    }
    @Override
    protected void onDraw(Canvas canvas) {
    //绘制圆
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeWidth(mStrokeWidth);
    mPaint.setColor(mCircleColor);
    canvas.drawCircle(mCircleCenterPoint.x, mCircleCenterPoint.y, mCircleRadius, mPaint);
    super.onDraw(canvas);
    }

    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    //测量控件宽高
    int width = (int) (getPaddingLeft() + mCircleRadius * 2 + mBallRadius * 2 + getPaddingRight());
    int height = (int) (getPaddingTop() + mCircleRadius * 2 + mBallRadius * 2 + getPaddingBottom());
    setMeasuredDimension(width, height);
    }

    private void initRotateAnim(){
    mRotateAnim = ObjectAnimator.ofFloat(mBall, "rotation", 0f, 360f);
    //计算小球旋转的中心点(此点的左边是在小球自身的坐标系中)
    float pivotX = mBall.getRadius();
    float pivotY = mBall.getRadius() - mCircleRadius;
    mBall.setPivotX(pivotX);
    mBall.setPivotY(pivotY);
    mRotateAnim.setDuration(mDuration);
    mRotateAnim.setInterpolator(getInterpolator());
    mRotateAnim.setRepeatCount(-1);
    mRotateAnim.setStartDelay(500);
    }

    private Interpolator getInterpolator(){
    Interpolator interpolator = null;
    switch (mInterpolator){
    case ACCELERATE_DECELERATE_INTERPOLATOR: //先加上后减速
    interpolator = new AccelerateDecelerateInterpolator();
    break;
    case LINEAR_INTERPOLATOR: //匀速
    interpolator = new LinearInterpolator();
    break;
    case ACCELERATE: //加速
    interpolator = new AccelerateInterpolator();
    break;
    case DECELERATE: //减速
    interpolator = new DecelerateInterpolator();
    break;
    }
    return interpolator;
    }

    /**
    * 启动旋转动画
    */

    public void startRotate(){
    if (mRotateAnim != null){
    mRotateAnim.start();
    }
    }

    /**
    * 暂停旋转动画
    */
    @RequiresApi(api = Build.VERSION_CODES.KITKAT)
    public void pauseRotate(){
    if (mRotateAnim != null && mRotateAnim.isRunning()){
    mRotateAnim.pause();
    }
    }

    /**
    * 取消旋转动画
    */
    public void cancelRotate(){
    if (mRotateAnim != null){
    mRotateAnim.cancel();
    }
    }
    }

    package UICtrl;

    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.PointF;
    import android.util.AttributeSet;
    import android.view.View;

    /**
    * Created by wangchaomac on 2017/10/18.
    */
    public class BallView extends View {

    private int mBallColor = Color.BLACK;
    private float mRadius = 10f;
    private PointF mCenterPoint;
    private Paint mPaint;

    public BallView(Context context) {
    this(context, null);
    }

    public BallView(Context context, AttributeSet attrs) {
    super(context, attrs);
    init();
    }

    private void init(){
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mCenterPoint = new PointF(mRadius, mRadius);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    int width = (int) (getPaddingLeft() + 2*mRadius + getPaddingRight());
    int height = (int) (getPaddingTop() + 2*mRadius + getPaddingBottom());
    setMeasuredDimension(width, height);
    }

    @Override
    protected void onDraw(Canvas canvas) {
    mPaint.setStyle(Paint.Style.FILL);
    mPaint.setColor(mBallColor);
    canvas.drawCircle(mCenterPoint.x, mCenterPoint.y, mRadius, mPaint);
    }

    public void setBallColor(int mBallColor) {
    this.mBallColor = mBallColor;
    }

    public void setRadius(float radius) {
    this.mRadius = radius;
    mCenterPoint.set(radius, radius);
    }

    public float getRadius() {
    return mRadius;
    }
    }


    <?xml version="1.0" encoding="utf-8"?>
    <resources><!--AroundCircleBall自定义属性-->
    <declare-styleable name="AroundCircleBall">
    <!--绘制圆形轨迹的线宽-->
    <attr name="circle_width" format="dimension"></attr>
    <!--绘制圆形轨迹的颜色-->
    <attr name="circle_color" format="color"></attr>
    <!--圆形轨迹的半径-->
    <attr name="circle_radius" format="dimension"></attr>
    <!--小球的颜色-->
    <attr name="ball_color" format="color"></attr>
    <!--小球的半径-->
    <attr name="ball_radius" format="dimension"></attr>
    <!--设置旋转一周需要的时间(单位为秒)-->
    <attr name="rotate_duration" format="integer"></attr>
    <!--设置旋转动画的补间器-->
    <attr name="rotate_interpolator" format="enum">
    <enum name="accelerate_decelerate" value="1"/>
    <enum name="linear" value="2"/>
    <enum name="accelerate" value="3"/>
    <enum name="decelerate" value="4"/>
    </attr>
    </declare-styleable></resources>
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  • 原文地址:https://www.cnblogs.com/wcLT/p/7690555.html
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