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  • IOS的一个关于球碰撞的小游戏

    这个游戏是关于一个球随机在屏幕上移动,能够用手指来操纵令一个球,假设两个球碰撞到一起,就表示输了,很easy的一个游戏



    在StoryBoard里定义两个UIImageView和一个startbutton



    然后把这两个UIimageView跟代码链接

    @property (weak, nonatomic)IBOutlet UIImageView *player;

    @property (weak, nonatomic)IBOutlet UIImageView *enemy;

    @property (weak, nonatomic)IBOutlet UIButton *start;


    在ViewDidLoad中定义球移动的速率

     pos =CGPointMake(5.0,4.0);

    假设点击了startbutton

    - (IBAction)start:(id)sender {
        [self.start setHidden:YES];
        //启动一个timer,让player这个球随机移动
        randomMain = [NSTimer scheduledTimerWithTimeInterval:0.03 target:self selector:@selector(onTimer) userInfo:nil repeats:YES];
        
        
    }
    
    -(void)onTimer{
        [self checkCollision];
        self.enemy.center = CGPointMake(self.enemy.center.x+pos.x, self.enemy.center.y+pos.y);
        if (self.enemy.center.x > 320 || self.enemy.center.x < 0) {
            pos.x = -pos.x;
            
        }
        
        if (self.enemy.center.y > 480 || self.enemy.center.y < 0) {
            pos.y = -pos.y;
        }
    }
    
    
    
    -(void) checkCollision{
        //检測两个球是否碰撞到一起了
        if (CGRectIntersectsRect(self.player.frame, self.enemy.frame)) {
            [randomMain invalidate];
            [self.start setHidden:NO];
            
            CGRect frame = [self.player frame];
            frame.origin.x = 137.0f;
            frame.origin.y = 326.0f;
            [self.player setFrame:frame];
            
            CGRect frame2 = [self.enemy frame];
            frame2.origin.x = 137.0f;
            frame2.origin.y = 20.0f;
            [self.enemy setFrame:frame2];
            
            UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"ball is catched" message:@"you have to play again" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil];
            [alert show];
        }
    }
    代码能够在http://download.csdn.net/detail/baidu_nod/7556833下载

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  • 原文地址:https://www.cnblogs.com/wzjhoutai/p/6917885.html
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