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  • C# 24点游戏求解算法(修订1)

    经常跟儿子玩24点,有时候比较难算的,算一会儿,两人算不出来,就收了,当作没法算。

    以我的数学能力,一般来说,算不出来的,大概率确实是算不出来的。

    但是遇到比较变态的,当作算不出来是可能的,所以一直想找一个直接能解24点的程序。

    可是网上找了一圈,一直没找到。

    想着自己写一个,可是这里面的逻辑一直理不清楚,不知道这个算法应该怎么写。

    下午坐在电脑前面想的时候,不知道为啥,像是突然开窍了。写着写着居然写出来了。

    贴出来供有兴趣的朋友参考,有问题请指正。

    修订1:增加(a,b),(c,d)的算法

    using System;
    using System.Collections.Generic;
    using System.Diagnostics;
    using System.Linq;
    
    namespace Calc24Point
    {
        internal class Program
        {
            private static void Main(string[] args)
            {
                while (true)
                {
                    var a = int.Parse(Console.ReadLine());
                    var b = int.Parse(Console.ReadLine());
                    var c = int.Parse(Console.ReadLine());
                    var d = int.Parse(Console.ReadLine());
    
                    Console.Clear();
                    Console.WriteLine($"{a}, {b}, {c}, {d}");
                    Console.WriteLine("------------------------");
    
                    var items = CalcHelper.CalcResult(a, b, c, d);
                    if (items?.Any() == true)
                    {
                        foreach (var item in items)
                        {
                            Console.WriteLine(item);
                        }
                    }
                    else
                    {
                        Console.WriteLine("无解");
                    }
                    Console.WriteLine("------------------------");
                }
            }
        }
    
        public class CalcHelper
        {
            public static List<string> CalcResult(double a, double b, double c, double d)
            {
                List<string> myList = new List<string>();
                List<CalcInfo> items = MakeCalcs(a, b, c, d);
                foreach (var item in items)
                {
                    var result = item.GetResult();
                    if (double.IsNaN(result) == false && IsEqual(result, 24))
                    {
                        var text = item.GetString();
                        if (myList.Contains(text) == false)
                        {
                            myList.Add(text);
                        }
                    }
                }
    
                return myList;
            }
    
            private static bool IsEqual(double a, double b)
            {
                return Math.Abs(a - b) < 0.000001;
            }
    
            private static List<CalcInfo> MakeCalcs(double a, double b, double c, double d)
            {
                var items = new List<CalcInfo>();
                items.AddRange(MakeCalcs(a, (b, c, d)));
                items.AddRange(MakeCalcs(b, (a, c, d)));
                items.AddRange(MakeCalcs(c, (b, a, d)));
                items.AddRange(MakeCalcs(d, (b, c, a)));
    
                items.AddRange(MakeCalcs((a, b), (c, d)));
                items.AddRange(MakeCalcs((a, c), (b, d)));
                items.AddRange(MakeCalcs((a, d), (c, b)));
    
                return items;
            }
    
            private static IEnumerable<CalcInfo> MakeCalcs((double a, double b) p1, (double c, double d) p2)
            {
                foreach (CalcInfo item1 in MakeCalcs(p1.a, p1.b))
                {
                    foreach (CalcInfo item2 in MakeCalcs(p2.c, p2.d))
                    {
                        yield return new CalcInfo(item1, item2, EMode.加);
                        yield return new CalcInfo(item1, item2, EMode.减);
                        yield return new CalcInfo(item2, item1, EMode.减);
                        yield return new CalcInfo(item1, item2, EMode.乘);
                        yield return new CalcInfo(item1, item2, EMode.除);
                        yield return new CalcInfo(item2, item1, EMode.除);
                    }
                }
            }
    
            private static IEnumerable<CalcInfo> MakeCalcs(double item1, (double b, double c, double d) p)
            {
                foreach (CalcInfo item2 in MakeCalcs(p.b, (p.c, p.d)))
                {
                    yield return new CalcInfo(item1, item2, EMode.加);
                    yield return new CalcInfo(item1, item2, EMode.减);
                    yield return new CalcInfo(item2, item1, EMode.减);
                    yield return new CalcInfo(item1, item2, EMode.乘);
                    yield return new CalcInfo(item1, item2, EMode.除);
                    yield return new CalcInfo(item2, item1, EMode.除);
                }
    
                foreach (CalcInfo item2 in MakeCalcs(p.c, (p.b, p.d)))
                {
                    yield return new CalcInfo(item1, item2, EMode.加);
                    yield return new CalcInfo(item1, item2, EMode.减);
                    yield return new CalcInfo(item2, item1, EMode.减);
                    yield return new CalcInfo(item1, item2, EMode.乘);
                    yield return new CalcInfo(item1, item2, EMode.除);
                    yield return new CalcInfo(item2, item1, EMode.除);
                }
    
                foreach (CalcInfo item2 in MakeCalcs(p.d, (p.b, p.c)))
                {
                    yield return new CalcInfo(item1, item2, EMode.加);
                    yield return new CalcInfo(item1, item2, EMode.减);
                    yield return new CalcInfo(item2, item1, EMode.减);
                    yield return new CalcInfo(item1, item2, EMode.乘);
                    yield return new CalcInfo(item1, item2, EMode.除);
                    yield return new CalcInfo(item2, item1, EMode.除);
                }
            }
    
            private static IEnumerable<CalcInfo> MakeCalcs(double item1, (double c, double d) p)
            {
                foreach (CalcInfo item2 in MakeCalcs(p.c, p.d))
                {
                    yield return new CalcInfo(item1, item2, EMode.加);
                    yield return new CalcInfo(item1, item2, EMode.减);
                    yield return new CalcInfo(item2, item1, EMode.减);
                    yield return new CalcInfo(item1, item2, EMode.乘);
                    yield return new CalcInfo(item1, item2, EMode.除);
                    yield return new CalcInfo(item2, item1, EMode.除);
                }
            }
    
            private static IEnumerable<CalcInfo> MakeCalcs(double item1, double item2)
            {
                yield return new CalcInfo(item1, item2, EMode.加);
                yield return new CalcInfo(item1, item2, EMode.减);
                yield return new CalcInfo(item2, item1, EMode.减);
                yield return new CalcInfo(item1, item2, EMode.乘);
                yield return new CalcInfo(item1, item2, EMode.除);
                yield return new CalcInfo(item2, item1, EMode.除);
            }
        }
    
        public class CalcInfo
        {
            public CalcInfo Items1 { get; set; }
            public CalcInfo Items2 { get; set; }
            public EMode? Mode { get; set; }
            public double Result { get; set; }
    
            public CalcInfo(double value)
            {
                Result = value;
            }
    
            public CalcInfo(double value1, double value2, EMode mode) : this(new CalcInfo(value1), new CalcInfo(value2), mode)
            {
            }
    
            public CalcInfo(double value1, CalcInfo value2, EMode mode) : this(new CalcInfo(value1), value2, mode)
            {
            }
    
            public CalcInfo(CalcInfo value1, double value2, EMode mode) : this(value1, new CalcInfo(value2), mode)
            {
            }
    
            public CalcInfo(CalcInfo value1, CalcInfo value2, EMode mode)
            {
                Items1 = value1;
                Items2 = value2;
                Mode = mode;
            }
    
            public double GetResult()
            {
                if (Mode == null)
                {
                    return Result;
                }
    
                var item1 = Items1.GetResult();
                var item2 = Items2.GetResult();
                if (double.IsNaN(item1) || double.IsNaN(item1))
                {
                    return double.NaN;
                }
    
                switch (Mode.Value)
                {
                    case EMode.加:
                        return item1 + item2;
                    case EMode.减:
                        return item1 - item2;
                    case EMode.乘:
                        return item1 * item2;
                    case EMode.除:
                        if (item2 == 0)
                        {
                            return double.NaN;
                        }
    
                        return item1 / item2;
                    default:
                        Debug.Assert(false);
                        break;
                }
    
                return double.NaN;
            }
    
            public string GetString()
            {
                if (Mode == null)
                {
                    return Result.ToString();
                }
    
                switch (Mode.Value)
                {
                    case EMode.加:
                        return $"({Items1.GetString()} + {Items2.GetString()})";
                    case EMode.减:
                        return $"({Items1.GetString()} - {Items2.GetString()})";
                    case EMode.乘:
                        return $"({Items1.GetString()} * {Items2.GetString()})";
                    case EMode.除:
                        return $"({Items1.GetString()} / {Items2.GetString()})";
                    default:
                        Debug.Assert(false);
                        break;
                }
    
                return null;
            }
        }
    
        public enum EMode
        {
            加,
            减,
            乘,
            除,
        }
    }

    源码地址:https://gitee.com/wzwyc/Calc24Point

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  • 原文地址:https://www.cnblogs.com/wzwyc/p/14899751.html
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