1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class shoot : MonoBehaviour { 6 7 public GameObject bullet; 8 public float speed = 5; 9 private float time = 0; 10 private float timer = 3; 11 public GameObject b; 12 // Use this for initialization 13 void Start () { 14 Debug.Log("--Hellow Unity!"); 15 // GameObject.Instantiate(bullet,transform.position,transform.rotation); 16 } 17 18 // Update is called once per frame 19 void Update () { 20 21 if(Input.GetMouseButtonDown(0)) 22 { 23 24 b = GameObject.Instantiate(bullet, transform.position, transform.rotation); 25 Rigidbody rgd = b.GetComponent<Rigidbody>(); 26 rgd.velocity = transform.forward * speed; 27 28 29 } 30 31 } 32 }