zoukankan      html  css  js  c++  java
  • 【转】从源码分析Handler的postDelayed为什么可以延时?

    版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/aliankg/article/details/70842494
    Thread/Hander/Looper是Android在Java线程基础之上提供的线程通信/消息处理机制,这个众所周知,不再细说。Handler提供了两个发送延迟处理任务的api:

    /**
     * Enqueue a message into the message queue after all pending messages
     * before (current time + delayMillis). You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
     
     
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * after the specified amount of time elapses.
     * The runnable will be run on the thread to which this handler
     * is attached.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     *  
     * @param r The Runnable that will be executed.
     * @param delayMillis The delay (in milliseconds) until the Runnable
     *        will be executed.
     *        
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed --
     *         if the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postDelayed(Runnable r, long delayMillis)

    问题在于,这两个delay的精度到底能有多大?如何理解?很多APP的定时处理机制都是使用这两个api递归抛延迟任务来实现的。所以有必要研究一下框架层的实现,心中有数。Android这套消息循环机制工作在最上层,距离Linux kernel的时间管理甚远。本文仍然采用跟踪分析代码的方式,基于android7.1.1。

    postDelayed()实际上封装了sendMessageDelayed(),第一时间便殊途同归:

        public final boolean postDelayed(Runnable r, long delayMillis)
        {
            return sendMessageDelayed(getPostMessage(r), delayMillis);
        }
    
        public final boolean sendMessageDelayed(Message msg, long delayMillis)
        {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }

    postDelayed()首先通过getPostMessage()将传入的Runnable对象封装成一个Message,调用sendMessageDelayed(),而sendMessageDelayed()增加了一个delay时间参数的健壮性检查,然后转化成绝对时间,调用sendMessageAtTime()。至此,再多说一句:最简单的sendMessage()和post()实际上也是sendMessageDelayed(0)的封装。所以,Handler五花八门的post/send api们本质上无差别。只是为了让使用者在简单的情况下避免手动封装Message,只需提供一个Runnable即可。Handler调用关系整理如下:

    post()/postDelayed()/sendMessage()->sendMessageDelayed()->sendMessageAtTime()->enqueueMessage()
    postAtTime()->sendMessageAtTime()->enqueueMessage()
    postAtFrontOfQueue()->sendMessageAtFrontOfQueue()->enqueueMessage()

    最后都以enqueueMessage()告终

    enqueueMessage()->MessageQueue.enqueueMessage(Message msg, long when)

    如前所述,这时候when已经转化成绝对系统时间。转入消息队列类MessageQueue看一下enqueueMessage()这个方法:

        boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
     
            synchronized (this) {
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w(TAG, e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
     
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
     
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }

    这个方法比较简单,采用线程安全的方式将Message插入到消息队列中,插入的新消息有三种可能成为消息队列的head:

    (1)消息队列为空;

    (2)参数when为0,因为此时when已经转成绝对时间,所以只有AtFrontOfQueue系列的API才会满足这个条件;

    (3)当前的head Message执行时间在when之后,即消息队列中无需要在此Message之前执行的Message。

    接下来就要看看消息循环(Looper)如何使用when,这是本文问题的关键。关键的方法,Looper.loop(),启动线程消息循环:

        /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
     
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
     
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
     
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
     
                final long traceTag = me.mTraceTag;
                if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
                try {
                    msg.target.dispatchMessage(msg);
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
     
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
     
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
     
                msg.recycleUnchecked();
            }
        }

    从for(;;)可以看到一次循环开始于从消息队列中去取一个消息,MessageQueue.next(),如果next()返回null,则loop()会返回,本次消息循环结束。取出消息之后,通过Handler.dispatchMessage()处理消息:

    msg.target.dispatchMessage(msg);

    也就是说,取下一个消息的实际执行时间取决于上一个消息什么时候处理完。再看MessageQueue.next()做了什么:

        Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
     
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
     
                nativePollOnce(ptr, nextPollTimeoutMillis);
     
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
     
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {
                        dispose();
                        return null;
                    }
     
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
     
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
     
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
     
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf(TAG, "IdleHandler threw exception", t);
                    }
     
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
     
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
     
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }

    看到next()实际上也有一个for(;;),而出口只有两个:消息队列已经退出,返回null;找到了一个合适的消息,将其返回。如果没有合适的消息,或者消息队列为空,会block或者由IdleHandler处理,不在本文问题范畴,暂不展开。主要看找到合适的消息的逻辑:

                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }

    可以看到,如果在消息队列中顺序找到了一个消息msg(前文分析过,消息队列的插入是由when顺序排列,所以如果当前的消息没有到执行时间,其后的也一定不会到),当前的系统时间小于msg.when,那么会计算一个timeout,以便在到执行时间时wake up;如果当前系统时间大于或等于msg.when,那么会返回msg给Looper.loop()。所以这个逻辑只能保证在when之前消息不被处理,不能够保证一定在when时被处理。很好理解:
    (1)在Loop.loop()中是顺序处理消息,如果前一个消息处理耗时较长,完成之后已经超过了when,消息不可能在when时间点被处理。

    (2)即使when的时间点没有被处理其他消息所占用,线程也有可能被调度失去cpu时间片。

    (3)在等待时间点when的过程中有可能入队处理时间更早的消息,会被优先处理,又增加了(1)的可能性。

    所以由上述三点可知,Handler提供的指定处理时间的api诸如postDelayed()/postAtTime()/sendMessageDelayed()/sendMessageAtTime(),只能保证在指定时间之前不被执行,不能保证在指定时间点被执行。


    from:https://blog.csdn.net/zhanglianyu00/article/details/70842494

  • 相关阅读:
    SparkStreaming整合Flume的pull方式之启动报错解决方案
    n-map安装实操
    性能测试从入门到入土的一点思考
    基于Influxdb对InfluxDBResultMapper的一点扩展
    数据库恢复技术
    (转引)数据库索引(MySQL)
    携程一面凉经
    一文总结机器学习常见模型
    深度学习实战
    DFS
  • 原文地址:https://www.cnblogs.com/xuan52rock/p/10127458.html
Copyright © 2011-2022 走看看