转自:https://www.jb51.net/article/125747.htm
树形结构:最近在做任务管理,任务可以无限派生子任务且没有数量限制,前端采用Easyui的Treegrid树形展示控件。
a.JSON数据格式:
[
{
"children":[
{
"children":[
],
"username":"username2",
"password":"password2",
"id":"2",
"pId":"1",
"name":"节点2"
},
{
"children":[
],
"username":"username2",
"password":"password2",
"id":"A2",
"pId":"1",
"name":"节点2"
}
],
"username":"username1",
"password":"password1",
"id":"1",
"pId":"0",
"name":"节点1"
}
]
b.定义实体必要字段
为了Tree结构的通用性,我们可以定义一个抽象的公用实体TreeObject以保证后续涉及到的List<T>转化树形JSON
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyTree.Abs
{
public class TreeObejct
{
public string id { set; get; }
public string pId { set; get; }
public string name { set; get; }
public IList<TreeObejct> children = new List<TreeObejct>();
public virtual void Addchildren(TreeObejct node)
{
this.children.Add(node);
}
}
}
c.实际所需实体TreeModel让它继承TreeObject,这样对于id,pId,name,children我们就可以适用于其它实体了,这也相当于我们代码的特殊约定:
using MyTree.Abs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyTree.Models
{
public class TreeModel : TreeObejct
{
public string username { set; get; }
public string password { set; get; }
}
}
2、递归遍历
获取全部任务并转化为树形
获取全部任务转化为树形是比较简单的,我们首先获取到pId=0的顶级数据(即不存在父级的任务),我们通过顶级任务依次递归遍历它们的子节点。
/ //递归获取所有树结构的数据
public IList<TreeObject> GetData()
{
List<TreeObject> nodes = _context.Node.Where(x => x.parent_node_id == 0).Select(x=>new TreeObject { id=x.id,pId=x.parent_node_id,name=x.name}).ToList();
foreach(TreeObject item in nodes)
{
item.children = GetChildrens(item);
}
return nodes;
}
//递归获取子节点
public IList<TreeObject> GetChildrens(TreeObject node)
{
IList<TreeObject> childrens = _context.Node.Where(c => c.parent_node_id == node.id).Select(x => new TreeObject { id = x.id, pId = x.parent_node_id, name = x.name }).ToList();
foreach (TreeObject item in childrens)
{
item.children = GetChildrens(item);
}
return childrens;
}
3、非递归遍历
非递归遍历在操作中不需要递归方法的参与即可实现Tree的拼接
对于以上的代码,我们不需要修改,只需要定义一个非递归遍历方法NotRecursion:
public static void NotRecursion()
{
#region 非递归遍历
System.Diagnostics.Stopwatch sw2 = new System.Diagnostics.Stopwatch();
sw2.Start();
Dictionary<string, TreeObejct> dtoMap = new Dictionary<string, TreeObejct>();
foreach (var item in models)
{
dtoMap.Add(item.id, item);
}
IList<TreeObejct> result = new List<TreeObejct>();
foreach (var item in dtoMap.Values)
{
if (item.pId == "0")
{
result.Add(item);
}
else
{
if (dtoMap.ContainsKey(item.pId))
{
dtoMap[item.pId].AddChilrden(item);
}
}
}
sw2.Stop();
Console.WriteLine("----------非递归遍历用时:" + sw2.ElapsedMilliseconds + "----------线程名称:" + t2.Name + ",线程ID:" + t2.ManagedThreadId);
#endregion
main.cs
private static IList<TreeObejct> models;
private static IList<TreeObejct> models2;
private static Thread t1;
private static Thread t2;
static void Main(string[] args)
{
int count = 6;
Console.WriteLine("生成任务数:"+count+"个");
models = GetData(count);
models2 = GetData(count);
t1 = new Thread(Recursion);
t2 = new Thread(NotRecursion);
t1.Name = "递归遍历";
t2.Name = "非递归遍历";
t1.Start();
t2.Start();
Console.Read();
}