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  • 学习yii2.0框架阅读代码(十三)

    组件(Component)

    组件是 Yii 应用的主要基石。是 yiiaseComponent 类或其子类的实例。三个用以区分它和其它类的主要功能有:

    或单独使用,或彼此配合,这些功能的应用让 Yii 的类变得更加灵活和易用。以小部件 yiijuiDatePicker 来举例,这是个方便你在 视图 中生成一个交互式日期选择器的 UI 组件:

    use yiijuiDatePicker;
    
    echo DatePicker::widget([
        'language' => 'zh-CN',
        'name'  => 'country',
        'clientOptions' => [
            'dateFormat' => 'yy-mm-dd',
        ],
    ]);

    这个小部件继承自 yiiaseComponent,它的各项属性改写起来会很容易。

    正是因为组件功能的强大,他们比常规的对象(Object)稍微重量级一点,因为他们要使用额外的内存和 CPU 时间来处理 事件 和 行为 。如果你不需要这两项功能,可以继承 yiiaseObject 而不是 yiiaseComponent。这样组件可以像普通 PHP 对象一样高效,同时还支持属性(Property)功能。

    当继承 yiiaseComponent 或 yiiaseObject 时,推荐你使用如下的编码风格:

    • 若你需要重写构造方法(Constructor),传入 $config 作为构造器方法最后一个参数,然后把它传递给父类的构造方法。
    • 永远在你重写的构造方法结尾处调用一下父类的构造方法。
    • 如果你重写了 yiiaseObject::init() 方法,请确保你在 init 方法的开头处调用了父类的 init 方法。

    例子如下:

    namespace yiicomponentsMyClass;
    
    use yiiaseObject;
    
    class MyClass extends Object
    {
        public $prop1;
        public $prop2;
    
        public function __construct($param1, $param2, $config = [])
        {
            // ... 配置生效前的初始化过程
    
            parent::__construct($config);
        }
    
        public function init()
        {
            parent::init();
    
            // ... 配置生效后的初始化过程
        }
    }

    另外,为了让组件可以在创建实例时能被正确配置,请遵照以下操作流程:

    $component = new MyClass(1, 2, ['prop1' => 3, 'prop2' => 4]);
    // 方法二:
    $component = Yii::createObject([
        'class' => MyClass::className(),
        'prop1' => 3,
        'prop2' => 4,
    ], [1, 2]);

    yiiaseComponent代码详解

    <?php
    /**
     * @link http://www.yiiframework.com/
     * @copyright Copyright (c) 2008 Yii Software LLC
     * @license http://www.yiiframework.com/license/
     */
    
    namespace yiiase;
    
    use Yii;
    
    /**
     * Component is the base class that implements the *property*, *event* and *behavior* features.
     *
     * Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in
     * its parent class [[Object]].
     *
     * Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger
     * an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event
     * is triggered (i.e. comment will be added), our custom code will be executed.
     *
     * An event is identified by a name that should be unique within the class it is defined at. Event names are *case-sensitive*.
     *
     * One or multiple PHP callbacks, called *event handlers*, can be attached to an event. You can call [[trigger()]] to
     * raise an event. When an event is raised, the event handlers will be invoked automatically in the order they were
     * attached.
     *
     * To attach an event handler to an event, call [[on()]]:
     *
     * ~~~
     * $post->on('update', function ($event) {
     *     // send email notification
     * });
     * ~~~
     *
     * In the above, an anonymous function is attached to the "update" event of the post. You may attach
     * the following types of event handlers:
     *
     * - anonymous function: `function ($event) { ... }`
     * - object method: `[$object, 'handleAdd']`
     * - static class method: `['Page', 'handleAdd']`
     * - global function: `'handleAdd'`
     *
     * The signature of an event handler should be like the following:
     *
     * ~~~
     * function foo($event)
     * ~~~
     *
     * where `$event` is an [[Event]] object which includes parameters associated with the event.
     *
     * You can also attach a handler to an event when configuring a component with a configuration array.
     * The syntax is like the following:
     *
     * ~~~
     * [
     *     'on add' => function ($event) { ... }
     * ]
     * ~~~
     *
     * where `on add` stands for attaching an event to the `add` event.
     *
     * Sometimes, you may want to associate extra data with an event handler when you attach it to an event
     * and then access it when the handler is invoked. You may do so by
     *
     * ~~~
     * $post->on('update', function ($event) {
     *     // the data can be accessed via $event->data
     * }, $data);
     * ~~~
     *
     * A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple
     * behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the
     * component directly, as if the component owns those properties and methods.
     *
     * To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors
     * declared in [[behaviors()]] are automatically attached to the corresponding component.
     *
     * One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the
     * following:
     *
     * ~~~
     * [
     *     'as tree' => [
     *         'class' => 'Tree',
     *     ],
     * ]
     * ~~~
     *
     * where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[Yii::createObject()]]
     * to create the behavior object.
     *
     * @property Behavior[] $behaviors List of behaviors attached to this component. This property is read-only.
     *
     * @author Qiang Xue <qiang.xue@gmail.com>
     * @since 2.0
     */
    class Component extends Object
    {
        /**
         * 用来存储该对象的 event
         * @var array the attached event handlers (event name => handlers)
         */
        private $_events = [];
        /**
         * 用来存储该对象的 behavior
         * @var Behavior[]|null the attached behaviors (behavior name => behavior). This is `null` when not initialized.
         */
        private $_behaviors;
    
    
        /**
         * Returns the value of a component property.
         * This method will check in the following order and act accordingly:
         *
         *  - a property defined by a getter: return the getter result
         *  - a property of a behavior: return the behavior property value
         *
         * Do not call this method directly as it is a PHP magic method that
         * will be implicitly called when executing `$value = $component->property;`.
         *
         * 重写 Object 中的 getter 方法,添加对 behaviors 的处理,循环 behaviors,如果其中有相应的方法,就执行它
         *
         * @param string $name the property name
         * @return mixed the property value or the value of a behavior's property
         * @throws UnknownPropertyException if the property is not defined
         * @throws InvalidCallException if the property is write-only.
         * @see __set()
         */
        public function __get($name)
        {
            $getter = 'get' . $name;
            if (method_exists($this, $getter)) {
                // read property, e.g. getName()
                // $getter 方法存在的话就直接调用方法
                return $this->$getter();
            } else {
                // behavior property
                $this->ensureBehaviors();
                foreach ($this->_behaviors as $behavior) {
                    if ($behavior->canGetProperty($name)) {
                        // 如果 behavior 中含有该属性,就返回 behavior 中的这个属性
                        return $behavior->$name;
                    }
                }
            }
            if (method_exists($this, 'set' . $name)) {
                throw new InvalidCallException('Getting write-only property: ' . get_class($this) . '::' . $name);
            } else {
                throw new UnknownPropertyException('Getting unknown property: ' . get_class($this) . '::' . $name);
            }
        }
    
        /**
         * Sets the value of a component property.
         * This method will check in the following order and act accordingly:
         *
         *  - a property defined by a setter: set the property value
         *  - an event in the format of "on xyz": attach the handler to the event "xyz"
         *  - a behavior in the format of "as xyz": attach the behavior named as "xyz"
         *  - a property of a behavior: set the behavior property value
         *
         * Do not call this method directly as it is a PHP magic method that
         * will be implicitly called when executing `$component->property = $value;`.
         *
         * 重写 Object 中的 setter 方法
         * 如果 $name 是 'on xyz',就会将 xyz 事件添加到该对象中
         * 如果 $name 是 'as xyz',就会将 xyz 行为添加到该对象中
         * 添加对 behaviors 的处理,循环 behaviors,如果其中有相应的属性,就设置它
         *
         * @param string $name the property name or the event name
         * @param mixed $value the property value
         * @throws UnknownPropertyException if the property is not defined
         * @throws InvalidCallException if the property is read-only.
         * @see __get()
         */
        public function __set($name, $value)
        {
            $setter = 'set' . $name;
            if (method_exists($this, $setter)) {
                // set property
                // 存在 $setter 方法,其优先级最高
                $this->$setter($value);
    
                return;
            } elseif (strncmp($name, 'on ', 3) === 0) {
                // 如果 $name 是以 'on ' 开头的,就添加事件
                // on event: attach event handler
                $this->on(trim(substr($name, 3)), $value);
    
                return;
            } elseif (strncmp($name, 'as ', 3) === 0) {
                // 如果 $name 是以 'as ' 开头的,添加行为
                // as behavior: attach behavior
                $name = trim(substr($name, 3));
                // $value 是一个 behavior 的实例或者 behavior 的配置
                $this->attachBehavior($name, $value instanceof Behavior ? $value : Yii::createObject($value));
    
                return;
            } else {
                // behavior property
                $this->ensureBehaviors();
                // 循环所有的 behavior
                foreach ($this->_behaviors as $behavior) {
                    if ($behavior->canSetProperty($name)) {
                        // 如果 behavior 中有 $name 属性,就将 $value 赋给它
                        $behavior->$name = $value;
    
                        return;
                    }
                }
            }
            if (method_exists($this, 'get' . $name)) {
                throw new InvalidCallException('Setting read-only property: ' . get_class($this) . '::' . $name);
            } else {
                throw new UnknownPropertyException('Setting unknown property: ' . get_class($this) . '::' . $name);
            }
        }
    
        /**
         * Checks if a property value is null.
         * This method will check in the following order and act accordingly:
         *
         *  - a property defined by a setter: return whether the property value is null
         *  - a property of a behavior: return whether the property value is null
         *
         * Do not call this method directly as it is a PHP magic method that
         * will be implicitly called when executing `isset($component->property)`.
         *
         * 重写 Object 中的 isset 方法,添加对 behaviors 的处理,循环 behaviors,如果其中有相应的属性,就认为有
         *
         * @param string $name the property name or the event name
         * @return boolean whether the named property is null
         */
        public function __isset($name)
        {
            $getter = 'get' . $name;
            if (method_exists($this, $getter)) {
                // 如果 $getter 方法存在,且不为 null,就返回 true
                return $this->$getter() !== null;
            } else {
                // behavior property
                $this->ensureBehaviors();
                // 循环所有的 behavior
                foreach ($this->_behaviors as $behavior) {
                    if ($behavior->canGetProperty($name)) {
                        // 如果 behavior 中有 $name 属性,且不为 null,就返回 true
                        return $behavior->$name !== null;
                    }
                }
            }
            return false;
        }
    
        /**
         * Sets a component property to be null.
         * This method will check in the following order and act accordingly:
         *
         *  - a property defined by a setter: set the property value to be null
         *  - a property of a behavior: set the property value to be null
         *
         * Do not call this method directly as it is a PHP magic method that
         * will be implicitly called when executing `unset($component->property)`.
         *
         * 重写 Object 中的 unset 方法,添加对 behaviors 的处理,循环 behaviors,如果其中有相应的属性,设置为空
         *
         * @param string $name the property name
         * @throws InvalidCallException if the property is read only.
         */
        public function __unset($name)
        {
            $setter = 'set' . $name;
            if (method_exists($this, $setter)) {
                // 如果 $setter 方法存在,且不为 null,就返回 true
                $this->$setter(null);
                return;
            } else {
                // behavior property
                $this->ensureBehaviors();
                // 循环所有的 behavior
                foreach ($this->_behaviors as $behavior) {
                    if ($behavior->canSetProperty($name)) {
                        // 如果 behavior 中有 $name 属性,就将该属性设为 null
                        $behavior->$name = null;
                        return;
                    }
                }
            }
            throw new InvalidCallException('Unsetting an unknown or read-only property: ' . get_class($this) . '::' . $name);
        }
    
        /**
         * Calls the named method which is not a class method.
         *
         * This method will check if any attached behavior has
         * the named method and will execute it if available.
         *
         * Do not call this method directly as it is a PHP magic method that
         * will be implicitly called when an unknown method is being invoked.
         *
         * 重写 Object 中的 call 方法,添加对 behaviors 的处理,循环 behaviors,如果其中有相应方法,就执行该 behavior 的方法
         *
         * @param string $name the method name
         * @param array $params method parameters
         * @return mixed the method return value
         * @throws UnknownMethodException when calling unknown method
         */
        public function __call($name, $params)
        {
            $this->ensureBehaviors();
            foreach ($this->_behaviors as $object) {
                if ($object->hasMethod($name)) {
                    // behavior 中存在名为 $name 的方法,就执行它
                    // call_user_func_array — 调用回调函数,并把一个数组参数作为回调函数的参数
                    return call_user_func_array([$object, $name], $params);
                }
            }
            throw new UnknownMethodException('Calling unknown method: ' . get_class($this) . "::$name()");
        }
    
        /**
         * This method is called after the object is created by cloning an existing one.
         * It removes all behaviors because they are attached to the old object.
         *
         * 执行 clone 时,将其 _events 和 _behaviors 设置为空
         * 对象复制可以通过 clone 关键字来完成(如果可能,这将调用对象的 __clone() 方法)。对象中的 __clone() 方法不能被直接调用。
         * ~~~
         * $copy_of_object = clone $object;
         * ~~~
         * 当对象被复制后,PHP 5 会对对象的所有属性执行一个浅复制(shallow copy)。所有的引用属性 仍然会是一个指向原来的变量的引用。
         */
        public function __clone()
        {
            // 对象复制时,将它的 _events 设置为空数组,将 _behaviors 设置为 null
            $this->_events = [];
            $this->_behaviors = null;
        }
    
        /**
         * Returns a value indicating whether a property is defined for this component.
         * A property is defined if:
         *
         * - the class has a getter or setter method associated with the specified name
         *   (in this case, property name is case-insensitive);
         * - the class has a member variable with the specified name (when `$checkVars` is true);
         * - an attached behavior has a property of the given name (when `$checkBehaviors` is true).
         *
         * 与 Object 中的方法类似,只是添加了是否检测 behavior 的参数
         *
         * @param string $name the property name
         * @param boolean $checkVars whether to treat member variables as properties
         * @param boolean $checkBehaviors whether to treat behaviors' properties as properties of this component
         * @return boolean whether the property is defined
         * @see canGetProperty()
         * @see canSetProperty()
         */
        public function hasProperty($name, $checkVars = true, $checkBehaviors = true)
        {
            // $checkVars 标记是否 check 对象的是否具有该属性(不是 getter 和 setter 定义出的属性)
            // $checkBehaviors 标记是否 check behavior 中的属性
            return $this->canGetProperty($name, $checkVars, $checkBehaviors) || $this->canSetProperty($name, false, $checkBehaviors);
        }
    
        /**
         * Returns a value indicating whether a property can be read.
         * A property can be read if:
         *
         * - the class has a getter method associated with the specified name
         *   (in this case, property name is case-insensitive);
         * - the class has a member variable with the specified name (when `$checkVars` is true);
         * - an attached behavior has a readable property of the given name (when `$checkBehaviors` is true).
         *
         * 检查对象或类是否能够获取 $name 属性
         *
         * @param string $name the property name
         * @param boolean $checkVars whether to treat member variables as properties
         * @param boolean $checkBehaviors whether to treat behaviors' properties as properties of this component
         * @return boolean whether the property can be read
         * @see canSetProperty()
         */
        public function canGetProperty($name, $checkVars = true, $checkBehaviors = true)
        {
            if (method_exists($this, 'get' . $name) || $checkVars && property_exists($this, $name)) {
                return true;
            } elseif ($checkBehaviors) {
                $this->ensureBehaviors();
                foreach ($this->_behaviors as $behavior) {
                    if ($behavior->canGetProperty($name, $checkVars)) {
                        // behavior 中存在名为 $name 的可读属性,就认为该对象也存在
                        return true;
                    }
                }
            }
            return false;
        }
    
        /**
         * Returns a value indicating whether a property can be set.
         * A property can be written if:
         *
         * - the class has a setter method associated with the specified name
         *   (in this case, property name is case-insensitive);
         * - the class has a member variable with the specified name (when `$checkVars` is true);
         * - an attached behavior has a writable property of the given name (when `$checkBehaviors` is true).
         *
         * 检查对象或类是否能够设置 $name 属性
         *
         * @param string $name the property name
         * @param boolean $checkVars whether to treat member variables as properties
         * @param boolean $checkBehaviors whether to treat behaviors' properties as properties of this component
         * @return boolean whether the property can be written
         * @see canGetProperty()
         */
        public function canSetProperty($name, $checkVars = true, $checkBehaviors = true)
        {
            if (method_exists($this, 'set' . $name) || $checkVars && property_exists($this, $name)) {
                return true;
            } elseif ($checkBehaviors) {
                $this->ensureBehaviors();
                foreach ($this->_behaviors as $behavior) {
                    if ($behavior->canSetProperty($name, $checkVars)) {
                        // behavior 中存在名为 $name 的可写属性,就认为该对象也存在
                        return true;
                    }
                }
            }
            return false;
        }
    
        /**
         * Returns a value indicating whether a method is defined.
         * A method is defined if:
         *
         * - the class has a method with the specified name
         * - an attached behavior has a method with the given name (when `$checkBehaviors` is true).
         *
         * 检查对象或类是否具有 $name 方法, $checkBehaviors 标记是否 check behavior 中的方法
         *
         * @param string $name the property name
         * @param boolean $checkBehaviors whether to treat behaviors' methods as methods of this component
         * @return boolean whether the property is defined
         */
        public function hasMethod($name, $checkBehaviors = true)
        {
            if (method_exists($this, $name)) {
                return true;
            } elseif ($checkBehaviors) {
                $this->ensureBehaviors();
                foreach ($this->_behaviors as $behavior) {
                    if ($behavior->hasMethod($name)) {
                        // behavior 中存在名为 $name 的方法,就认为该对象也存在
                        return true;
                    }
                }
            }
            return false;
        }
    
        /**
         * Returns a list of behaviors that this component should behave as.
         *
         * Child classes may override this method to specify the behaviors they want to behave as.
         *
         * The return value of this method should be an array of behavior objects or configurations
         * indexed by behavior names. A behavior configuration can be either a string specifying
         * the behavior class or an array of the following structure:
         *
         * ~~~
         * 'behaviorName' => [
         *     'class' => 'BehaviorClass',
         *     'property1' => 'value1',
         *     'property2' => 'value2',
         * ]
         * ~~~
         *
         * Note that a behavior class must extend from [[Behavior]]. Behavior names can be strings
         * or integers. If the former, they uniquely identify the behaviors. If the latter, the corresponding
         * behaviors are anonymous and their properties and methods will NOT be made available via the component
         * (however, the behaviors can still respond to the component's events).
         *
         * Behaviors declared in this method will be attached to the component automatically (on demand).
         *
         * 定义该对象中要用到的 behavior,格式如上
         *
         * @return array the behavior configurations.
         */
        public function behaviors()
        {
            return [];
        }
    
        /**
         * Returns a value indicating whether there is any handler attached to the named event.
         *
         * 判断 _events 中的一个 event 是否具有 handler
         * @param string $name the event name
         * @return boolean whether there is any handler attached to the event.
         */
        public function hasEventHandlers($name)
        {
            $this->ensureBehaviors();
            // _events 中存在 $name 的 event 或者 $name 的 event 是否含有该对象所在的类的 handler
            return !empty($this->_events[$name]) || Event::hasHandlers($this, $name);
        }
    
        /**
         * Attaches an event handler to an event.
         *
         * The event handler must be a valid PHP callback. The followings are
         * some examples:
         *
         * ~~~
         * function ($event) { ... }         // anonymous function
         * [$object, 'handleClick']          // $object->handleClick()
         * ['Page', 'handleClick']           // Page::handleClick()
         * 'handleClick'                     // global function handleClick()
         * ~~~
         *
         * The event handler must be defined with the following signature,
         *
         * ~~~
         * function ($event)
         * ~~~
         *
         * where `$event` is an [[Event]] object which includes parameters associated with the event.
         *
         * @param string $name the event name
         * @param callable $handler the event handler
         * @param mixed $data the data to be passed to the event handler when the event is triggered.
         * When the event handler is invoked, this data can be accessed via [[Event::data]].
         * @param boolean $append whether to append new event handler to the end of the existing
         * handler list. If false, the new handler will be inserted at the beginning of the existing
         * handler list.
         * @see off()
         */
        public function on($name, $handler, $data = null, $append = true)
        {
            // 保证 behaviors 都加载进来了
            $this->ensureBehaviors();
            // $append表示是否就加到 event 的后面
            if ($append || empty($this->_events[$name])) {
                $this->_events[$name][] = [$handler, $data];
            } else {
                // 加到 event 的前面
                array_unshift($this->_events[$name], [$handler, $data]);
            }
        }
    
        /**
         * Detaches an existing event handler from this component.
         * This method is the opposite of [[on()]].
         * @param string $name event name
         * @param callable $handler the event handler to be removed.
         * If it is null, all handlers attached to the named event will be removed.
         * @return boolean if a handler is found and detached
         * @see on()
         */
        public function off($name, $handler = null)
        {
            // 保证 behaviors 都加载进来了
            $this->ensureBehaviors();
            // 相应的事件不存在,就返回false
            if (empty($this->_events[$name])) {
                return false;
            }
            // 没有handler,就意味着要全部去掉
            if ($handler === null) {
                unset($this->_events[$name]);
                return true;
            } else {
                $removed = false;
                foreach ($this->_events[$name] as $i => $event) {
                    // $event[0]是handler,$event[1]是数据
                    if ($event[0] === $handler) {
                        unset($this->_events[$name][$i]);
                        $removed = true;
                    }
                }
                if ($removed) {
                    // 如果有移出事件的handler,就需要重新构建以下索引,否则会出现index为1,3,4的情况
                    $this->_events[$name] = array_values($this->_events[$name]);
                }
                return $removed;
            }
        }
    
        /**
         * Triggers an event.
         * This method represents the happening of an event. It invokes
         * all attached handlers for the event including class-level handlers.
         * @param string $name the event name
         * @param Event $event the event parameter. If not set, a default [[Event]] object will be created.
         */
        public function trigger($name, Event $event = null)
        {
            // 保证 behaviors 都加载进来了
            $this->ensureBehaviors();
            if (!empty($this->_events[$name])) {
                // 构建Event对象,为传入到handler函数中做准备
                if ($event === null) {
                    $event = new Event;
                }
                if ($event->sender === null) {
                    $event->sender = $this;
                }
                $event->handled = false;
                $event->name = $name;
                foreach ($this->_events[$name] as $handler) {
                    // 给event的data属性赋值
                    $event->data = $handler[1];
                    // handler的函数中传入了一个Event对象
                    call_user_func($handler[0], $event);
                    // stop further handling if the event is handled
                    // 事件是否被handle,当handled被设置为true时,执行到这个event的时候,会停止,并忽略剩下的event
                    if ($event->handled) {
                        return;
                    }
                }
            }
            // invoke class-level attached handlers
            // 触发class级别的handler
            Event::trigger($this, $name, $event);
        }
    
     
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  • 原文地址:https://www.cnblogs.com/xwzj/p/5427123.html
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