zoukankan      html  css  js  c++  java
  • 【再探backbone 01】模型-Model

    前言

    点保存时候不注意发出来了,有需要的朋友将就看吧,还在更新......

    几个月前学习了一下backbone,这段时间也用了下,感觉之前对backbone的学习很是基础,前几天有个园友问我如何将路由的#改为其他

    我其实想说这个不能乱改,又怕不熟悉误人子弟,所以今天我们来一起重新学习下他,看看会不会带来不一样的感觉

    我在博客园nuysoft的博客看到了backbone的分析,可惜没有写完,不失为一个遗憾,希望作者坚持下去,水平高得贡献出来哟(@nuysoft)

    然后,网上backbone基础用法的学习文章很多,感觉就nuysoft的深入,只不过多是点一下有点可惜,再次希望作者坚持下去......

    Web应用越来越关注前端,现在一个服务器端可能要对付五个前端,前端的业务逻辑复杂,各种问题层出不穷,现实对javascript程序的重用性、健壮性提出了更高的要求

    要求提高了,但是并不会给你更多的时间,反而为了抢占移动市场份额而拉快开发速度,现在的前端不可谓不难

    PS:如果你的公司是互联网公司且不重视前端的话,你可以来我们公司啊......

    Backbone是一个基于MVC模式的架构,本身强依赖与underscore,所以上个星期我们初略的学习了下underscore,有了一个大概印象

    非强制依赖于jquery/zepto,然后require是一个很好的基友,建议不要放过

    backbone据我使用来看,有几个优点:

    ① 模板引擎避免js中嵌入过多html代码,这是一种结构数据分离的体现,但是他要归功于underscore了

    然后他的优点我用的时候就没有了......

    以上说法其实有点坑爹,我们为了减少backbone的size,所以对backbone做了删除,最后只用到了其中的view(事件处理),控制器我们自己实现了

    所以,我应该还未学习到backbone的精华,好了,前面扯多了,我们正式开始学习吧,这里附上之前的学习博客:

    http://www.cnblogs.com/yexiaochai/p/3219402.html

    http://www.cnblogs.com/yexiaochai/p/3221081.html

    例子参考:http://www.ibm.com/developerworks/cn/web/wa-backbonejs/

    简单例子

    我们今天首先做一个简单的例子,然后通过例子去读backbone的源码,明天再整体进行学习,这个例子当然就是我们伟大的官方例子了......

    第一步,页面结构

     1 <!DOCTYPE html>
     2 <html lang="en">
     3 <head>
     4   <meta charset="utf-8">
     5   <title>Backbone.js Todos</title>
     6   <link rel="stylesheet" href="todos.css" />
     7 </head>
     8 <body>
     9   <div id="todoapp">
    10     <header>
    11       <h1>
    12         Todos</h1>
    13       <input id="new-todo" type="text" placeholder="What needs to be done?">
    14     </header>
    15     <section id="main">
    16       <input id="toggle-all" type="checkbox">
    17       <label for="toggle-all">
    18         Mark all as complete</label>
    19       <ul id="todo-list">
    20       </ul>
    21     </section>
    22     <footer>
    23       <a id="clear-completed">Clear completed</a>
    24       <div id="todo-count">
    25       </div>
    26     </footer>
    27   </div>
    28   <div id="instructions">
    29     Double-click to edit a todo.
    30   </div>
    31   <div id="credits">
    32     Created by
    33     <br />
    34     <a href="http://jgn.me/">J&eacute;r&ocirc;me Gravel-Niquet</a>.
    35     <br />
    36     Rewritten by: <a href="http://addyosmani.github.com/todomvc">TodoMVC</a>.
    37   </div>
    38   <script src="../../test/vendor/json2.js"></script>
    39   <script src="../../test/vendor/jquery.js"></script>
    40   <script src="../../test/vendor/underscore.js"></script>
    41   <script src="../../backbone.js"></script>
    42   <script src="../backbone.localStorage.js"></script>
    43   <script src="todos.js"></script>
    44   <!-- Templates -->
    45   <script type="text/template" id="item-template">
    46     <div class="view">
    47       <input class="toggle" type="checkbox" <%= done ? 'checked="checked"' : '' %> />
    48       <label><%- title %></label>
    49       <a class="destroy"></a>
    50     </div>
    51     <input class="edit" type="text" value="<%- title %>" />
    52   </script>
    53   <script type="text/template" id="stats-template">
    54     <% if (done) { %>
    55       <a id="clear-completed">Clear <%= done %> completed <%= done == 1 ? 'item' : 'items' %></a>
    56     <% } %>
    57     <div class="todo-count"><b><%= remaining %></b> <%= remaining == 1 ? 'item' : 'items' %> left</div>
    58   </script>
    59 </body>
    60 </html>
    View Code

    页面结构比较简单,其实就只有一个文本框,然后下面有一个用于显示的列表,当然页面中有我们用到的模板

    第二步,定义model

    然后我们需要定义我们备忘录的model了

     1 // Our basic **Todo** model has `title`, `order`, and `done` attributes.
     2 var Todo = Backbone.Model.extend({
     3 
     4   // Default attributes for the todo item.
     5   defaults: function () {
     6     return {
     7       title: "empty todo...",
     8       order: Todos.nextOrder(),
     9       done: false
    10     };
    11   },
    12   // Toggle the `done` state of this todo item.
    13   toggle: function () {
    14     this.save({ done: !this.get("done") });
    15   }
    16 });

    这里需要注意他这种写法,我们后面会详细说明,这里先简单来看看这个实例化的结果

    我们看到一个Model实例化后有以上属性,主要注意点是title与down,事实上我们可以使用model的get/set去操作这些属性,model的主要工作其实就是维护他的属性

    model维护的属性可能还会与服务器端发生通信,通信时会用到save方法,我们这里不予关注

     1 // "name" attribute is set into the model
     2 var team1 = new App.Models.Team({
     3     name : "name1"
     4 });
     5 console.log(team1.get("name")); // prints "name1"
     6 
     7 // "name" attribute is set with a new value
     8 team1.set({
     9     name : "name2"
    10 });
    11 console.log(team1.get("name")); //prints "name2"

    这里需要注意的一点是,数据变化时候会引发Model的change方法,如果在change方法中,绑定对dom的操作,那么model变化页面就会自动发生变化,这就是model这点小九九干的事情

    代码内部具体干什么的我们暂时不管,继续往下看,有了model后就会有集合

    第三步,集合

     1 var TodoList = Backbone.Collection.extend({
     2   // Reference to this collection's model.
     3   model: Todo,
     4   // Save all of the todo items under the `"todos-backbone"` namespace.
     5   localStorage: new Backbone.LocalStorage("todos-backbone"),
     6   // Filter down the list of all todo items that are finished.
     7   done: function () {
     8     return this.where({ done: true });
     9   },
    10   // Filter down the list to only todo items that are still not finished.
    11   remaining: function () {
    12     return this.without.apply(this, this.done());
    13   },
    14   // We keep the Todos in sequential order, despite being saved by unordered
    15   // GUID in the database. This generates the next order number for new items.
    16   nextOrder: function () {
    17     if (!this.length) return 1;
    18     return this.last().get('order') + 1;
    19   },
    20   // Todos are sorted by their original insertion order.
    21   comparator: 'order'
    22 });

    这里对集合与之前定义的Model做了一个映射关系,他这个集合有何作用已经如何发生变化的我们后面详细说明

    这里我只能说,这个集合时保存Model的列表,并在内部定义了一些操作model的方法

    集合与model息息相关,事实上每个model内部都有一个collection的映射对象,一旦发生映射,那么model变化collection内部也会发生变化,这里的细节我们后面点说

    第四步,TodoView

     1 var TodoView = Backbone.View.extend({
     2 
     3   //... is a list tag.
     4   tagName: "li",
     5 
     6   // Cache the template function for a single item.
     7   template: _.template($('#item-template').html()),
     8 
     9   // The DOM events specific to an item.
    10   events: {
    11     "click .toggle": "toggleDone",
    12     "dblclick .view": "edit",
    13     "click a.destroy": "clear",
    14     "keypress .edit": "updateOnEnter",
    15     "blur .edit": "close"
    16   },
    17 
    18   // The TodoView listens for changes to its model, re-rendering. Since there's
    19   // a one-to-one correspondence between a **Todo** and a **TodoView** in this
    20   // app, we set a direct reference on the model for convenience.
    21   initialize: function () {
    22     this.listenTo(this.model, 'change', this.render);
    23     this.listenTo(this.model, 'destroy', this.remove);
    24   },
    25 
    26   // Re-render the titles of the todo item.
    27   render: function () {
    28     this.$el.html(this.template(this.model.toJSON()));
    29     this.$el.toggleClass('done', this.model.get('done'));
    30     this.input = this.$('.edit');
    31     return this;
    32   },
    33 
    34   // Toggle the `"done"` state of the model.
    35   toggleDone: function () {
    36     this.model.toggle();
    37   },
    38 
    39   // Switch this view into `"editing"` mode, displaying the input field.
    40   edit: function () {
    41     this.$el.addClass("editing");
    42     this.input.focus();
    43   },
    44 
    45   // Close the `"editing"` mode, saving changes to the todo.
    46   close: function () {
    47     var value = this.input.val();
    48     if (!value) {
    49       this.clear();
    50     } else {
    51       this.model.save({ title: value });
    52       this.$el.removeClass("editing");
    53     }
    54   },
    55 
    56   // If you hit `enter`, we're through editing the item.
    57   updateOnEnter: function (e) {
    58     if (e.keyCode == 13) this.close();
    59   },
    60 
    61   // Remove the item, destroy the model.
    62   clear: function () {
    63     this.model.destroy();
    64   }
    65 
    66 });
    View Code

    熟悉backbone的朋友一定对这段代码尤其熟悉(因为我们只用到了view,model与control全部自己写的,所以我最熟悉的就是这个......)

    上面的代码会形成一个view,view实例化时会执行initialize中的方法,需要显示则需要执行render方法(重写)

    render结束后页面的交互全部放到了events里面,各位既然用到了backbone,就不要自己随意以on的形式绑定事件了

    在view可以为el指定dom结构,新建的view形成的dom就会往里面装

    总而言之,View的重点是模板引擎与事件绑定,这里的view不是入口方法,我们看下一个view

    第五步,入口AppView

     1 var AppView = Backbone.View.extend({
     2 
     3   // Instead of generating a new element, bind to the existing skeleton of
     4   // the App already present in the HTML.
     5   el: $("#todoapp"),
     6 
     7   // Our template for the line of statistics at the bottom of the app.
     8   statsTemplate: _.template($('#stats-template').html()),
     9 
    10   // Delegated events for creating new items, and clearing completed ones.
    11   events: {
    12     "keypress #new-todo": "createOnEnter",
    13     "click #clear-completed": "clearCompleted",
    14     "click #toggle-all": "toggleAllComplete"
    15   },
    16 
    17   // At initialization we bind to the relevant events on the `Todos`
    18   // collection, when items are added or changed. Kick things off by
    19   // loading any preexisting todos that might be saved in *localStorage*.
    20   initialize: function () {
    21 
    22     this.input = this.$("#new-todo");
    23     this.allCheckbox = this.$("#toggle-all")[0];
    24 
    25     this.listenTo(Todos, 'add', this.addOne);
    26     this.listenTo(Todos, 'reset', this.addAll);
    27     this.listenTo(Todos, 'all', this.render);
    28 
    29     this.footer = this.$('footer');
    30     this.main = $('#main');
    31 
    32     Todos.fetch();
    33   },
    34 
    35   // Re-rendering the App just means refreshing the statistics -- the rest
    36   // of the app doesn't change.
    37   render: function () {
    38     var done = Todos.done().length;
    39     var remaining = Todos.remaining().length;
    40 
    41     if (Todos.length) {
    42       this.main.show();
    43       this.footer.show();
    44       this.footer.html(this.statsTemplate({ done: done, remaining: remaining }));
    45     } else {
    46       this.main.hide();
    47       this.footer.hide();
    48     }
    49 
    50     this.allCheckbox.checked = !remaining;
    51   },
    52 
    53   // Add a single todo item to the list by creating a view for it, and
    54   // appending its element to the `<ul>`.
    55   addOne: function (todo) {
    56     var view = new TodoView({ model: todo });
    57     this.$("#todo-list").append(view.render().el);
    58   },
    59 
    60   // Add all items in the **Todos** collection at once.
    61   addAll: function () {
    62     Todos.each(this.addOne, this);
    63   },
    64 
    65   // If you hit return in the main input field, create new **Todo** model,
    66   // persisting it to *localStorage*.
    67   createOnEnter: function (e) {
    68     if (e.keyCode != 13) return;
    69     if (!this.input.val()) return;
    70 
    71     Todos.create({ title: this.input.val() });
    72     this.input.val('');
    73   },
    74 
    75   // Clear all done todo items, destroying their models.
    76   clearCompleted: function () {
    77     _.invoke(Todos.done(), 'destroy');
    78     return false;
    79   },
    80 
    81   toggleAllComplete: function () {
    82     var done = this.allCheckbox.checked;
    83     Todos.each(function (todo) { todo.save({ 'done': done }); });
    84   }
    85 
    86 });
    View Code

    很遗憾的是,这个代码没有用到路由相关的知识,至此就结束了,因为路由相关的知识是单页应用的一大重点,但是对我们学习来说够了

    这里定义了AppView后便实例化了,我们这里来详细读读这个入口函数

    ① 初始化操作

     1   initialize: function () {
     2 
     3     this.input = this.$("#new-todo");
     4     this.allCheckbox = this.$("#toggle-all")[0];
     5 
     6     this.listenTo(Todos, 'add', this.addOne);
     7     this.listenTo(Todos, 'reset', this.addAll);
     8     this.listenTo(Todos, 'all', this.render);
     9 
    10     this.footer = this.$('footer');
    11     this.main = $('#main');
    12 
    13     Todos.fetch();
    14   },

    首先这里做了初始化操作,在这里,我们可以开开心心定义一些后面会用到的dom,这里有一个比较有意思的方法:

    this.$();//其实是this.root.find(),这个可以保证你找到正确的元素

    在单页应用中,id的唯一性收到了吹残,所以获得元素的方式得到了便会,以上是一种,不明白以上方法的同学喜欢用:

    this.$el.find();//$el事实上就是根元素

    fetch方法用于初始化集合数据,意思是Todos.fetch();执行结束后,集合就被model给填充了(这里在localstorage中读取了数据)

    Todos填充数据后,便会调用本身的render方法将数据以dom形式呈现在我们眼前

    1 this.listenTo(Todos, 'add', this.addOne);
    2 this.listenTo(Todos, 'reset', this.addAll);
    3 this.listenTo(Todos, 'all', this.render);

    这里的的listenTo事实上是一种自定义事件的写法,fetch时候触发了其中的all事件,所以执行了render方法渲染页面

    这里页面初始化完成了,当然,一开始我们列表其实是空的

    ② 增加操作

    增加操作简单说一下即可,这里为new-todo(文本框)绑定了keypress事件,事件会触发createOnEnter函数

    1 createOnEnter: function (e) {
    2   if (e.keyCode != 13) return;
    3   if (!this.input.val()) return;
    4 
    5   Todos.create({ title: this.input.val() });
    6   this.input.val('');
    7 },

    这里愉快的使用集合create方法创建了一个model,当然他触发自己绑定的add事件,于是执行了

    1 addOne: function (todo) {
    2   var view = new TodoView({ model: todo });
    3   this.$("#todo-list").append(view.render().el);
    4 },

    这个操作自然不是省油的灯,他本身也是绑定了change事件的,于是高高兴兴在页面中新增了一条数据:

     1 initialize: function () {
     2   this.listenTo(this.model, 'change', this.render);
     3   this.listenTo(this.model, 'destroy', this.remove);
     4 },
     5 
     6 // Re-render the titles of the todo item.
     7 render: function () {
     8   this.$el.html(this.template(this.model.toJSON()));
     9   this.$el.toggleClass('done', this.model.get('done'));
    10   this.input = this.$('.edit');
    11   return this;
    12 },

    至此整个逻辑基本结束,其它方面我这里暂时不涉及,这个模式比较好的是,我们就只需要关注model数据变化即可,页面上显示的东西就不管了

    PS:说是不管,其实一开始就管完了,只是需要触发事件即可

    至此,我们基本例子分析结束,我们下面带着这个例子去学习下backbone的源码,这里又不得不叹息,这里未使用路由(控制器)功能

    实现继承-extend

    我们无论定义Model还是View时候都是这样干的:

    var Todo = Backbone.Model.extend({})
    var TodoList = Backbone.Collection.extend({})
    var TodoView = Backbone.View.extend({})

    其实这个extend着实使人疑惑,因为在underscore学习时候,我们知道他是这样的:

     1 // 将一个或多个对象的属性(包含原型链中的属性), 复制到obj对象, 如果存在同名属性则覆盖
     2 _.extend = function(obj) {
     3     // each循环参数中的一个或多个对象
     4     each(slice.call(arguments, 1), function(source) {
     5         // 将对象中的全部属性复制或覆盖到obj对象
     6         for(var prop in source) {
     7             obj[prop] = source[prop];
     8         }
     9     });
    10     return obj;
    11 };

    这个东西和上述实现差了一大截,于是进入源码一看,事实上我们看到的应该是inherits方法,但是1.0灭掉了inherits方法,只剩下了extend了

     1 var extend = function(protoProps, staticProps) {
     2   var parent = this;
     3   var child;
     4 
     5   // The constructor function for the new subclass is either defined by you
     6   // (the "constructor" property in your `extend` definition), or defaulted
     7   // by us to simply call the parent's constructor.
     8   if (protoProps && _.has(protoProps, 'constructor')) {
     9     child = protoProps.constructor;
    10   } else {
    11     child = function(){ return parent.apply(this, arguments); };
    12   }
    13 
    14   // Add static properties to the constructor function, if supplied.
    15   _.extend(child, parent, staticProps);
    16 
    17   // Set the prototype chain to inherit from `parent`, without calling
    18   // `parent`'s constructor function.
    19   var Surrogate = function(){ this.constructor = child; };
    20   Surrogate.prototype = parent.prototype;
    21   child.prototype = new Surrogate;
    22 
    23   // Add prototype properties (instance properties) to the subclass,
    24   // if supplied.
    25   if (protoProps) _.extend(child.prototype, protoProps);
    26 
    27   // Set a convenience property in case the parent's prototype is needed
    28   // later.
    29   child.__super__ = parent.prototype;
    30 
    31   return child;
    32 };
    33 
    34 // Set up inheritance for the model, collection, router, view and history.
    35 Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;

    这个家伙又是如何实现继承的,我们这里详细来看看,首先我们将这段代码分离出来:

     1 var hasOwnProperty = Object.prototype.hasOwnProperty;
     2 var slice = Array.prototype.slice;
     3 var nativeForEach = Array.prototype.forEach;
     4 var _ = {};
     5 
     6 var each = _.each = _.forEach = function (obj, iterator, context) {
     7   if (obj == null)
     8     return;
     9   if (nativeForEach && obj.forEach === nativeForEach) {
    10     obj.forEach(iterator, context);
    11   } else if (obj.length === +obj.length) {
    12     for (var i = 0, l = obj.length; i < l; i++) {
    13       if (i in obj && iterator.call(context, obj[i], i, obj) === breaker)
    14         return;
    15     }
    16   } else {
    17     for (var key in obj) {
    18       if (_.has(obj, key)) {
    19         if (iterator.call(context, obj[key], key, obj) === breaker)
    20           return;
    21       }
    22     }
    23   }
    24 }
    25 
    26 _.has = function (obj, key) {
    27   return hasOwnProperty.call(obj, key);
    28 };
    29 
    30 _.extend = function (obj) {
    31   each(slice.call(arguments, 1), function (source) {
    32     for (var prop in source) {
    33       obj[prop] = source[prop];
    34     }
    35   });
    36   return obj;
    37 };
    38 
    39 var extend = function (protoProps, staticProps) {
    40   var parent = this;
    41   var child;
    42   if (protoProps && _.has(protoProps, 'constructor')) {
    43     child = protoProps.constructor;
    44   } else {
    45     child = function () { return parent.apply(this, arguments); };
    46   }
    47   _.extend(child, parent, staticProps);
    48   var Surrogate = function () { this.constructor = child; };
    49   Surrogate.prototype = parent.prototype;
    50   child.prototype = new Surrogate;
    51   if (protoProps) _.extend(child.prototype, protoProps);
    52   child.__super__ = parent.prototype;
    53   return child;
    54 };
    55 
    56 
    57 var P = function () {
    58   this.a = 1;
    59   this.b = 2;
    60 };
    61 
    62 P.prototype.aa = function () {
    63   alert(this.a);
    64 }
    65 
    66 P.extend = extend;
    67 
    68 var C = P.extend({
    69   c: 3,
    70   cc: function () {
    71     alert(this.c);
    72   }
    73 });
    74 
    75 var s = '';
    View Code
    1 var c = new C;
    2 c.cc();//3
    3 c.aa();//1

    backbone实现的继承以最基础的继承,因为他只支持一层的继承,要再多可能这个做法就不好使了,原来inherits其实可以多层继承的......

    反正,我们来读一读extend代码

    ① parent=this

    这个代码其实是保留当前函数,比如View或者Model,后面的child会继承他的方法

    ② protoProps

    protoProps实际上是原型方法,如果具有constactor属性,变直接继承之,否则重新定义一个函数,函数初始化(构造函数)时会调用parent的构造函数

    PS:而这里parent会执行一些初始化操作,然后调用this.initialize.apply(this, arguments); 所以我们代码中的initialize一定会执行

    ③ 复制静态属性

    然后使用将parent静态属性一一收入成自己的

    _.extend(child, parent, staticProps);

    ④ 经典继承法

    1 var Surrogate = function () { this.constructor = child; };
    2 Surrogate.prototype = parent.prototype;
    3 child.prototype = new Surrogate;
    4 if (protoProps) _.extend(child.prototype, protoProps);
    5 child.__super__ = parent.prototype;

    然后使用此经典的方法实现继承,最终返回给我们child,注意其中的_.extend(child.prototype, protoProps);我们增加的属性全部给加到了原型链上了

    至此,backbone的基本继承,我们阅读完毕,现在看到以下代码要清除发生了什么事才行

    var TodoView = Backbone.View.extend({})

    下面我们来看看backbone的事件机制

    事件机制-Events

    backbone事件一块就只放出了三个接口:bind、unbind、trigger

    Events 是一个可以被mix到任意对象的模块,它拥有让对象绑定和触发自定义事件的能力。

    事件在被绑定之前是不需要事先声明的,还可以携带参数。我们通过一个例子来看:

    var object = {};
    _.extend(object, Backbone.Events);
    
    object.bind("alert", function(msg) {
      alert("Triggered " + msg);
    });
    
    object.trigger("alert", "www.csser.com");

    bind用于注册事件,unbind注销事件,trigger触发事件,但是内部的事件一块远不止如此

    PS:老夫突然发现我看的中文api是0.5.3的版本!!!fuck me!!! 1.1放出了这么多的接口,额......

    首先我们来看一看他Events的源码:

     1 var Events = Backbone.Events = {
     2 
     3   // Bind an event to a `callback` function. Passing `"all"` will bind
     4   // the callback to all events fired.
     5   on: function(name, callback, context) {
     6     if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this;
     7     this._events || (this._events = {});
     8     var events = this._events[name] || (this._events[name] = []);
     9     events.push({callback: callback, context: context, ctx: context || this});
    10     return this;
    11   },
    12 
    13   // Bind an event to only be triggered a single time. After the first time
    14   // the callback is invoked, it will be removed.
    15   once: function(name, callback, context) {
    16     if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this;
    17     var self = this;
    18     var once = _.once(function() {
    19       self.off(name, once);
    20       callback.apply(this, arguments);
    21     });
    22     once._callback = callback;
    23     return this.on(name, once, context);
    24   },
    25 
    26   // Remove one or many callbacks. If `context` is null, removes all
    27   // callbacks with that function. If `callback` is null, removes all
    28   // callbacks for the event. If `name` is null, removes all bound
    29   // callbacks for all events.
    30   off: function(name, callback, context) {
    31     var retain, ev, events, names, i, l, j, k;
    32     if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;
    33     if (!name && !callback && !context) {
    34       this._events = {};
    35       return this;
    36     }
    37 
    38     names = name ? [name] : _.keys(this._events);
    39     for (i = 0, l = names.length; i < l; i++) {
    40       name = names[i];
    41       if (events = this._events[name]) {
    42         this._events[name] = retain = [];
    43         if (callback || context) {
    44           for (j = 0, k = events.length; j < k; j++) {
    45             ev = events[j];
    46             if ((callback && callback !== ev.callback && callback !== ev.callback._callback) ||
    47                 (context && context !== ev.context)) {
    48               retain.push(ev);
    49             }
    50           }
    51         }
    52         if (!retain.length) delete this._events[name];
    53       }
    54     }
    55 
    56     return this;
    57   },
    58 
    59   // Trigger one or many events, firing all bound callbacks. Callbacks are
    60   // passed the same arguments as `trigger` is, apart from the event name
    61   // (unless you're listening on `"all"`, which will cause your callback to
    62   // receive the true name of the event as the first argument).
    63   trigger: function(name) {
    64     if (!this._events) return this;
    65     var args = slice.call(arguments, 1);
    66     if (!eventsApi(this, 'trigger', name, args)) return this;
    67     var events = this._events[name];
    68     var allEvents = this._events.all;
    69     if (events) triggerEvents(events, args);
    70     if (allEvents) triggerEvents(allEvents, arguments);
    71     return this;
    72   },
    73 
    74   // Tell this object to stop listening to either specific events ... or
    75   // to every object it's currently listening to.
    76   stopListening: function(obj, name, callback) {
    77     var listeners = this._listeners;
    78     if (!listeners) return this;
    79     var deleteListener = !name && !callback;
    80     if (typeof name === 'object') callback = this;
    81     if (obj) (listeners = {})[obj._listenerId] = obj;
    82     for (var id in listeners) {
    83       listeners[id].off(name, callback, this);
    84       if (deleteListener) delete this._listeners[id];
    85     }
    86     return this;
    87   }
    88 
    89 };

    这里统一使用了eventApi这个函数:

     1 // Regular expression used to split event strings.
     2 var eventSplitter = /s+/;
     3 
     4 // Implement fancy features of the Events API such as multiple event
     5 // names `"change blur"` and jQuery-style event maps `{change: action}`
     6 // in terms of the existing API.
     7 var eventsApi = function(obj, action, name, rest) {
     8   if (!name) return true;
     9 
    10   // Handle event maps.
    11   if (typeof name === 'object') {
    12     for (var key in name) {
    13       obj[action].apply(obj, [key, name[key]].concat(rest));
    14     }
    15     return false;
    16   }
    17 
    18   // Handle space separated event names.
    19   if (eventSplitter.test(name)) {
    20     var names = name.split(eventSplitter);
    21     for (var i = 0, l = names.length; i < l; i++) {
    22       obj[action].apply(obj, [names[i]].concat(rest));
    23     }
    24     return false;
    25   }
    26 
    27   return true;
    28 };

    ① 第一个参数为一个对象,其实指向的是调用者,因为Events对象都是被作为 继承/扩展 者使用

    ② 第二个参数为你的具体操作(on/off/trigger)

    ③ name可算是这个对象注册的这个事件的唯一标识了,注册事件后后面会用他来读取

    ④ 最后是传入的回调函数,并且带有作用域

    而上述调用点又在其它地方,我们这里将上述代码连起来:

    ① 首先一个对象继承了Events对象

    var obj = {};
    _.extend(obj, Backbone.Events)

    ② 其次我们为他注册一个alert事件

    obj.on('alert', function (msg) {
      alert(msg);
    });

    此时会调用由Events继承而来的方法on,并且传入两个参数:alert与回调函数,而后会调用eventApi(私有方法)处理这个event对象

    PS:此处传入的那么不是对象也没有任何复杂应用所以直接返回true了,像那么包含“:”,或者包含空格就会做特殊处理,我们这里暂时不管

    ③ 定义对象的events属性,该属性用于存储该对象保存的所有事件

    1 on: function(name, callback, context) {
    2   if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this;
    3   this._events || (this._events = {});
    4   var events = this._events[name] || (this._events[name] = []);
    5   events.push({callback: callback, context: context, ctx: context || this});
    6   return this;
    7 },

    处理结束后,这里便会多出一个对象了:

    ③ 触发事件,触发事件相对比较简单,可以选择传入参数

    obj.trigger("alert", "an event");

    触发事件,当然是调用的trigger方法:

     1 trigger: function(name) {
     2   if (!this._events) return this;
     3   var args = slice.call(arguments, 1);
     4   if (!eventsApi(this, 'trigger', name, args)) return this;
     5   var events = this._events[name];
     6   var allEvents = this._events.all;
     7   if (events) triggerEvents(events, args);
     8   if (allEvents) triggerEvents(allEvents, arguments);
     9   return this;
    10 },

    这里会通过name在events属性中获取当前对象,调用triggerEvents局部函数调用之,这里有两点需要注意:

    1 这里的args是除,name以外传入的参数
    2 这里会触发name为all的事件,无论如何都会触发,各位这里要回想起来前面集合的listenerTo方法哦
     1 var triggerEvents = function(events, args) {
     2   var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
     3   switch (args.length) {
     4     case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
     5     case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
     6     case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
     7     case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
     8     default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args);
     9   }
    10 };

    然后这里做了下简单的处理,高高兴兴将我们定义的事件执行了,于是backbone事件机制的第一段讲解也结束了,较详细的讲解后面点再来

    在此我们可以看到,backbone内部的事件机制,其实与javascript事件绑定那块没什么联系,只不过是自己内部的实现而已,这里最后补充一点:

     1 var listenMethods = { listenTo: 'on', listenToOnce: 'once' };
     2 
     3 // Inversion-of-control versions of `on` and `once`. Tell *this* object to
     4 // listen to an event in another object ... keeping track of what it's
     5 // listening to.
     6 _.each(listenMethods, function (implementation, method) {
     7   Events[method] = function (obj, name, callback) {
     8     var listeners = this._listeners || (this._listeners = {});
     9     var id = obj._listenerId || (obj._listenerId = _.uniqueId('l'));
    10     listeners[id] = obj;
    11     if (typeof name === 'object') callback = this;
    12     obj[implementation](name, callback, this);
    13     return this;
    14   };
    15 });

    页面上调用的listenTo其实就是on方法

    模型-Model

    构造函数

    Model在服务器端来说很是关键,记得前几年老夫还在搞.net最先干的事情就是建造实体,不知道现在怎么样了......

    首先看看其继承源码:

     1 var Model = Backbone.Model = function (attributes, options) {
     2   var defaults;
     3   var attrs = attributes || {};
     4   options || (options = {});
     5   this.cid = _.uniqueId('c');
     6   this.attributes = {};
     7   _.extend(this, _.pick(options, modelOptions));
     8   if (options.parse) attrs = this.parse(attrs, options) || {};
     9   if (defaults = _.result(this, 'defaults')) {
    10     attrs = _.defaults({}, attrs, defaults);
    11   }
    12   this.set(attrs, options);
    13   this.changed = {};
    14   this.initialize.apply(this, arguments);
    15 };

    构造函数中本身没有干太多事情:

    ① 首先为该model定义了唯一的cid(其中的uniqueId方法内部维护着一个id,这个闭包知识点,各位自己去看吧)

    ② 初始化model默认的属性,比如collection就是必须拥有的,如果定义了的话就直接搞给对象

    ③ parse是为了兼容不是json数据时候需要做的处理,我们这里直接忽略不要json的场景

    ④ 获取defaults对象(如果是函数需要返回对象)

    ⑤ 调用原型链中的set方法,将默认的属性搞到对象中去,set干的事情比较多,我们后面点说

    反正他产生的结果就是对象默认会多一些属性值

    然后开始调用underscore的exentd扩展对象的原型链了(尼玛,backbone确实强依赖underscore啊,压根搞不掉)

    扩展原型链

    下面开始扩展Model原型链了,其实这样读下来,backbone的代码是很有调理的,很好读,我们这里捡几个重要的说(我不知道哪个重要只能挑我知道的)

    ① changed

    changed属性记录了每次调用set方法时, 被改变数据的key集合

    ② validationError

    set model 时候会执行validate方法,如果验证失败便会将结果返回该变量

    ③ idAttribute

    每个模型的唯一标识属性(默认为"id", 通过修改idAttribute可自定义id属性名)

    如果在设置数据时包含了id属性, 则id将会覆盖模型的id,id用于在Collection集合中查找和标识模型, 与后台接口通信时也会以id作为一条记录的标识

    var Meal = Backbone.Model.extend({
      idAttribute: "_id"
    });
    
    var cake = new Meal({ _id: 1, name: "Cake" });
    alert("Cake id: " + cake.id);

    这里就将标识符搞到了_id属性上,但是一般不建议这么干,真心不太好......

    initialize

    这个方法比较关键,本身没有意义,用于子对象复写,会在实例化时候执行

    ⑤ get

    返回相关属性的值

    set(key, value, options)

    这个方法很关键,我们这里来详细说下

     1 set: function (key, val, options) {
     2   var attr, attrs, unset, changes, silent, changing, prev, current;
     3   if (key == null) return this;
     4 
     5   // Handle both `"key", value` and `{key: value}` -style arguments.
     6   if (typeof key === 'object') {
     7     attrs = key;
     8     options = val;
     9   } else {
    10     (attrs = {})[key] = val;
    11   }
    12 
    13   options || (options = {});
    14 
    15   // Run validation.
    16   if (!this._validate(attrs, options)) return false;
    17 
    18   // Extract attributes and options.
    19   unset = options.unset;
    20   silent = options.silent;
    21   changes = [];
    22   changing = this._changing;
    23   this._changing = true;
    24 
    25   if (!changing) {
    26     this._previousAttributes = _.clone(this.attributes);
    27     this.changed = {};
    28   }
    29   current = this.attributes, prev = this._previousAttributes;
    30 
    31   // Check for changes of `id`.
    32   if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
    33 
    34   // For each `set` attribute, update or delete the current value.
    35   for (attr in attrs) {
    36     val = attrs[attr];
    37     if (!_.isEqual(current[attr], val)) changes.push(attr);
    38     if (!_.isEqual(prev[attr], val)) {
    39       this.changed[attr] = val;
    40     } else {
    41       delete this.changed[attr];
    42     }
    43     unset ? delete current[attr] : current[attr] = val;
    44   }
    45 
    46   // Trigger all relevant attribute changes.
    47   if (!silent) {
    48     if (changes.length) this._pending = true;
    49     for (var i = 0, l = changes.length; i < l; i++) {
    50       this.trigger('change:' + changes[i], this, current[changes[i]], options);
    51     }
    52   }
    53 
    54   // You might be wondering why there's a `while` loop here. Changes can
    55   // be recursively nested within `"change"` events.
    56   if (changing) return this;
    57   if (!silent) {
    58     while (this._pending) {
    59       this._pending = false;
    60       this.trigger('change', this, options);
    61     }
    62   }
    63   this._pending = false;
    64   this._changing = false;
    65   return this;
    66 },
    model.set(attributes, [options]) 

    这里第一个参数可以为对象或者字符串,最简单的情况当然是:

    var m = new Model();
    m.set('name', '叶小钗');

    这样会开开心心执行个对象就结束,当然也可以这样:

    m.set({'name': '叶小钗'});

    于是,第二个参数的意义就不大了......

    {silent: true}的情况下不会触发change事件

    1 首先,做了简单的参数检查,将对象放入了attrs变量

    2 其次,执行了一次验证操作,如果验证不成立,这里会直接退出去

    3 然后,操作传入的options(必须是对象)

    这里我有点不太理解:

    如果options设置了unset属性,则将attrs的所有值设置为undefined

    如果options没有指定silent属性, 则直接设置changes属性中当前数据为已改变状态

    4 进行操作前_previousAttributes会保存改变前的属性值,这里有个changing值得注意,他用于检测一次set触发时执行才change方法是否结束,没有结束的话便不能执行

    5 遍历时候如果要设置的属性与当前值不等,则将该key值压入changes数组,如果与之前的不等,则在changed对象中赋值(changed记录了每次set时候改变的键值)

    如果被相等的话,就将他移除changed对象,如果设置了unset属性,则需要删除当前属性否则就赋值

    PS:尼玛,这里在干什么,我没搞明白,先放放吧

    6 下面如果没有设置silent,的话会将上面设置的changes中的数据提出来,并触发相关事件(比如触发changename事件,但是我们并未定义)

    然后触发整个model的change事件,这个我们应该会绑定,最后做一点结尾处理就跳出来了,我的结论就我没太看懂......后面再看看吧

    ⑦ unset

    删除属性

    return this.set(attr, void 0, _.extend({}, options, { unset: true }));

    看着unset,我突然好像知道set下面干了写什么事情了......原来他删除与添加都写到了一起了

    ⑧  fetch

    据说是由服务器端获取数据,然后使用set方法初始化model数据,

     1 fetch: function (options) {
     2   options = options ? _.clone(options) : {};
     3   if (options.parse === void 0) options.parse = true;
     4   var model = this;
     5   var success = options.success;
     6   options.success = function (resp) {
     7     if (!model.set(model.parse(resp, options), options)) return false;
     8     if (success) success(model, resp, options);
     9     model.trigger('sync', model, resp, options);
    10   };
    11   wrapError(this, options);
    12   return this.sync('read', this, options);
    13 },
    从服务器重置模型状态。这对模型尚未填充数据,或者服务器端已有最新状态的情况很有用处。 如果服务器端状态与当前属性不同,则触发 "change" 事件。 
    选项的散列表参数接受 success 和 error 回调函数, 回调函数中可以传入 (model,response) 作为参数。

    这里具体使用了sync事件由服务器端获取数据,这个sync实际上封装了ajax操作,会使用model设置的url,键值为id,所以此处我们就不关注了

    ⑨ _validate

    1 _validate: function (attrs, options) {
    2   if (!options.validate || !this.validate) return true;
    3   attrs = _.extend({}, this.attributes, attrs);
    4   var error = this.validationError = this.validate(attrs, options) || null;
    5   if (!error) return true;
    6   this.trigger('invalid', this, error, _.extend(options || {}, { validationError: error }));
    7   return false;
    8 }

    用于验证属性的函数,如果为属性定义了validate验证方法,这里就会被调用,如果调用失败还会触发一个事件,Model一块我们暂时就结束了,详细的下面点分析

    PS:肚子有点饿,战斗力不行了

    结语

    下次我们继续学习集合

  • 相关阅读:
    CF div2 332 A
    vector resize 错误用法
    linux命令之 chown
    dlmalloc 编译 链接
    C++ 类 访问限制
    C++ 编译多态 运行多态
    libevent 编译 Windows
    浮点数小记
    NYOJ 435 棋盘覆盖(二)
    HDU 3555 Bomb 简单数位DP
  • 原文地址:https://www.cnblogs.com/yexiaochai/p/3485109.html
Copyright © 2011-2022 走看看