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  • Three.js学习笔记05

    场景相关函数和属性

    下面的代码中应用到了所有以上的函数及属性:

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Title</title>
        <script type="text/javascript"
                src="libs/three.js"></script>
        <script type="text/javascript"
                src="libs/stats.js"></script>
        <script type="text/javascript"
                src="libs/dat.gui.js"></script>
        <style>
            body{
                /*移除滚动条*/
                margin:0;
                overflow:hidden;
            }
        </style>
    </head>
    <body>
    <div id="WebGL-output"></div>
    <div id="Stats-output"></div>
    <script type="text/javascript">
        function init(){
            var scene=new THREE.Scene();
            //scene.fog=new THREE.Fog(0xffffff,0.1,100);//颜色、近处、远处,越远浓度越高
            scene.fog=new THREE.FogExp2(0xffffff,0.015);//颜色、浓度
    
            var stats=new initStats();
    
            var camera=new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,1,1000);
            camera.position.x=-30;
            camera.position.y=40;
            camera.position.z=30;
            camera.lookAt(scene.position);
            scene.add(camera);
    
            var renderer=new THREE.WebGLRenderer();
            renderer.setClearColor(0xFFFFFF,1.0);
            renderer.setSize(window.innerWidth,window.innerHeight);
            renderer.shadowMapEnabled=true;
    
            var planeGeometry=new THREE.PlaneGeometry(60,50,1,1);
            var planeMaterial=new THREE.MeshLambertMaterial({color:0xffffff});
            var plane=new THREE.Mesh(planeGeometry,planeMaterial);
            plane.rotation.x = -0.5 * Math.PI;
            plane.position.x = 0;
            plane.position.y = 0;
            plane.position.z = 0;
            plane.receiveShadow=true;
            scene.add(plane);
    
            var spotLight=new THREE.SpotLight(0xffffff);
            spotLight.position.set(-30,80,-10);
            spotLight.castShadow=true;//此光源产生阴影
            scene.add(spotLight);
    
            var ambientLight=new THREE.AmbientLight(0x0a0a0a);
           // ambientLight.castShadow=true;//此光源产生阴影
            scene.add(ambientLight);
    
    
    
            document.getElementById("WebGL-output").appendChild(renderer.domElement);
    
            var controls=new function(){
                this.rotationSpeed=0.02;
                this.numberOfObjects = scene.children.length;
    
                this.addCube=function(){
                    var cubeSize = Math.ceil((Math.random() * 3));
                    var cubeGeometry=new THREE.CubeGeometry(cubeSize,cubeSize,cubeSize);
                    var cubeMaterial=new THREE.MeshLambertMaterial({color:Math.random()*0xffffff});
                    var cube=new THREE.Mesh(cubeGeometry,cubeMaterial);
                    cube.castShadow=true;
                    cube.name="cube-"+scene.children.length;
                    cube.position.x=-30+Math.round(Math.random()*planeGeometry.parameters.width);
                    cube.position.y=Math.round(Math.random()*5);
                    cube.position.z=-25+Math.round(Math.random()*planeGeometry.parameters.height);
                    scene.add(cube);
                    this.numberOfObjects=scene.children.length;
                };
    
                this.removeCube=function(){
                    var allChildren=scene.children;//获取场景中所有子对象的列表
                    var lastObject=allChildren[allChildren.length-1];
                    if(lastObject instanceof THREE.Mesh){
                        scene.remove(lastObject);
                        this.numberOfObjects=scene.children.length;
                    }
                };
    
                this.outputObjects = function () {
                    console.log(scene.children);
                };
    
            };
    
           // scene.overrideMaterial=new THREE.MeshLambertMaterial({color:0xffffff});//设置所有物体的材质属性
    
            var gui=new dat.GUI();
            gui.add(controls,'rotationSpeed',0,1.0);//范围为0-0.5
            gui.add(controls, 'addCube');
            gui.add(controls, 'removeCube');
            gui.add(controls, 'outputObjects');
            gui.add(controls, 'numberOfObjects').listen();
    
            render ();
    
            function render() {
                stats.update();
                scene.traverse(function (e) {//将一个函数作为参数传递进来,这个传递进来的函数将会在场景的每一个子对象上调用一次
                    if (e instanceof THREE.Mesh && e != plane) {
                        e.rotation.x += controls.rotationSpeed;
                        e.rotation.y += controls.rotationSpeed;
                        e.rotation.z += controls.rotationSpeed;
                    }
                });
                requestAnimationFrame(render);
                renderer.render(scene, camera);
            }
    
            function initStats() {
                var stats = new Stats();
                stats.setMode(0); // 0: fps, 1: ms
                stats.domElement.style.position = 'absolute';
                stats.domElement.style.left = '0px';
                stats.domElement.style.top = '0px';
                document.getElementById("Stats-output").appendChild(stats.domElement);
                return stats;
            }
    
        }
        window.onload=init;
        </script>
    </body>
    </html>

    运行效果如下图:

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  • 原文地址:https://www.cnblogs.com/yhhzxcvbnm/p/8287447.html
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