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  • 结对-结对编项目作业名称-测试过程

    def InitTable(size, value):
    return [[value for i in range(size)] for j in range(size)]
     
    class LightBoard:
    def __init__(self, size, status=""):
    self.clickBoard = InitTable(size, -1)
    self.lightBoard = InitTable(size, 0)
    self.toCheck = []
     
    for i in range(size):
    for j in range(size):
    self.PushToCheck((i,j))
     
    for pos, value in enumerate(status):
    if value == "1":
    self.lightBoard[pos/size][pos%size] = 1
     
    self.size = size
     
    def PopToCheck(self):
    if len(self.toCheck) > 0:
    pos = self.toCheck[-1]
    del self.toCheck[-1]
     
    else:
    pos = None
    return pos
     
    def PushToCheck(self, pos):
    self.toCheck.append(pos)
     
    def ConnectedLight(self, pos):
    x, y = pos
    yield pos
    if x - 1 >= 0: yield x-1,y
    if x + 1 <self.size: yield x+1,y
    if y -1 >= 0: yield x, y-1
    if y+1 < self.size: yield x, y+1
     
    def NotCheckLight(self, pos):
    return [(x,y) for x, y in self.ConnectedLight(pos) if self.clickBoard[x][y] == -1]
     
    def SetCheck(self, pos, value):
    x, y = pos
    self.clickBoard[x][y] = value
     
    for x, y in self.ConnectedLight(pos):
    self.lightBoard[x][y] = 1 - self.lightBoard[x][y]
     
    def Pass(self, pos):
    x, y = pos
    self.clickBoard[x][y] = 0
     
    def CancelPass(self, pos):
    x, y = pos
    self.clickBoard[x][y] = -1
     
    def CheckError(self, pos):
    for p in self.ConnectedLight(pos):
    x, y = p
     
    if self.lightBoard[x][y] == 0 and len(self.NotCheckLight(p)) == 0:
    return True
    return False
     
    def Solve(board):
    clickpos = board.PopToCheck()
     
    if clickpos == None:
    return board.clickBoard
    pos = board.NotCheckLight(clickpos)[0]
    board.SetCheck(pos, 1)
     
    if not board.CheckError( pos ):
    r = Solve(board)
    if r: return r
    board.SetCheck(pos, -1)
    board.Pass(pos)
     
    if not board.CheckError( pos ):
    r = Solve(board)
    if r: return r
    board.CancelPass(pos)
    board.PushToCheck(clickpos)
     
    return False
     
    from Tkinter import *
     
    class LightButton(Button):
    def __init__(self, parent, pos, board):
    Button.__init__(self, parent, width=2)
    self.board = board
    self.status = 0
    self.x, self.y = pos
    self.SetColor()
    self.bind("<Button-1>",self.onClick)
    self.bind("<Button-3>",self.onRightClick)
     
    def SetColor(self):
    if self.status == 0:
    self.config(bg="#cccccc")
     
    if self.status == 1:
    self.config(bg="#ffcccc")
     
    def onClick(self,event):
    toclick = [(0, 0), (-1,0), (1,0), (0, 1), (0, -1)]
    self.config(text="")
    for x,y in toclick:
    try:
    b = self.board[(self.x-x, self.y-y)]
    b.status = 1 - b.status
    b.SetColor()
    except:
    pass
     
    def onRightClick(self, event):
    self.status = 1 - self.status
    self.SetColor()
     
    if __name__ == "__main__":
    from tkSimpleDialog import askinteger
     
    def SolveIt():
    boardStatus = ["0"] * Size * Size
     
    for pos, light in buttons.items():
    if light.status == 1:
    boardStatus[pos[1]*Size+pos[0]] = "1"
    clickBoard = Solve(LightBoard(Size, "".join(boardStatus)))
     
    for x, r in enumerate(clickBoard):
    for y, c in enumerate(r):
    if c == 1:
    buttons[(y,x)].config(text="*")
     
    def Clear():
    for button in buttons.values():
    button.status = 0
    button.SetColor()
     
    root = Tk()
    root.title("Light Solver")
    f = Frame(root)
    f.pack(side = TOP)
    Button(f, text="Solve", command=SolveIt).pack(side=LEFT)
    Button(f, text="Clear", command=Clear).pack(side=LEFT)
    buttons = {}
    Size = askinteger("Light Solver", "Please Input Board Size", initialvalue=5)
     
    for y in range(Size):
    f = Frame(root)
    f.pack(side = LEFT)
    for x in range(Size):
    pos = x, y
    b = LightButton(f, pos, buttons)
    b.pack()
    buttons[pos] = b
     
    mainloop()
     
     
     
    # 点灯游戏及其求解的方法,
    #点灯游戏的游戏规则:
    #(1)有个N行N列的灯板,当你开关其中一盏灯;
    #(2)它和上下左右的灯的状态全部反转,目标是将全部的灯点亮;
    #(3)这个程序采用递归回溯法对任意状态的灯板进行求解;
    #(4)游戏中左点灯将按照游戏规则动作,右点灯只对一盏灯进行操作,以便您测试任何状态的自动求解。

     

     
     
     
     

     

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  • 原文地址:https://www.cnblogs.com/yl1234/p/8024296.html
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