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  • 第十七章----面向对象(宠物乱斗之主后台篇)

    写了挺多,脑子都炸了,眼都花了。。注释以后再加吧。

    package com.maya.chongwu;
    
    import java.util.Date;
    
    public class Pet {
        private int Hp;
        boolean lock = true;
        private String name;
        private String name1;
        public int num;
        boolean lock1 = true;
        private String sex;
        private int age;
        private String pinzhong;
        private Date birthday;
        private int healthy; // 健康
        private int hungry; // 饥饿
        private int happy; // 心情
        private int intelligence;// 智力
        private int strength;// 力量
        private int agility;// 敏捷
        private double crit;// 暴击率
        private double evade;// 闪避率
        private double skil;// 技能发动几率
        public int victory = 0;// 胜场
        public static String[] npc = { "董世豪", "王林飞", "封鹏", "白念钊", "杨其帅", "郭世森", "巩慧鑫", "刘超", "吕正茂", "焦震", "尹延磊", "班巍",
                "朱士峻", "郇丽君" };
    
        // 构造函数
        public Pet(String name, String sex) {
            super();
            this.name = name;
            this.age = 1;
            this.sex = sex;
            this.birthday = new Date();
            this.healthy = 100;
            this.hungry = 80;
            this.happy = 60;
        }
    
        public Pet() {
    
        }
    
        // 打印信息
        public void printInfo() {
    
            System.out.println(
                    "宠物名称: " + name + ", 今天" + age + "岁, " + "宠物性别: " + sex + ", 宠物生日: " + DateFormat.convert(birthday));
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("健康值: " + healthy);
            System.out.println("饥饿度: " + hungry);
            System.out.println("心情值: " + happy);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("生命值: " + Hp);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("力量值: " + strength);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("敏捷值: " + agility);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("智力值: " + intelligence);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("暴击率: " + crit);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("闪避率: " + evade);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("技能率: " + skil);
            if (healthy < 30) {
                System.out.println("宠物生病了, 快去吃药吧 !");
            }
            if (hungry > 80) {
                System.out.println("宝宝饿的不行了, 我要吃大餐 !");
            }
            if (happy < 30) {
                System.out.println("无聊空虚寂寞冷, 快来陪我玩 !");
            }
        }
    
        // 对战信息
        public void fightinfor() {
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("我的宠物: " + Main.a + Main.b + Main.c);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("生命值: " + Hp);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("力量值: " + strength);
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("暴击率: " + crit);
    
        }
    
        // 性别影响的属性
        public void sex() {
            if (this.sex.equalsIgnoreCase("男")) {
                this.setStrength(this.getStrength() + 10);
            } else if (this.sex.equals("女")) {
                this.setAgility(this.getAgility() + 5);
                this.setStrength(this.getStrength() + 5);
            } else if (this.sex.equals("妖")) {
                this.setStrength(this.getStrength() + 10);
                this.setAgility(this.getAgility() + 10);
            }
        }
    
        // 随机生成属性
        public void attribute() {
            double x, y;
            x = Math.random() / 2;
            y = Math.random() / 2;
            this.setAgility((int) (Math.random() * 10));
            this.setHp((int) (Math.random() * 250));
            this.setCrit(x);
            this.setEvade((double) (Math.random() / 3));
            this.setIntelligence((int) (Math.random() * 10));
            this.setStrength((int) (Math.random() * 10));
            this.setSkil(y);
        }
    
        // 吃饭
        public void eatFood() {
            System.out.println("与" + this.getName() + "一起吃饭, 心情值 + 2, 饥饿度 - 10");
            this.setHappy(this.getHappy() + 2);
            this.setHungry(this.getHungry() - 10);
        }
    
        // 吃药
        public void eatMidical() {
    
            System.out.println("喂" + this.getName() + "吃药, 心情值 - 5, 饥饿度 + 10, 健康值 + 50,生命值+70");
            this.setHappy(this.getHappy() - 5);
            this.setHungry(this.getHungry() + 10);
            this.setHealthy(this.getHealthy() + 50);
            this.setHp(this.getHp() + 100);
    
        }
    
        // 玩耍
        public void play() {
            System.out.println("与" + this.getName() + "玩耍, 心情值 + 10, 饥饿度 + 5, 健康值 + 5");
            this.setHappy(this.getHappy() + 10);
            this.setHungry(this.getHungry() + 5);
            this.setHealthy(this.getHealthy() + 5);
        }
    
        // 竞技场
        public void fight() {
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("今天新的一轮竞技场即将开始,让我们介绍一下双方选手!");
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("一阵清风吹过。.登上擂台的是:" + this.getName());
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            JingjichangYanyuan i = new JingjichangYanyuan();
            i.attribute1();
            num = (int) Math.floor(Math.random() * 13);
            System.out.println("看起来霸气十足的实力派送分选手:" + i.getName());
            try {
                Thread.sleep(2000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("让我们花5秒钟对比一下双方的实力");
            this.fightinfor();
            i.printInfo1();
            try {
                Thread.sleep(5000);
            } catch (InterruptedException e) {
    
                e.printStackTrace();
            }
            System.out.println("双方选手就位,战斗开始!");
    
            do {
                if (this.getAgility() >= i.getAgility()) {
                    lock1 = false;
                    if (lock) {
                        System.out.println(this.getName() + "率先发起攻击。");
                    }
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    double iE = Math.random();
                    double tC = Math.random();
                    // 暴击攻击
                    if (tC <= this.getCrit() && iE > i.getEvade()) {
                        int damage = (int) ((this.getStrength() * 3 * (this.getHealthy() / 100) - (this.getHungry() / 10)
                                + (this.getHappy() / 10)) + Math.random() * 50);
                        System.out.println(this.getName() + "打出了暴击!!!!对" + i.getName() + "造成了" + damage + "点伤害");
                        i.setHp(i.getHp() - damage);
    
                    }
                    // 技能攻击
                    else if ((this.getCrit() + this.getSkil()) >= tC && tC > this.getCrit() && iE > i.getEvade()) {
                        int damage1 = (int) ((this.getStrength() * (this.getHealthy() / 100) - (this.getHungry() / 10)
                                + (this.getHappy() / 10)) + Math.random() * 10);
    
                        System.out.println(this.getName() + "对" + i.getName() + "造成了" + this.skill(damage1) + "点伤害");
                        i.setHp(i.getHp() - this.skill(damage1));
    
                    }
                    // 普通攻击
                    else if ((this.getCrit() + this.getSkil()) < tC && iE > i.getEvade()) {
                        int damage2 = (int) ((this.getStrength() * (this.getHealthy() / 100) - (this.getHungry() / 10)
                                + (this.getHappy() / 10)) + Math.random() * 10);
                        System.out.println(this.getName() + "对" + i.getName() + "造成了" + damage2 + "点伤害");
                        i.setHp(i.getHp() - damage2);
    
                    }
                    // 闪避
                    else {
                        System.out.println(this.getName() + "发动狂暴攻击,但是" + i.getName() + "发动了王者走位,轻松躲过所有伤害。");
    
                    }
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    System.out.println(this.getName() + "剩余生命值" + this.getHp());
                    System.out.println(i.getName() + "剩余生命值" + i.getHp());
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    if (this.getHp() <= 0) {
                        System.out.println(this.getName() + "竟然连演员都干不过,回家种地吧!");
                        System.out.println(this.getName() + "大发神威,完成了1穿" + this.victory + "的壮举。");
                        break;
                    } else if (i.getHp() <= 0) {
                        System.out.println(this.getName() + "历尽千辛万苦,击败了强大的" + i.getName());
                        this.victory += 1;
                        this.fight();
                        break;
                    }
    
                    System.out.println(i.getName() + "奋起反击。");
                    double iE1 = Math.random();
                    double tC1 = Math.random();
                    if (tC1 <= i.getCrit() && iE1 > this.getEvade()) {
                        int damage3 = (int) ((i.getStrength() * (4) + 9) + Math.random() * 50);
                        System.out.println(i.getName() + "打出了暴击!!!!对" + this.getName() + "造成了" + damage3 + "点伤害");
                        this.setHp(this.getHp() - damage3);
    
                    } else if ((i.getCrit() + i.getSkil()) >= tC1 && tC1 > i.getCrit() && iE1 > this.getEvade()) {
                        int damage4 = (int) ((i.getStrength() * (0.9) + 9) + Math.random() * 10);
                        num = (int) Math.floor(Math.random() * 13);
                        if (num == 0) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:演员的愤怒!造成了" + i.skill13(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill13(damage4));
                        }
                        if (num == 1) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*天狗吞日造成了" + i.skill1(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill1(damage4));
                        }
                        if (num == 2) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*大闹天宫造成了" + i.skill2(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill2(damage4));
                        }
                        if (num == 3) {
                            System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*虎啸山林,力量增加");
                            this.setHp(this.getHp() - i.skill3(damage4));
                        }
                        if (num == 4) {
                            System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*神佑复生");
                            this.setHp(this.getHp() - i.skill4(damage4));
                        }
                        if (num == 5) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*神龙降世造成了" + i.skill5(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill5(damage4));
                        }
                        if (num == 6) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*草泥马造成了" + i.skill6(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill6(damage4));
                        }
                        if (num == 7) {
                            System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*混世魔王,增加暴击率");
                            this.setHp(this.getHp() - i.skill7(damage4));
                        }
                        if (num == 8) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*死亡缠绕造成了" + i.skill8(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill8(damage4));
                        }
                        if (num == 9) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*偷梁换柱造成了" + i.skill9(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill9(damage4));
                        }
                        if (num == 10) {
                            System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*月宫玉兔恢复70生命值");
                            this.setHp(this.getHp() - i.skill10(damage4));
                        }
                        if (num == 11) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*咩造成了" + i.skill11(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill11(damage4));
                        }
                        if (num == 12) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*天篷之威造成了" + i.skill12(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill12(damage4));
                        }
    
                    } else if ((i.getCrit() + i.getSkil()) < tC1 && iE1 > this.getEvade()) {
                        int damage5 = (int) ((i.getStrength() * (0.9) + 9) + Math.random() * 10);
                        System.out.println(i.getName() + "对" + this.getName() + "造成了" + damage5 + "点伤害");
                        this.setHp(this.getHp() - damage5);
    
                    } else {
                        System.out.println(i.getName() + "发动狂暴攻击,但是" + this.getName() + "发动了王者走位,轻松躲过所有伤害。");
                    }
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    System.out.println(this.getName() + "剩余生命值" + this.getHp());
                    System.out.println(i.getName() + "剩余生命值" + i.getHp());
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    if (this.getHp() <= 0) {
                        System.out.println(this.getName() + "竟然连演员都干不过,回家种地吧!");
                        System.out.println(this.getName() + "大发神威,完成了1穿" + this.victory + "的壮举。");
                        break;
                    } else if (i.getHp() <= 0) {
                        System.out.println(this.getName() + "历尽千辛万苦,击败了强大的竞技场演员!");
                        this.victory += 1;
                        this.fight();
                        break;
                    }
                    lock = false;
                } else {
                    lock = false;
                    if (lock1) {
                        System.out.println(i.getName() + "率先发起攻击。");
                    }
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    double iE1 = Math.random();
                    double tC1 = Math.random();
                    if (tC1 <= i.getCrit() && iE1 > this.getEvade()) {
                        int damage3 = (int) ((i.getStrength() * (4) + 9) + Math.random() * 50);
                        System.out.println(i.getName() + "打出了暴击!!!!对" + this.getName() + "造成了" + damage3 + "点伤害");
                        this.setHp(this.getHp() - damage3);
    
                    } else if ((i.getCrit() + i.getSkil()) >= tC1 && tC1 > i.getCrit() && iE1 > this.getEvade()) {
                        int damage4 = (int) ((i.getStrength() * (0.9) + 9) + Math.random() * 10);
                        num = (int) Math.floor(Math.random() * 13);
                        if (num == 0) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:演员的愤怒!造成了" + i.skill13(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill13(damage4));
                        }
                        if (num == 1) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*天狗吞日造成了" + i.skill1(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill1(damage4));
                        }
                        if (num == 2) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*大闹天宫造成了" + i.skill2(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill2(damage4));
                        }
                        if (num == 3) {
                            System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*虎啸山林,力量增加");
                            this.setHp(this.getHp() - i.skill3(damage4));
                        }
                        if (num == 4) {
                            System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*神佑复生");
                            this.setHp(this.getHp() - i.skill4(damage4));
                        }
                        if (num == 5) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*神龙降世造成了" + i.skill5(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill5(damage4));
                        }
                        if (num == 6) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*草泥马造成了" + i.skill6(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill6(damage4));
                        }
                        if (num == 7) {
                            System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*混世魔王,增加暴击率");
                            this.setHp(this.getHp() - i.skill7(damage4));
                        }
                        if (num == 8) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*死亡缠绕造成了" + i.skill8(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill8(damage4));
                        }
                        if (num == 9) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*偷梁换柱造成了" + i.skill9(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill9(damage4));
                        }
                        if (num == 10) {
                            System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*月宫玉兔恢复70生命值");
                            this.setHp(this.getHp() - i.skill10(damage4));
                        }
                        if (num == 11) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*咩造成了" + i.skill11(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill11(damage4));
                        }
                        if (num == 12) {
                            System.out.println(
                                    i.getName() + "对" + this.getName() + "%%%发动技能:真*天篷之威造成了" + i.skill12(damage4) + "点伤害");
                            this.setHp(this.getHp() - i.skill12(damage4));
                        }
                    } else if ((i.getCrit() + i.getSkil()) < tC1 && iE1 > this.getEvade()) {
                        int damage5 = (int) ((i.getStrength() * (0.9) + 9) + Math.random() * 10);
                        System.out.println(i.getName() + "对" + this.getName() + "造成了" + damage5 + "点伤害");
                        this.setHp(this.getHp() - damage5);
    
                    } else {
                        System.out.println(i.getName() + "发动狂暴攻击,但是" + this.getName() + "发动了王者走位,轻松躲过所有伤害。");
                    }
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    System.out.println(this.getName() + "剩余生命值" + this.getHp());
                    System.out.println(i.getName() + "剩余生命值" + i.getHp());
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    if (this.getHp() <= 0) {
                        System.out.println(this.getName() + "竟然连演员都干不过,回家种地吧!");
                        System.out.println(this.getName() + "大发神威,完成了1穿" + this.victory + "的壮举。");
                        break;
                    } else if (i.getHp() <= 0) {
                        System.out.println(this.getName() + "历尽千辛万苦,击败了强大的竞技场演员!");
                        this.victory += 1;
                        this.fight();
                        break;
                    }
                    System.out.println(this.getName() + "奋起反击。");
                    double iE = Math.random();
                    double tC = Math.random();
                    if (tC <= this.getCrit() && iE > i.getEvade()) {
                        int damage = (int) ((this.getStrength() * 3 * (this.getHealthy() / 100) - (this.getHungry() / 10)
                                + (this.getHappy() / 10)) + Math.random() * 50);
                        System.out.println(this.getName() + "打出了暴击!!!!对" + i.getName() + "造成了" + damage + "点伤害");
                        i.setHp(i.getHp() - damage);
    
                    } else if ((this.getCrit() + this.getSkil()) >= tC && tC > this.getCrit() && iE > i.getEvade()) {
                        int damage1 = (int) ((this.getStrength() * (this.getHealthy() / 100) - (this.getHungry() / 10)
                                + (this.getHappy() / 10)) + Math.random() * 10);
    
                        System.out.println(this.getName() + "对" + i.getName() + "造成了" + this.skill(damage1) + "点伤害");
                        i.setHp(i.getHp() - this.skill(damage1));
    
                    } else if ((this.getCrit() + this.getSkil()) < tC && iE > i.getEvade()) {
                        int damage2 = (int) ((this.getStrength() * (this.getHealthy() / 100) - (this.getHungry() / 10)
                                + (this.getHappy() / 10)) + Math.random() * 10);
                        System.out.println(this.getName() + "对" + i.getName() + "造成了" + damage2 + "点伤害");
                        i.setHp(i.getHp() - damage2);
    
                    } else {
                        System.out.println(this.getName() + "发动狂暴攻击,但是" + i.getName() + "发动了王者走位,轻松躲过所有伤害。");
    
                    }
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
    
                        e.printStackTrace();
                    }
                    if (this.getHp() <= 0) {
                        System.out.println(this.getName() + "竟然连演员都干不过,回家种地吧!");
                        System.out.println(this.getName() + "大发神威,完成了1穿" + this.victory + "的壮举。");
                        break;
                    } else if (i.getHp() <= 0) {
                        System.out.println(this.getName() + "历尽千辛万苦,击败了强大的竞技场演员!");
                        this.victory += 1;
                        this.fight();
                        break;
                    }
                    System.out.println(this.getName() + "剩余生命值" + this.getHp());
                    System.out.println(i.getName() + "剩余生命值" + i.getHp());
                    lock1 = false;
                }
    
            } while (this.getHp() > 0 && i.getHp() > 0);
    
        }
    
        // 技能
        public int skill(int damage) {
            return damage;
        }
    
        /**
         * 可以改变的属性
         * 
         * @return
         */
        public String getName() {
            return name;
        }
    
        public int getHp() {
            return Hp;
        }
    
        public void setHp(int hp) {
            this.Hp = hp;
        }
    
        public int getAge() {
            return age;
        }
    
        public void setAge(int age) {
            this.age = age;
        }
    
        public String getPinzhong() {
            return pinzhong;
        }
    
        public void setPinzhong(String pinzhong) {
            this.pinzhong = pinzhong;
        }
    
        public int getHealthy() {
            return healthy;
        }
    
        public void setHealthy(int healthy) {
            this.healthy = healthy;
        }
    
        public int getHungry() {
            return hungry;
        }
    
        public void setHungry(int hungry) {
            this.hungry = hungry;
        }
    
        public void setName(String name) {
            this.name = name;
        }
    
        public String getName1() {
            return name1;
        }
    
        public void setName1(String name1) {
            this.name1 = name1;
        }
    
        public int getHappy() {
            return happy;
        }
    
        public void setHappy(int happy) {
            this.happy = happy;
        }
    
        public int getIntelligence() {
            return intelligence;
        }
    
        public void setIntelligence(int intelligence) {
            this.intelligence = intelligence;
        }
    
        public int getStrength() {
            return strength;
        }
    
        public void setStrength(int strength) {
            this.strength = strength;
        }
    
        public int getAgility() {
            return agility;
        }
    
        public void setAgility(int agility) {
            this.agility = agility;
        }
    
        public double getCrit() {
            return crit;
        }
    
        public void setCrit(double crit) {
            this.crit = crit;
        }
    
        public double getEvade() {
            return evade;
        }
    
        public void setEvade(double evade) {
            this.evade = evade;
        }
    
        public double getSkil() {
            return skil;
        }
    
        public void setSkil(double skil) {
            this.skil = skil;
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/yuanlaihenkuang/p/6896756.html
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