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  • 用lua编写wireshark插件分析自己定义的协议

    参见:

    https://yoursunny.com/study/IS409/ScoreBoard.htm

    https://wiki.wireshark.org/LuaAPI/TreeItem

    https://www.cnblogs.com/zzqcn/p/4840589.html

    foo.lua

    --https://www.cnblogs.com/zzqcn/p/4840589.html
    -- @brief Foo Protocol dissector plugin
    -- @author zzq
    -- @date 2015.08.12

    -- create a new dissector
    local NAME = "foo"
    local PORT = 27015
    local foo = Proto(NAME, "Foo Protocol")
    -- create fields of foo
    local fields = foo.fields
    fields.type = ProtoField.uint8 (NAME .. ".type", "Type")
    fields.flags = ProtoField.uint8 (NAME .. ".flags", "Flags")
    fields.seqno = ProtoField.uint16(NAME .. ".seqno", "Seq No.")
    fields.ipaddr = ProtoField.string(NAME .. ".ipaddr", "IPv4 Address")

    -- dissect packet
    -- dissect packet
    function foo.dissector (tvb, pinfo, tree)
    local subtree = tree:add(foo, tvb())
    local offset = 0

    -- show protocol name in protocol column
    pinfo.cols.protocol = foo.name

    -- dissect field one by one, and add to protocol tree
    local type = tvb(offset, 1)
    subtree:add(fields.type, type)
    subtree:append_text(", type: " .. type:uint())
    offset = offset + 1

    subtree:add(fields.flags, tvb(offset, 1))
    offset = offset + 1
    subtree:add(fields.seqno, tvb(offset, 2))
    offset = offset + 2
    subtree:add(fields.ipaddr, tvb(offset, 4))
    end

    -- register this dissector
    DissectorTable.get("tcp.port"):add(PORT, foo)

    client.c

    #define WIN32_LEAN_AND_MEAN

    #include <windows.h>
    #include <winsock2.h>
    #include <ws2tcpip.h>
    #include <stdlib.h>
    #include <stdio.h>
    #include <stdint.h>


    // Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
    #pragma comment (lib, "Ws2_32.lib")
    #pragma comment (lib, "Mswsock.lib")
    #pragma comment (lib, "AdvApi32.lib")


    #define DEFAULT_BUFLEN 512
    #define DEFAULT_PORT "27015"
    #define IP_LEN 32
    struct tagFoo {
    uint8_t type;
    uint8_t flags;
    uint16_t seqno;
    char ipaddr[IP_LEN];
    };

    int __cdecl main(int argc, char **argv)
    {
    printf("%d", sizeof(struct tagFoo));
    WSADATA wsaData;
    SOCKET ConnectSocket = INVALID_SOCKET;
    struct addrinfo *result = NULL,
    *ptr = NULL,
    hints;
    struct tagFoo *sendbuf = 0;// "this is a test";
    sendbuf = malloc(sizeof(struct tagFoo));
    sendbuf->type = 1;
    sendbuf->flags = 2;
    sendbuf->seqno = 323;
    ZeroMemory(sendbuf->ipaddr, sizeof(char)*IP_LEN);
    strcpy(sendbuf->ipaddr, "192.168.1.158");

    char recvbuf[DEFAULT_BUFLEN];
    int iResult;
    int recvbuflen = DEFAULT_BUFLEN;

    // Validate the parameters
    if (argc != 2) {
    printf("usage: %s server-name ", argv[0]);
    return 1;
    }

    // Initialize Winsock
    iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
    if (iResult != 0) {
    printf("WSAStartup failed with error: %d ", iResult);
    return 1;
    }

    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_UNSPEC;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;

    // Resolve the server address and port
    iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
    if (iResult != 0) {
    printf("getaddrinfo failed with error: %d ", iResult);
    WSACleanup();
    return 1;
    }

    // Attempt to connect to an address until one succeeds
    for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {

    // Create a SOCKET for connecting to server
    ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
    ptr->ai_protocol);
    if (ConnectSocket == INVALID_SOCKET) {
    printf("socket failed with error: %ld ", WSAGetLastError());
    WSACleanup();
    return 1;
    }

    // Connect to server.
    iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
    if (iResult == SOCKET_ERROR) {
    closesocket(ConnectSocket);
    ConnectSocket = INVALID_SOCKET;
    continue;
    }
    break;
    }

    freeaddrinfo(result);

    if (ConnectSocket == INVALID_SOCKET) {
    printf("Unable to connect to server! ");
    WSACleanup();
    return 1;
    }

    // Send an initial buffer
    iResult = send(ConnectSocket, (const char*)sendbuf, sizeof(sendbuf), 0);
    if (iResult == SOCKET_ERROR) {
    printf("send failed with error: %d ", WSAGetLastError());
    closesocket(ConnectSocket);
    WSACleanup();
    free(sendbuf);
    return 1;
    }
    free(sendbuf);

    printf("Bytes Sent: %ld ", iResult);

    // shutdown the connection since no more data will be sent
    iResult = shutdown(ConnectSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
    printf("shutdown failed with error: %d ", WSAGetLastError());
    closesocket(ConnectSocket);
    WSACleanup();
    return 1;
    }

    // Receive until the peer closes the connection
    do {

    iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
    if (iResult > 0)
    printf("Bytes received: %d ", iResult);
    else if (iResult == 0)
    printf("Connection closed ");
    else
    printf("recv failed with error: %d ", WSAGetLastError());

    } while (iResult > 0);

    // cleanup
    closesocket(ConnectSocket);
    WSACleanup();

    return 0;
    }

    server.c

    #undef UNICODE

    #define WIN32_LEAN_AND_MEAN

    #include <windows.h>
    #include <winsock2.h>
    #include <ws2tcpip.h>
    #include <stdlib.h>
    #include <stdio.h>

    // Need to link with Ws2_32.lib
    #pragma comment (lib, "Ws2_32.lib")
    // #pragma comment (lib, "Mswsock.lib")

    #define DEFAULT_BUFLEN 512
    #define DEFAULT_PORT "27015"

    int __cdecl main(void)
    {
    WSADATA wsaData;
    int iResult;

    SOCKET ListenSocket = INVALID_SOCKET;
    SOCKET ClientSocket = INVALID_SOCKET;

    struct addrinfo *result = NULL;
    struct addrinfo hints;

    int iSendResult;
    char recvbuf[DEFAULT_BUFLEN];
    int recvbuflen = DEFAULT_BUFLEN;

    // Initialize Winsock
    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
    if (iResult != 0) {
    printf("WSAStartup failed with error: %d ", iResult);
    return 1;
    }

    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_flags = AI_PASSIVE;

    // Resolve the server address and port
    iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
    if ( iResult != 0 ) {
    printf("getaddrinfo failed with error: %d ", iResult);
    WSACleanup();
    return 1;
    }

    // Create a SOCKET for connecting to server
    ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
    if (ListenSocket == INVALID_SOCKET) {
    printf("socket failed with error: %ld ", WSAGetLastError());
    freeaddrinfo(result);
    WSACleanup();
    return 1;
    }

    // Setup the TCP listening socket
    iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
    if (iResult == SOCKET_ERROR) {
    printf("bind failed with error: %d ", WSAGetLastError());
    freeaddrinfo(result);
    closesocket(ListenSocket);
    WSACleanup();
    return 1;
    }

    freeaddrinfo(result);

    iResult = listen(ListenSocket, SOMAXCONN);
    if (iResult == SOCKET_ERROR) {
    printf("listen failed with error: %d ", WSAGetLastError());
    closesocket(ListenSocket);
    WSACleanup();
    return 1;
    }

    // Accept a client socket
    ClientSocket = accept(ListenSocket, NULL, NULL);
    if (ClientSocket == INVALID_SOCKET) {
    printf("accept failed with error: %d ", WSAGetLastError());
    closesocket(ListenSocket);
    WSACleanup();
    return 1;
    }

    // No longer need server socket
    closesocket(ListenSocket);

    // Receive until the peer shuts down the connection
    do {

    iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
    if (iResult > 0) {
    printf("Bytes received: %d ", iResult);

    // Echo the buffer back to the sender
    iSendResult = send( ClientSocket, recvbuf, iResult, 0 );
    if (iSendResult == SOCKET_ERROR) {
    printf("send failed with error: %d ", WSAGetLastError());
    closesocket(ClientSocket);
    WSACleanup();
    return 1;
    }
    printf("Bytes sent: %d ", iSendResult);
    }
    else if (iResult == 0)
    printf("Connection closing... ");
    else {
    printf("recv failed with error: %d ", WSAGetLastError());
    closesocket(ClientSocket);
    WSACleanup();
    return 1;
    }

    } while (iResult > 0);

    // shutdown the connection since we're done
    iResult = shutdown(ClientSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
    printf("shutdown failed with error: %d ", WSAGetLastError());
    closesocket(ClientSocket);
    WSACleanup();
    return 1;
    }

    // cleanup
    closesocket(ClientSocket);
    WSACleanup();

    return 0;
    }

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  • 原文地址:https://www.cnblogs.com/yuanxiaoping_21cn_com/p/9159934.html
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