-
-
- (void)awakeFromNib{
iMV = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
iMV.image = [UIImage imageNamed:@"c"];
[self addSubview:iMV];
NSLog(@"%@",NSStringFromCGRect([[self.subviews firstObject] layer].bounds));
}
- 使用成员属性保存贝瑟尔路径
@property (nonatomic, strong) UIBezierPath *path;
-
监听触摸事件的状态,绘制贝瑟尔曲线
- 开始
//确定起点 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //获取当前触摸点 UITouch *touch = [touches anyObject]; CGPoint curretnPoint = [touch locationInView:self]; //创建路径 UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:curretnPoint]; //保存路径 self.path = path; }
- 移动
//添加线条 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { //获取当前触摸点 UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //添加线条 [self.path addLineToPoint:currentPoint]; //重绘,将曲线显示到图层上 [self setNeedsDisplay]; }
- 结束(创建动画)
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { //创建动画 CAKeyframeAnimation *animation = [CAKeyframeAnimation animation]; //指定执行动画的属性, animation.keyPath = @"position"; //设置动画的执行路径 animation.path = self.path.CGPath; //设置动画的执行时间 animation.duration = 1; //设置动画的重复次数 animation.repeatCount = MAXFLOAT; //将动画添加到对应的图层上 [[[self.subviews firstObject] layer] addAnimation:animation forKey:nil]; }
-
将路径显示到图层上
//绘制路径 - (void)drawRect:(CGRect)rect { [self.path stroke]; }
-