static float
timeScale;
Description
The scale at which the time is passing. This can be used for slow motion effects.
When timeScale
is 1.0 the time is passing as fast as realtime.When
timeScale
is 0.5 the time is passing 2x slower than realtime.
When timeScale
is set to zero the game is basically paused if all your functions areframe rate independent.
Except for
realtimeSinceStartup, timeScale
affects all the time and delta time measuring variables of the
Time class.
If you lower timeScale
it is recommended to also lower Time.fixedDeltaTime by the same amount.
FixedUpdate functions will not be called when
timeScale
is set to zero.
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetButtonDown("Fire1")) { if (Time.timeScale == 1.0F) Time.timeScale = 0.7F; else Time.timeScale = 1.0F; Time.fixedDeltaTime = 0.02F * Time.timeScale; } } }