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  • 【cocos2d-js官方文档】十、log

    api修改情况。左边为新增,右边为原来的。

    cc.log  不变
    cc.warn 新增
    cc.error 新增
    cc.assert <-- cc.Assert
    

    此次改造有下面几点原因:

    • 加入原来没有的api:cc.warn、cc.error。

    • 改动cc.Assert名称。使其符合开发规范。

    新的api的使用范例:

    cc.log("this is a log");
    cc.log("this is a log for %s", "Cocos2d-html5");
    
    cc.warn("this is a waring");
    cc.warn("this is a waring for %s", "Cocos2d-html5");
    
    cc.error("this is an error");
    cc.error("this is an error for %s", "Cocos2d-html5");
    
    cc.assert(false, "this is an assert");
    cc.assert(false, "this is an assert for %s", "Cocos2d-html5");
    

    然后今后会定义出msgCode.js

    cc.msgCode = {
        log1 : "this is a log",
        log2 : "this is a log for %s",
        warn1 : "this is a waring",
        warn2 : "this is a waring for %s",
        error1 : "this is an error",
        error2 : "this is an error for %s",
        assert1 : "this is an assert",
        assert2 : "this is an assert for %s",
        throw1 : "this is an throw",
        throw2 : "this is an throw for %s", "Cocos2d-html5"
    }
    

    这样一来能够让消息字符串等到最大程度的复用而且利于管理。


    转载:http://www.douapp.com/post/2454

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  • 原文地址:https://www.cnblogs.com/yxwkf/p/5078793.html
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