AnchorPoint: 锚点就是一个基准点
CCUserDefault 本地存储
CCEAGLView viewWithFrame //in AppController.mm window setRootViewController //in AppController.mm cocos2d::GLView::createWithEAGLView //in AppController.mm cocos2d::Director::getInstance()->setOpenGLView(glview) //in AppController.mm cocos2d::Application::getInstance()->run() //in AppController.mm applicationDidFinishLaunching //CCApplication.mm [CCDirectorCaller sharedDirectorCaller] startMainLoop //CCApplication.mm director->runWithScene(scene); //AppDelegate.cpp