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  • 创建自定义的Cocos2d-x场景

    操作步骤

    1、创建cocos2d-x工程

    image

    2、新建 Scene1.cpp Scene1.h

    Scene1.h代码

    #ifndef __SCENE1_H__
    #define __SCENE1_H__

    #include "cocos2d.h"

    #include "Box2D/Box2D.h"

    #include "SimpleAudioEngine.h"

    class Scene1 : public cocos2d::CCLayer
    {
    public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();

    // a selector callback
    void menuCloseCallback(CCObject* pSender);

    // implement the "static node()" method manually 手动执行的"静态 node()"方法
    CREATE_FUNC(Scene1);
    };

    #endif // __HELLOWORLD_SCENE_H__

    Scene1.cpp代码

    #include "Scene1.h"

    using namespace cocos2d;

    CCScene* Scene1::scene()
    {
    //新建场景类实例
    CCScene *scene = CCScene::create();

    //定义布景层
    Scene1 *layer = Scene1::create();

    //将布景层加入场景
    scene->addChild(layer);

    //返回场景类
    return scene;
    }

    //初始化函数
    bool Scene1::init(){
    return true;
    }

    修改 AppDelegate.cpp

    #include "cocos2d.h"
    #include "CCEGLView.h"
    #include "AppDelegate.h"
    #include "Scene1.h"
    #include "SimpleAudioEngine.h"

    using namespace CocosDenshion;

    USING_NS_CC;
    //构造函数
    AppDelegate::AppDelegate()
    {
    }

    AppDelegate::~AppDelegate()
    {
    SimpleAudioEngine::end();
    }

    //程序启动时调用
    bool AppDelegate::applicationDidFinishLaunching()
    {
    // 初始化导演类
    CCDirector *pDirector = CCDirector::sharedDirector();
    //设置OpenGL视图
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

    //设置是否显示每帧时间
    pDirector->setDisplayStats(true);

    // 设置每帧时间 ,默认值 1.0/60
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object 创建开始场景
    CCScene *pScene=Scene1::scene();

    // run 运行场景
    pDirector->runWithScene(pScene);
    return true;
    }

    // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
    void AppDelegate::applicationDidEnterBackground()
    {
    CCDirector::sharedDirector()->stopAnimation();

    SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
    }

    // this function will be called when the app is active again
    void AppDelegate::applicationWillEnterForeground()
    {
    CCDirector::sharedDirector()->startAnimation();

    SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
    }

    运行

    6、右键 重新生成项目 然后 运行项目
     

    运行成功

    WJKLB4OOG[J3C_)X)O5]0PB


     
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  • 原文地址:https://www.cnblogs.com/zhaoqingqing/p/3564988.html
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