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  • MediaPipe Android Archive

    1. 建立一个MediaPipe AAR的步骤

    MediaPipe是用于构建跨平台多模态应用ML管道的框架,其包括快速ML推理,经典计算机视觉和媒体内容处理(如视频解码)。下面是用于对象检测与追踪的MediaPipe示例图,它由4个计算节点组成:PacketResampler计算单元;先前发布的ObjectDetection子图;围绕上述BoxTrakcing子图的ObjectTracking子图;以及绘制可视化效果的Renderer子图。

    ObjectDetection子图仅在请求时运行,例如以任意帧速率或由特定信号触发。更具体地讲,在将视频帧传递到ObjectDetection之前,本示例中的PacketResampler将它们暂时采样为0.5 fps。你可以在PacketResampler中将这一选项配置为不同的帧速率。正是因为如此,在识别的时候可以抖动更少,而且可以跨帧维护对象ID。

    1.1. 安装MediaPipe框架

    参考Ubuntu下MediaPipe的环境配置(https://www.cnblogs.com/zhongzhaoxie/p/13359340.html)

    1.2. 编译MediaPipe得AAR包

    创建Mediapipe生成Android aar的编译文件,命令如下。

    cd mediapipe/examples/android/src/java/com/google/mediapipe/apps/
    mkdir buid_aar && cd buid_aar
    vim BUILD
    

    编译文件BUILD中内容如下,name是生成后aar的名字,calculators为使用的模型和计算单元,其他的模型和支持计算单元可以查看 mediapipe/graphs/目录下的内容,在这个目录都是Mediapipe支持的模型。其中目录hand_tracking就是使用到的模型,支持的计算单元需要查看该目录下的BUILD文件中的cc_library,这里我们是要部署到Android端的,所以选择Mobile的计算单元。本教程我们使用mobile_calculators,这个只检测一个手的关键点,如何想要检查多个收修改成这个计算单元multi_hand_mobile_calculators

    load("//mediapipe/java/com/google/mediapipe:mediapipe_aar.bzl", "mediapipe_aar")
    
    mediapipe_aar(
        name = "mediapipe_hand_tracking",
        calculators = ["//mediapipe/graphs/hand_tracking:mobile_calculators"],
    )
    

    回到mediapipe根目录,执行以下命令生成Android的aar文件。执行成功,会生成该文件 bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/buid_aar/mediapipe_hand_tracking.aar

    chmod -R 755 mediapipe/
    
    bazel build -c opt --host_crosstool_top=@bazel_tools//tools/cpp:toolchain --fat_apk_cpu=arm64-v8a,armeabi-v7a 
    //mediapipe/examples/android/src/java/com/google/mediapipe/apps/buid_aar:mediapipe_hand_tracking
    

    执行以下命令生成Mediapipe的二进制图,命令参数同样是上面的BUILD中,其中路径不变,变的是路径后面的参数。这次我们需要寻找的是 mediapipe_binary_graph中的name,根据我们所要使用的模型,同样这个也是只检测单个手的关键点,多个手的使用multi_hand_tracking_mobile_gpu_binary_graph。选择对应的name。成功之后会生成 bazel-bin/mediapipe/graphs/hand_tracking/hand_tracking_mobile_gpu.binarypb

    bazel build -c opt mediapipe/graphs/hand_tracking:hand_tracking_mobile_gpu_binary_graph
    

    2. Android Studio使用MediaPipe AAR步骤

    (1) 在Android Studio中创建一个TestMediaPipe的空白项目。
    (2) 复制上一步编译生成的aar文件到app/libs/目录下,该文件在mediapipe根目录下的以下路径:

    bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/buid_aar/mediapipe_hand_tracking.aar
    

    (3) 复制以下文件到app/src/main/assets/目录下。

    bazel-bin/mediapipe/graphs/hand_tracking/hand_tracking_mobile_gpu.binarypb
    mediapipe/models:handedness.txt
    mediapipe/models/hand_landmark.tflite
    mediapipe/models/palm_detection.tflite
    mediapipe/models/palm_detection_labelmap.txt
    

    (4)下载OpenCV SDK,下载地址如下,解压之后,把OpenCV-android-sdk/sdk/native/libs/目录下的arm64-v8aarmeabi-v7a复制到Android项目的app/src/main/jniLibs/目录下。(https://github.com/opencv/opencv/releases/download/3.4.3/opencv-3.4.3-android-sdk.zip)

    (5) 在app/build.gradle添加以下依赖库,除了添加新的依赖库,还有在第一行添加'*.aar',这样才能通过编译。还需要指定项目使用的Java版本为1.8。

    dependencies {
        implementation fileTree(dir: "libs", include: ["*.jar", '*.aar'])
        implementation 'androidx.appcompat:appcompat:1.1.0'
        implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
        testImplementation 'junit:junit:4.13'
        androidTestImplementation 'androidx.test.ext:junit:1.1.1'
        androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'
        // MediaPipe deps
        implementation 'com.google.flogger:flogger:0.3.1'
        implementation 'com.google.flogger:flogger-system-backend:0.3.1'
        implementation 'com.google.code.findbugs:jsr305:3.0.2'
        implementation 'com.google.guava:guava:27.0.1-android'
        implementation 'com.google.guava:guava:27.0.1-android'
        implementation 'com.google.protobuf:protobuf-java:3.11.4'
        // CameraX core library
        implementation "androidx.camera:camera-core:1.0.0-alpha06"
        implementation "androidx.camera:camera-camera2:1.0.0-alpha06"
    }
    	// android 中添加
        compileOptions {
            targetCompatibility = 1.8
            sourceCompatibility = 1.8
        }
    

    (6) 在配置文件AndroidManifest.xml中添加相机权限。

    <!-- For using the camera -->
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-feature android:name="android.hardware.camera" />
    <uses-feature android:name="android.hardware.camera.autofocus" />
    <!-- For MediaPipe -->
    <uses-feature android:glEsVersion="0x00020000" android:required="true" />
    

    (7) 修改页面代码和逻辑代码,MainActivity.javaactivity_main.xml代码如下。以下为activity_main.xml代码,结构很简单,就一个FrameLayout包裹TextView,通常如何相机不正常才会显示TextView,一般情况下都会在FrameLayout显示相机拍摄的视频。

    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent">
    
        <FrameLayout
            android:id="@+id/preview_display_layout"
            android:layout_width="match_parent"
            android:layout_height="match_parent">
    
            <TextView
                android:id="@+id/no_camera_access_view"
                android:layout_width="match_parent"
                android:layout_height="match_parent"
                android:gravity="center"
                android:text="相机连接失败" />
        </FrameLayout>
    </LinearLayout>
    

    MainActivity.java代码,模型流的输出名请查看mediapipe/examples/android/src/java/com/google/mediapipe/apps/对应的Java代码。例如多个手的输出流名为multi_hand_landmarks

    public class MainActivity extends AppCompatActivity {
        private static final String TAG = "MainActivity";
    
        // 资源文件和流输出名
        private static final String BINARY_GRAPH_NAME = "hand_tracking_mobile_gpu.binarypb";
        private static final String INPUT_VIDEO_STREAM_NAME = "input_video";
        private static final String OUTPUT_VIDEO_STREAM_NAME = "output_video";
        private static final String OUTPUT_HAND_PRESENCE_STREAM_NAME = "hand_presence";
        private static final String OUTPUT_LANDMARKS_STREAM_NAME = "hand_landmarks";
    
        private SurfaceTexture previewFrameTexture;
        private SurfaceView previewDisplayView;
        private EglManager eglManager;
        private FrameProcessor processor;
        private ExternalTextureConverter converter;
        private CameraXPreviewHelper cameraHelper;
        private boolean handPresence;
        // 所使用的摄像头
        private static final boolean USE_FRONT_CAMERA = false;
    
        // 因为OpenGL表示图像时假设图像原点在左下角,而MediaPipe通常假设图像原点在左上角,所以要翻转
        private static final boolean FLIP_FRAMES_VERTICALLY = true;
    
        // 加载动态库
        static {
            System.loadLibrary("mediapipe_jni");
            System.loadLibrary("opencv_java3");
        }
    
        
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            previewDisplayView = new SurfaceView(this);
            setupPreviewDisplayView();
            // 获取权限
            PermissionHelper.checkAndRequestCameraPermissions(this);
    
            // 初始化assets管理器,以便MediaPipe应用资源
            AndroidAssetUtil.initializeNativeAssetManager(this);
    
            eglManager = new EglManager(null);
            // 通过加载获取一个帧处理器
            processor = new FrameProcessor(this,
                    eglManager.getNativeContext(),
                    BINARY_GRAPH_NAME,
                    INPUT_VIDEO_STREAM_NAME,
                    OUTPUT_VIDEO_STREAM_NAME);
            processor.getVideoSurfaceOutput().setFlipY(FLIP_FRAMES_VERTICALLY);
    
            // 获取是否检测到手模型输出
            processor.addPacketCallback(
                    OUTPUT_HAND_PRESENCE_STREAM_NAME,
                    (packet) -> {
                        handPresence = PacketGetter.getBool(packet);
                        if (!handPresence) {
                            Log.d(TAG, "[TS:" + packet.getTimestamp() + "] Hand presence is false, no hands detected.");
                        }
                    });
    
            // 获取手的关键点模型输出
            processor.addPacketCallback(
                    OUTPUT_LANDMARKS_STREAM_NAME,
                    (packet) -> {
                        byte[] landmarksRaw = PacketGetter.getProtoBytes(packet);
                        try {
                            NormalizedLandmarkList landmarks = NormalizedLandmarkList.parseFrom(landmarksRaw);
                            if (landmarks == null || !handPresence) {
                                Log.d(TAG, "[TS:" + packet.getTimestamp() + "] No hand landmarks.");
                                return;
                            }
                            // 如果没有检测到手,输出的关键点是无效的
                            Log.d(TAG,
                                    "[TS:" + packet.getTimestamp()
                                            + "] #Landmarks for hand: "
                                            + landmarks.getLandmarkCount());
                            Log.d(TAG, getLandmarksDebugString(landmarks));
                        } catch (InvalidProtocolBufferException e) {
                            Log.e(TAG, "Couldn't Exception received - " + e);
                        }
                    });
        }
    
        @Override
        protected void onResume() {
            super.onResume();
            converter = new ExternalTextureConverter(eglManager.getContext());
            converter.setFlipY(FLIP_FRAMES_VERTICALLY);
            converter.setConsumer(processor);
            if (PermissionHelper.cameraPermissionsGranted(this)) {
                startCamera();
            }
        }
    
        @Override
        protected void onPause() {
            super.onPause();
            converter.close();
        }
    
        @Override
        public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
            super.onRequestPermissionsResult(requestCode, permissions, grantResults);
            PermissionHelper.onRequestPermissionsResult(requestCode, permissions, grantResults);
        }
    
        // 计算最佳的预览大小
        protected Size computeViewSize(int width, int height) {
            return new Size(width, height);
        }
    
        protected void onPreviewDisplaySurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
            // 设置预览大小
            Size viewSize = computeViewSize(width, height);
            Size displaySize = cameraHelper.computeDisplaySizeFromViewSize(viewSize);
            // 根据是否旋转调整预览图像大小
            boolean isCameraRotated = cameraHelper.isCameraRotated();
            converter.setSurfaceTextureAndAttachToGLContext(
                    previewFrameTexture,
                    isCameraRotated ? displaySize.getHeight() : displaySize.getWidth(),
                    isCameraRotated ? displaySize.getWidth() : displaySize.getHeight());
        }
    
    
        private void setupPreviewDisplayView() {
            previewDisplayView.setVisibility(View.GONE);
            ViewGroup viewGroup = findViewById(R.id.preview_display_layout);
            viewGroup.addView(previewDisplayView);
    
            previewDisplayView
                    .getHolder()
                    .addCallback(
                            new SurfaceHolder.Callback() {
                                @Override
                                public void surfaceCreated(SurfaceHolder holder) {
                                    processor.getVideoSurfaceOutput().setSurface(holder.getSurface());
                                }
    
                                @Override
                                public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
                                    onPreviewDisplaySurfaceChanged(holder, format, width, height);
                                }
    
                                @Override
                                public void surfaceDestroyed(SurfaceHolder holder) {
                                    processor.getVideoSurfaceOutput().setSurface(null);
                                }
                            });
        }
    
        // 相机启动后事件
        protected void onCameraStarted(SurfaceTexture surfaceTexture) {
            // 显示预览
            previewFrameTexture = surfaceTexture;
            previewDisplayView.setVisibility(View.VISIBLE);
        }
    
        // 设置相机大小
        protected Size cameraTargetResolution() {
            return null;
        }
    
        // 启动相机
        public void startCamera() {
            cameraHelper = new CameraXPreviewHelper();
            cameraHelper.setOnCameraStartedListener(this::onCameraStarted);
            CameraHelper.CameraFacing cameraFacing =
                    USE_FRONT_CAMERA ? CameraHelper.CameraFacing.FRONT : CameraHelper.CameraFacing.BACK;
            cameraHelper.startCamera(this, cameraFacing, null, cameraTargetResolution());
        }
    
        // 解析关键点
        private static String getLandmarksDebugString(NormalizedLandmarkList landmarks) {
            int landmarkIndex = 0;
            StringBuilder landmarksString = new StringBuilder();
            for (NormalizedLandmark landmark : landmarks.getLandmarkList()) {
                landmarksString.append("		Landmark[").append(landmarkIndex).append("]: (").append(landmark.getX()).append(", ").append(landmark.getY()).append(", ").append(landmark.getZ()).append(")
    ");
                ++landmarkIndex;
            }
            return landmarksString.toString();
        }
    }
    
    

    效果如下:

    参考文献

    1. https://google.github.io/mediapipe/getting_started/android_archive_library.html
    2. https://cloud.tencent.com/developer/article/1657637
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  • 原文地址:https://www.cnblogs.com/zhongzhaoxie/p/13441420.html
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