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  • JS特效

    玫瑰花特效

    <canvas id="c"></canvas>
    
    <script>
    var b = document.body;  
    var c = document.getElementsByTagName('canvas')[0];  
    var a = c.getContext('2d');  
    document.body.clientWidth;  
    
    with(m=Math)C=cos,S=sin,P=pow,R=random;c.width=c.height=f=600;h=-250;function p(a,b,c){if(c>60)return[S(a*7)*(13+5/(.2+P(b*4,4)))-S(b)*50,b*f+50,625+C(a*7)*(13+5/(.2+P(b*4,4)))+b*400,a*1-b/2,a];A=a*2-1;B=b*2-1;if(A*A+B*B<1){if(c>37){n=(j=c&1)?6:4;o=.5/(a+.01)+C(b*125)*3-a*300;w=b*h;return[o*C(n)+w*S(n)+j*610-390,o*S(n)-w*C(n)+550-j*350,1180+C(B+A)*99-j*300,.4-a*.1+P(1-B*B,-h*6)*.15-a*b*.4+C(a+b)/5+P(C((o*(a+1)+(B>0?w:-w))/25),30)*.1*(1-B*B),o/1e3+.7-o*w*3e-6]}if(c>32){c=c*1.16-.15;o=a*45-20;w=b*b*h;z=o*S(c)+w*C(c)+620;return[o*C(c)-w*S(c),28+C(B*.5)*99-b*b*b*60-z/2-h,z,(b*b*.3+P((1-(A*A)),7)*.15+.3)*b,b*.7]}o=A*(2-b)*(80-c*2);w=99-C(A)*120-C(b)*(-h-c*4.9)+C(P(1-b,7))*50+c*2;z=o*S(c)+w*C(c)+700;return[o*C(c)-w*S(c),B*99-C(P(b, 7))*50-c/3-z/1.35+450,z,(1-b/1.2)*.9+a*.1, P((1-b),20)/4+.05]}}setInterval('for(i=0;i<1e4;i++)if(s=p(R(),R(),i%46/.74)){z=s[2];x=~~(s[0]*f/z-h);y=~~(s[1]*f/z-h);if(!m[q=y*f+x]|m[q]>z)m[q]=z,a.fillStyle="rgb("+~(s[3]*h)+","+~(s[4]*h)+","+~(s[3]*s[3]*-80)+")",a.fillRect(x,y,1,1)}',0)
    </script>
    

    带有渐变效果

    动态粒子

    <!DOCTYPE html>
    <html>
    <head>
    	<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    	<meta name="renderer" content="webkit">
    	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
    	<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=0">
    	<link rel="stylesheet/less" href="../../page/plug_in/layui/css/layui.css" media="all">
    	<style>
    html,body {
         100%;
        height: 100%;
        margin: 0;
        padding: 0;
        overflow: hidden;
    }
    .container{
         100%;
        height: 100%;
        margin: 0;
        padding: 0;
        background-color: #000000;
    }
    	 </style>
    </head>
    <body>
    
    <div id="jsi-particle-container" class="container"></div>
    </body>
    <script src="https://cdn.staticfile.org/jquery/1.10.2/jquery.min.js"></script>
    <script>
    var RENDERER = {
    	PARTICLE_COUNT : 1000,
    	PARTICLE_RADIUS : 1,
    	MAX_ROTATION_ANGLE : Math.PI / 60,
    	TRANSLATION_COUNT : 500,
    	
    	init : function(strategy){
    		this.setParameters(strategy);
    		this.createParticles();
    		this.setupFigure();
    		this.reconstructMethod();
    		this.bindEvent();
    		this.drawFigure();
    	},
    	setParameters : function(strategy){
    		this.$window = $(window);
    		
    		this.$container = $('#jsi-particle-container');
    		this.width = this.$container.width();
    		this.height = this.$container.height();
    		
    		this.$canvas = $('<canvas />').attr({width : this.width, height : this.height}).appendTo(this.$container);
    		this.context = this.$canvas.get(0).getContext('2d');
    		
    		this.center = {x : this.width / 2, y : this.height / 2};
    		
    		this.rotationX = this.MAX_ROTATION_ANGLE;
    		this.rotationY = this.MAX_ROTATION_ANGLE;
    		this.strategyIndex = 0;
    		this.translationCount = 0;
    		this.theta = 0;
    		
    		this.strategies = strategy.getStrategies();
    		this.particles = [];
    	},
    	createParticles : function(){
    		for(var i = 0; i < this.PARTICLE_COUNT; i ++){
    			this.particles.push(new PARTICLE(this.center));
    		}
    	},
    	reconstructMethod : function(){
    		this.setupFigure = this.setupFigure.bind(this);
    		this.drawFigure = this.drawFigure.bind(this);
    		this.changeAngle = this.changeAngle.bind(this);
    	},
    	bindEvent : function(){
    		this.$container.on('click', this.setupFigure);
    		this.$container.on('mousemove', this.changeAngle);
    	},
    	changeAngle : function(event){
    		var offset = this.$container.offset(),
    			x = event.clientX - offset.left + this.$window.scrollLeft(),
    			y = event.clientY - offset.top + this.$window.scrollTop();
    		
    		this.rotationX = (this.center.y - y) / this.center.y * this.MAX_ROTATION_ANGLE;
    		this.rotationY = (this.center.x - x) / this.center.x * this.MAX_ROTATION_ANGLE;
    	},
    	setupFigure : function(){
    		for(var i = 0, length = this.particles.length; i < length; i++){
    			this.particles[i].setAxis(this.strategies[this.strategyIndex]());
    		}
    		if(++this.strategyIndex == this.strategies.length){
    			this.strategyIndex = 0;
    		}
    		this.translationCount = 0;
    	},
    	drawFigure : function(){
    		requestAnimationFrame(this.drawFigure);
    		
    		this.context.fillStyle = 'rgba(0, 0, 0, 0.2)';
    		this.context.fillRect(0, 0, this.width, this.height);
    		
    		for(var i = 0, length = this.particles.length; i < length; i++){
    			var axis = this.particles[i].getAxis2D(this.theta);
    			
    			this.context.beginPath();
    			this.context.fillStyle = axis.color;
    			this.context.arc(axis.x, axis.y, this.PARTICLE_RADIUS, 0, Math.PI * 2, false);
    			this.context.fill();
    		}
    		this.theta++;
    		this.theta %= 360;
    		
    		for(var i = 0, length = this.particles.length; i < length; i++){
    			this.particles[i].rotateX(this.rotationX);
    			this.particles[i].rotateY(this.rotationY);
    		}
    		this.translationCount++;
    		this.translationCount %= this.TRANSLATION_COUNT;
    		
    		if(this.translationCount == 0){
    			this.setupFigure();
    		}
    	}
    };
    var STRATEGY = {
    	SCATTER_RADIUS :150,
    	CONE_ASPECT_RATIO : 1.5,
    	RING_COUNT : 5,
    	
    	getStrategies : function(){
    		var strategies = [];
    		
    		for(var i in this){
    			if(this[i] == arguments.callee || typeof this[i] != 'function'){
    				continue;
    			}
    			strategies.push(this[i].bind(this));
    		}
    		return strategies;
    	},
    	createSphere : function(){
    		var cosTheta = Math.random() * 2 - 1,
    			sinTheta = Math.sqrt(1 - cosTheta * cosTheta),
    			phi = Math.random() * 2 * Math.PI;
    			
    		return {
    			x : this.SCATTER_RADIUS * sinTheta * Math.cos(phi),
    			y : this.SCATTER_RADIUS * sinTheta * Math.sin(phi),
    			z : this.SCATTER_RADIUS * cosTheta,
    			hue : Math.round(phi / Math.PI * 30)
    		};
    	},
    	createTorus : function(){
    		var theta = Math.random() * Math.PI * 2,
    			x = this.SCATTER_RADIUS + this.SCATTER_RADIUS / 6 * Math.cos(theta),
    			y = this.SCATTER_RADIUS / 6 * Math.sin(theta),
    			phi = Math.random() * Math.PI * 2;
    		
    		return {
    			x : x * Math.cos(phi),
    			y : y,
    			z : x * Math.sin(phi),
    			hue : Math.round(phi / Math.PI * 30)
    		};
    	},
    	createCone : function(){
    		var status = Math.random() > 1 / 3,
    			x,
    			y,
    			phi = Math.random() * Math.PI * 2,
    			rate = Math.tan(30 / 180 * Math.PI) / this.CONE_ASPECT_RATIO;
    		
    		if(status){
    			y = this.SCATTER_RADIUS * (1 - Math.random() * 2);
    			x = (this.SCATTER_RADIUS - y) * rate;
    		}else{
    			y = -this.SCATTER_RADIUS;
    			x = this.SCATTER_RADIUS * 2 * rate * Math.random();
    		}
    		return {
    			x : x * Math.cos(phi),
    			y : y,
    			z : x * Math.sin(phi),
    			hue : Math.round(phi / Math.PI * 30)
    		};
    	},
    	createVase : function(){
    		var theta = Math.random() * Math.PI,
    			x = Math.abs(this.SCATTER_RADIUS * Math.cos(theta) / 2) + this.SCATTER_RADIUS / 8,
    			y = this.SCATTER_RADIUS * Math.cos(theta) * 1.2,
    			phi = Math.random() * Math.PI * 2;
    		
    		return {
    			x : x * Math.cos(phi),
    			y : y,
    			z : x * Math.sin(phi),
    			hue : Math.round(phi / Math.PI * 30)
    		};
    	}
    };
    var PARTICLE = function(center){
    	this.center = center;
    	this.init();
    };
    PARTICLE.prototype = {
    	SPRING : 0.01,
    	FRICTION : 0.9,
    	FOCUS_POSITION : 300,
    	COLOR : 'hsl(%hue, 100%, 70%)',
    	
    	init : function(){
    		this.x = 0;
    		this.y = 0;
    		this.z = 0;
    		this.vx = 0;
    		this.vy = 0;
    		this.vz = 0;
    		this.color;
    	},
    	setAxis : function(axis){
    		this.translating = true;
    		this.nextX = axis.x;
    		this.nextY = axis.y;
    		this.nextZ = axis.z;
    		this.hue = axis.hue;
    	},
    	rotateX : function(angle){
    		var sin = Math.sin(angle),
    			cos = Math.cos(angle),
    			nextY = this.nextY * cos - this.nextZ * sin,
    			nextZ = this.nextZ * cos + this.nextY * sin,
    			y = this.y * cos - this.z * sin,
    			z = this.z * cos + this.y * sin;
    			
    		this.nextY = nextY;
    		this.nextZ = nextZ;
    		this.y = y;
    		this.z = z;
    	},
    	rotateY : function(angle){
    		var sin = Math.sin(angle),
    			cos = Math.cos(angle),
    			nextX = this.nextX * cos - this.nextZ * sin,
    			nextZ = this.nextZ * cos + this.nextX * sin,
    			x = this.x * cos - this.z * sin,
    			z = this.z * cos + this.x * sin;
    			
    		this.nextX = nextX;
    		this.nextZ = nextZ;
    		this.x = x;
    		this.z = z;
    	},
    	rotateZ : function(angle){
    		var sin = Math.sin(angle),
    			cos = Math.cos(angle),
    			nextX = this.nextX * cos - this.nextY * sin,
    			nextY = this.nextY * cos + this.nextX * sin,
    			x = this.x * cos - this.y * sin,
    			y = this.y * cos + this.x * sin;
    			
    		this.nextX = nextX;
    		this.nextY = nextY;
    		this.x = x;
    		this.y = y;
    	},
    	getAxis3D : function(){
    		this.vx += (this.nextX - this.x) * this.SPRING;
    		this.vy += (this.nextY - this.y) * this.SPRING;
    		this.vz += (this.nextZ - this.z) * this.SPRING;
    		
    		this.vx *= this.FRICTION;
    		this.vy *= this.FRICTION;
    		this.vz *= this.FRICTION;
    		
    		this.x += this.vx;
    		this.y += this.vy;
    		this.z += this.vz;
    		
    		return {x : this.x, y : this.y, z : this.z};
    	},
    	getAxis2D : function(theta){
    		var axis = this.getAxis3D(),
    			scale = this.FOCUS_POSITION / (this.FOCUS_POSITION + axis.z);
    			
    		return {x : this.center.x + axis.x * scale, y : this.center.y - axis.y * scale, color : this.COLOR.replace('%hue', this.hue + theta)};
    	}
    };
    $(function(){
    	RENDERER.init(STRATEGY);
    });
    </script>
    </html>
    

    二进制代码雨装逼

    
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>二进制雨</title>
    </head>
    <body align="center">
    
    <h2>二进制雨</h2>
    <canvas id="myCanvas" width="480px" height="320px" style="background-color: black;"></canvas>
    
    
    </body>
    <script>
    var draw=function(ctx,x,y,size){
            this.ctx=ctx;
            this.x=x;
            this.y=y;
            this.size=size;
            var y1=this.y;
            this.drawText=function(){
                var str=Math.ceil(Math.random()*10000).toString(2);
                var grd=this.ctx.createLinearGradient(this.x,this.y,this.x,this.y-this.ctx.measureText(str).width);
                grd.addColorStop(0,"#00FF00");
                grd.addColorStop(1,"#004400");
                this.ctx.fillStyle=grd;
                this.ctx.font=this.size+"px Arial";
                for(var i=str.length-1;i>=0;i--) {
                    this.ctx.fillText(str.charAt(i), this.x, y1-=15);
                }
                y1=this.y+=10;
                if(y1-720+this.ctx.measureText(str).width>0){
                    this.x=Math.ceil(Math.random()*1000);
                    y1=this.y=Math.ceil(Math.random()*100);
                }
            }
        };
      
        var rain=function(ctx,length){
            this.length=length;
            this.ctx=ctx;
            var x=[];
            var y=[];
            var size=[];
            var texts=[];
            var i=0;
            for(;i<length;i++){
                x[i]=Math.ceil(Math.random()*1000);
                y[i]=Math.ceil(Math.random()*500);
                size[i]=Math.ceil(Math.random()*15);
                texts[i]=new draw(this.ctx,x[i],y[i],size[i]);
            }
            this.run=function(){
                ctx.clearRect(0,0,1000,600);
                for(var j=0;j<length;j++){
                    texts[j].drawText();
                }
            };
      
        };
      
        var canvas=document.getElementById("myCanvas");
        var ctx=canvas.getContext("2d");
        var rain0=new rain(ctx,100);
        setInterval(rain0.run,50);
    </script>
    </html>
    

    时钟

    <style>
    div {
      text-align: center;
    }
    #clock {
      border: 1px solid #cccccc;
    }
    </style>
    <div>
            <canvas id="clock" height="600px" width="600px"></canvas>
        </div>
    <script>
    var dom = document.getElementById('clock');
    var ctx = dom.getContext('2d');
    var width = ctx.canvas.width;
    var height = ctx.canvas.height;
    var r = width / 2;
    var rem = width/200;
    function drawBackground() {
        ctx.save(); //存储当前环境变量;
        ctx.translate(r, r); //重置坐标到r,r
        ctx.beginPath(); // 起始一条路径
        ctx.lineWidth = 10*rem; //设置线宽10;
        ctx.arc(0, 0, r - ctx.lineWidth /2, 0, 2 * Math.PI, false);
        ctx.stroke();
        var hourNumbers = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2]; //定义数组
        ctx.font = 18*rem+"px Arial";
        ctx.textAlign = "center";
        ctx.textBaseline = "middle";
           hourNumbers.forEach(function(number, i) {
            var rad = 2 * Math.PI / 12 * i;
            var x = Math.cos(rad) * (r - 30*rem);
            var y = Math.sin(rad) * (r - 30*rem);
            ctx.fillText(number, x, y);
        });
        for (var i = 0; i < 60; i++) {
            var rad = 2 * Math.PI / 60 * i;
            var x = Math.cos(rad) * (r - 18*rem);
            var y = Math.sin(rad) * (r - 18*rem);
            ctx.beginPath();
            if (i % 5 === 0) {
                ctx.arc(x, y, 2*rem, 0, 2 * Math.PI, false);
                ctx.fillStyle = "#000";
            } else {
                ctx.arc(x, y, 2*rem, 0, 2 * Math.PI, false);
                ctx.fillStyle = "#ccc";
            }
            ctx.fill();
        }
    }
    function drawHour(hour, minute) {
      ctx.save();
      ctx.beginPath();
      var rad = 2 * Math.PI / 12 * hour;
      var mrad = 2 * Math.PI / 12 / 60 * minute;
      ctx.rotate(rad + mrad);
      ctx.lineWidth = 6*rem;
      ctx.lineCap = "round";
      ctx.moveTo(0, 10*rem);
      ctx.lineTo(0, -r / 2);
      ctx.stroke();
      ctx.restore();
    }
    function drawMinute(minute) {
      ctx.save();
      ctx.beginPath();
      var rad = 2 * Math.PI / 60 * minute;
      ctx.rotate(rad);
      ctx.lineWidth = 3*rem;
      ctx.lineCap = "round";
      ctx.moveTo(0, 10*rem);
      ctx.lineTo(0, -r + 30*rem);
      ctx.stroke();
      ctx.restore();
    }
    function drawSecond(second) {
      ctx.save();
      ctx.beginPath();
      ctx.fillStyle = 'red';
      var rad = 2 * Math.PI / 60 * second;
      ctx.rotate(rad);
      ctx.moveTo(-2*rem, 20*rem);
      ctx.lineTo(2*rem, 20*rem);
      ctx.lineTo(1, -r + 16*rem);
      ctx.lineTo(-1, -r + 16*rem);
      ctx.fill();
      ctx.restore();
    }
    function drawDot() {
      ctx.beginPath();
      ctx.fillStyle = '#fff';
      ctx.arc(0, 0, 3*rem, 0, 2 * Math.PI, false);
      ctx.fill();
    }
    function draw01() {
      ctx.clearRect(0, 0, width, height);
      var now = new Date();
      var hour = now.getHours();
      var minute = now.getMinutes();
      var second = now.getSeconds();
      drawBackground();
      drawHour(hour, minute);
      drawMinute(minute);
      drawSecond(second);
      drawDot();
      ctx.restore();
    }
    draw01();
    setInterval(draw01, 1000);
    </script>
    

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  • 原文地址:https://www.cnblogs.com/zq98/p/14245666.html
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