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  • Masonry的简单使用

     

    介绍

    Masonry源码

    在其官网上也进行了很多的介绍,在下面会写出我自己的一些见解.如果使用过iOS中系统的NSLayoutConstraints已经知道非常麻烦

    如下代码就是系统的约束

    UIView *superview = self;
    
    UIView *view1 = [[UIView alloc] init];
    view1.translatesAutoresizingMaskIntoConstraints = NO;
    view1.backgroundColor = [UIColor greenColor];
    [superview addSubview:view1];
    
    UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
    
    [superview addConstraints:@[
    
        //view1 constraints
        [NSLayoutConstraint constraintWithItem:view1
                                     attribute:NSLayoutAttributeTop
                                     relatedBy:NSLayoutRelationEqual
                                        toItem:superview
                                     attribute:NSLayoutAttributeTop
                                    multiplier:1.0
                                      constant:padding.top],
    
        [NSLayoutConstraint constraintWithItem:view1
                                     attribute:NSLayoutAttributeLeft
                                     relatedBy:NSLayoutRelationEqual
                                        toItem:superview
                                     attribute:NSLayoutAttributeLeft
                                    multiplier:1.0
                                      constant:padding.left],
    
        [NSLayoutConstraint constraintWithItem:view1
                                     attribute:NSLayoutAttributeBottom
                                     relatedBy:NSLayoutRelationEqual
                                        toItem:superview
                                     attribute:NSLayoutAttributeBottom
                                    multiplier:1.0
                                      constant:-padding.bottom],
    
        [NSLayoutConstraint constraintWithItem:view1
                                     attribute:NSLayoutAttributeRight
                                     relatedBy:NSLayoutRelationEqual
                                        toItem:superview
                                     attribute:NSLayoutAttributeRight
                                    multiplier:1
                                      constant:-padding.right],
    
     ]];

    安装

    1. 直接进入github进行源码下载
    2. 使用CocoaPod进行下载

    使用

    在上面介绍的时候我们看到系统要创建一个试图,距离上下左右都是10的这样一个约束需要写上很多代码,然而现在是使用Masonry的效果

    UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
    
    [view1 mas_makeConstraints:^(MASConstraintMaker *make) {
        make.top.equalTo(superview.mas_top).with.offset(padding.top); //with is an optional semantic filler
        make.left.equalTo(superview.mas_left).with.offset(padding.left);
        make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom);
        make.right.equalTo(superview.mas_right).with.offset(-padding.right);
    }];
    

    甚至我们这样写得更加简洁

    [view1 mas_makeConstraints:^(MASConstraintMaker *make) {
        make.edges.equalTo(superview).with.insets(padding);
    }];

    接下来我们来观看下Masonry中的一些常用属性

    // 左侧
    @property (nonatomic, strong, readonly) MASConstraint *left;
    // 顶部
    @property (nonatomic, strong, readonly) MASConstraint *top;
    // 右侧
    @property (nonatomic, strong, readonly) MASConstraint *right;
    // 底部
    @property (nonatomic, strong, readonly) MASConstraint *bottom;
    // 首部
    @property (nonatomic, strong, readonly) MASConstraint *leading;
    // 尾部
    @property (nonatomic, strong, readonly) MASConstraint *trailing;
    // 宽
    @property (nonatomic, strong, readonly) MASConstraint *width;
    // 高
    @property (nonatomic, strong, readonly) MASConstraint *height;
    // 中心点x
    @property (nonatomic, strong, readonly) MASConstraint *centerX;
    // 中心点y
    @property (nonatomic, strong, readonly) MASConstraint *centerY;
    // 文本基线
    @property (nonatomic, strong, readonly) MASConstraint *baseline;

    居中显示视图

    UIView *myView = [[UIView alloc] init];
    myView.backgroundColor = [UIColor blueColor];
    [self.view addSubview:myView];
        
    [myView mas_makeConstraints:^(MASConstraintMaker *make) {
       // 设置当前center和父视图的center一样
       make.center.mas_equalTo(self.view);
       // 设置当前视图的大小
       make.size.mas_equalTo(CGSizeMake(300, 300));
    }];

    效果图
    Masonry-1
    可以看到我们已经创建出一个位置居中,并且视图大小为300×300

    设置视图并排

    UIView *view1 = [[UIView alloc] init];
    view1.backgroundColor = [UIColor redColor];
    [myView addSubview:view1];
        
    UIView *view2 = [[UIView alloc] init];
    view2.backgroundColor = [UIColor yellowColor];
    [myView addSubview:view2];
        
        
    int padding = 10;
        
    [view1 mas_makeConstraints:^(MASConstraintMaker *make) {
       // 设置其位于父视图的Y的中心位置
       make.centerY.mas_equalTo(myView.mas_centerY);
       // 设置其左侧和父视图偏移10个像素
       make.left.equalTo(myView).with.offset(padding);
       // 设置其右侧和view2偏移10个像素
       make.right.equalTo(view2.mas_left).with.offset(-padding);
       // 设置高度
       make.height.mas_equalTo(@120);
       // 设置其宽度
       make.width.equalTo(view2);
    }];
        
    [view2 mas_makeConstraints:^(MASConstraintMaker *make) {
       make.centerY.mas_equalTo(myView.mas_centerY);
       make.left.equalTo(view1.mas_right).with.offset(padding);
       make.right.equalTo(myView).with.offset(-padding);
       make.height.mas_equalTo(view1);
       make.width.equalTo(view1);
    }];

    效果图:
    Masonry-2

    提醒一下,以下代码等价

    make.left.equalTo(myView).with.offset(padding);
    // 等价于
    make.left.equalTo(myView.mas_left).with.offset(padding);

    也就是说默认情况下括号里面只写了视图的时候,其自动帮你添加当前masxxx(代表前面你需要设置的约束的位置).比如上面两行代码设置的make.left,当括号里面只写了myView的时候,会自动追加为myView.mas_left。

    多个视图间隔相同

    注意下面设置宽度的时候是传递的数组,这样才能让多个视图进行等距离显示

    
    UIView *view1 = [[UIView alloc] init];
    view1.backgroundColor = [UIColor redColor];
    [myView addSubview:view1];
        
    UIView *view2 = [[UIView alloc] init];
    view2.backgroundColor = [UIColor yellowColor];
    [myView addSubview:view2];
        
    UIView *view3 = [[UIView alloc] init];
    view3.backgroundColor = [UIColor greenColor];
    [self.view addSubview:view3];
        
        
    int padding = 10;
    
    [view1 mas_makeConstraints:^(MASConstraintMaker *make) {
       // 设置中心点
       make.centerY.mas_equalTo(myView);
       // 设置左侧距离父视图10
       make.left.equalTo(myView).with.offset(padding);
       // 设置右侧距离和view2的左侧相隔10
       make.right.equalTo(view2.mas_left).with.offset(-padding);
       // 设置高度
       make.height.mas_equalTo(@150);
       // 宽度设置和view2以及view3相同
       make.width.equalTo(@[view2, view3]);
    }];
        
    [view2 mas_makeConstraints:^(MASConstraintMaker *make) {
       make.centerY.mas_equalTo(myView);
       make.height.mas_equalTo(view1);
       make.width.equalTo(@[view1, view3]);
    }];
    
    [view3 mas_makeConstraints:^(MASConstraintMaker *make) {
       make.centerY.mas_equalTo(myView);
       make.left.equalTo(view2.mas_right).with.offset(padding);
       make.right.equalTo(myView).with.offset(-padding);
       make.height.mas_equalTo(view1);
       make.width.equalTo(@[view2, view1]);
    }];
    

    效果图:
    Masonry-3

    Posted in iOS

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    One thought on “Masonry简单使用”

      1. 一名来自xxx公司的iOS开发者说道:

        博主,给你合并下多个视图相隔相同的方法:
        __weak typeof(self) weakSelf = self;

        UIView * tempView = [[UIView alloc]init];
        NSInteger count = 10;//设置一排view的个数
        NSInteger margin = 10;//设置相隔距离
        NSInteger height = 50;//设置view的高度
        for (int i = 0; i < count; i ++) {
        UIView * view = [[UIView alloc]init];
        view.backgroundColor = [UIColor brownColor];
        [self.view addSubview:view];
        if (i == 0) {
        [view mas_makeConstraints:^(MASConstraintMaker *make) {
        make.left.equalTo(weakSelf.view).offset(margin);
        make.centerY.equalTo(weakSelf.view);
        make.height.mas_equalTo(height);
        }];
        }
        else if (i == count – 1){
        [view mas_makeConstraints:^(MASConstraintMaker *make) {
        make.right.equalTo(weakSelf.view).offset(-margin);
        make.left.equalTo(tempView.mas_right).offset(margin);
        make.centerY.equalTo(tempView);
        make.height.equalTo(tempView);
        make.width.equalTo(tempView);
        }];
        }
        else{
        [view mas_makeConstraints:^(MASConstraintMaker *make) {
        make.left.equalTo(tempView.mas_right).offset(margin);
        make.centerY.equalTo(tempView);
        make.height.equalTo(tempView);
        make.width.equalTo(tempView);
        }];
        }
        tempView = view;
        [view layoutIfNeeded];
        }

         
        转载:http://archerzz.ninja/ios/masonry-code.html
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  • 原文地址:https://www.cnblogs.com/106dapeng/p/4831974.html
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