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  • Open Cascade创建自己的MFC文档程序

    项目初始设置
    在Visual studio中创建一个单文档MFC项目(本例以MFCTest为名称):


    在项目属性的VC++页面设置包含目录、库目录,在链接器的输入中添加OCC库目录下的所有.lib文件名称

    添加头文件
    在stdafx.h中添加:

    #include <BRepTools.hxx> 
    #include <Standard_DefineHandle.hxx> 
    #include <DsgPrs_LengthPresentation.hxx> 
    #include <GCPnts_TangentialDeflection.hxx> 
    #include <Geom_Axis2Placement.hxx> 
    #include <Geom_CartesianPoint.hxx> 
    #include <Geom_Line.hxx> 
    #include <Geom_Surface.hxx> 
    #include <BRepAdaptor_Surface.hxx> 
    #include <GeomAbs_CurveType.hxx> 
    #include <GeomAdaptor_Curve.hxx> 
    #include <GeomTools_Curve2dSet.hxx> 
    #include <gp_Vec.hxx> 
    #include <Graphic3d_NameOfMaterial.hxx> 
    #include <MMgt_TShared.hxx> 
    #include <OSD_Environment.hxx> 
    #include <Precision.hxx> 
    #include <Prs3d_IsoAspect.hxx> 
    #include <Prs3d_LineAspect.hxx> 
    #include <Prs3d_Projector.hxx> 
    #include <Prs3d_Text.hxx> 
    #include <Quantity_Factor.hxx> 
    #include <Quantity_Length.hxx> 
    #include <Quantity_NameOfColor.hxx> 
    #include <Quantity_PhysicalQuantity.hxx> 
    #include <Quantity_PlaneAngle.hxx> 
    #include <Quantity_TypeOfColor.hxx> 
    #include <SelectMgr_EntityOwner.hxx> 
    #include <SelectMgr_SelectableObject.hxx> 
    #include <SelectMgr_Selection.hxx> 
    #include <SelectMgr_SelectionManager.hxx> 
    #include <SelectMgr_ListOfFilter.hxx> 
    #include <SelectMgr_Filter.hxx> 
    #include <StdSelect_EdgeFilter.hxx> 
    #include <StdSelect_ShapeTypeFilter.hxx> 
    #include <Standard_Boolean.hxx> 
    #include <Standard_CString.hxx> 
    #include <Standard_ErrorHandler.hxx> 
    #include <Standard_Integer.hxx> 
    #include <Standard_IStream.hxx> 
    #include <Standard_Macro.hxx> 
    #include <Standard_NotImplemented.hxx> 
    #include <Standard_OStream.hxx> 
    #include <Standard_Real.hxx> 
    #include <StdPrs_Curve.hxx> 
    #include <StdPrs_Point.hxx> 
    #include <StdPrs_PoleCurve.hxx> 
    #include <TCollection_AsciiString.hxx> 
    #include <TColgp_Array1OfPnt2d.hxx> 
    #include <TColgp_HArray1OfPnt2d.hxx> 
    #include <TCollection_AsciiString.hxx> 
    #include <TColStd_HSequenceOfTransient.hxx> 
    #include <TColStd_MapIteratorOfMapOfTransient.hxx> 
    #include <TColStd_MapOfTransient.hxx> 
    #include <TopExp_Explorer.hxx> 
    #include <TopoDS.hxx> 
    #include <TopoDS_Compound.hxx> 
    #include <TopoDS_Shape.hxx> 
    #include <TopoDS_Solid.hxx> 
    #include <TopoDS_Vertex.hxx> 
    #include <TopExp.hxx> 
    #include <TopTools_HSequenceOfShape.hxx> 
    #include <UnitsAPI.hxx> 
    #include <V3d_View.hxx> 
    #include <V3d_Viewer.hxx> 
    #include <WNT_Window.hxx> 
    #include <Prs3d_PointAspect.hxx> 
    #include <AIS_Point.hxx> 
    #include <AIS_InteractiveContext.hxx>
    #include <AIS_Shape.hxx>
    #include <BRep_Tool.hxx> 
    #include <BRepAlgoAPI_Fuse.hxx> 
    #include <BRepBuilderAPI_MakeEdge.hxx> 
    #include <BRepBuilderAPI_MakeFace.hxx> 
    #include <BRepBuilderAPI_MakeWire.hxx> 
    #include <BRepBuilderAPI_MakeVertex.hxx> 
    #include <BRepBuilderAPI_Transform.hxx> 
    #include <BRepPrimAPI_MakeCone.hxx> 
    #include <BRepPrimAPI_MakeRevol.hxx> 
    #include <BRepFilletAPI_MakeFillet.hxx> 
    #include <BRepBuilderAPI_Copy.hxx> 
    #include <BRepBuilderAPI_MakePolygon.hxx> 
    #include <BRepLib.hxx> 
    #include <BRepOffsetAPI_MakeThickSolid.hxx> 
    #include <BRepOffsetAPI_ThruSections.hxx> 
    #include <BRepPrimAPI_MakeCylinder.hxx> 
    #include <BRepPrimAPI_MakePrism.hxx> 
    #include <BRepPrimAPI_MakeTorus.hxx> 
    #include <BRepAlgoAPI_Section.hxx> 
    #include <BRepPrimAPI_MakeSphere.hxx> 
    #include <BRepFeat_SplitShape.hxx> 
    #include <TColgp_HArray1OfPnt.hxx> 
    #include <GeomAPI_Interpolate.hxx> 
    #include <GC_MakeArcOfCircle.hxx> 
    #include <GC_MakeSegment.hxx> 
    #include <GC_MakeCircle.hxx> 
    #include <GCE2d_MakeSegment.hxx> 
    #include <gp.hxx> 
    #include <gp_Ax1.hxx> 
    #include <gp_Ax2.hxx> 
    #include <gp_Ax2d.hxx> 
    #include <gp_Dir.hxx> 
    #include <gp_Dir2d.hxx> 
    #include <gp_Pnt.hxx> 
    #include <gp_Pnt2d.hxx> 
    #include <gp_Trsf.hxx> 
    #include <gp_Vec.hxx> 
    #include <Geom_CylindricalSurface.hxx> 
    #include <Geom_Plane.hxx> 
    #include <Geom_Surface.hxx> 
    #include <Geom_TrimmedCurve.hxx> 
    #include <Geom2d_Ellipse.hxx> 
    #include <Geom2d_TrimmedCurve.hxx> 
    #include <TopExp_Explorer.hxx> 
    #include <TopoDS.hxx> 
    #include <TopoDS_Edge.hxx> 
    #include <TopoDS_Face.hxx> 
    #include <TopoDS_Wire.hxx> 
    #include <TopoDS_Shape.hxx> 
    #include <TopoDS_Compound.hxx> 
    #include <GCPnts_AbscissaPoint.hxx> 
    #include <BRepAdaptor_Curve.hxx> 
    #include <GeomLib.hxx> 
    #include <GeomConvert_CompCurveToBSplineCurve.hxx> 
    #include <TopTools_ListOfShape.hxx> 
    #include <TopTools_ListIteratorOfListOfShape.hxx> 
    #include <TopTools_DataMapOfShapeInteger.hxx> 
    #include <TopTools_DataMapOfShapeReal.hxx> 
    #include <TopTools_IndexedDataMapOfShapeAddress.hxx> 
    #include <V3d_PositionalLight.hxx> 
    #include <V3d_DirectionalLight.hxx> 
    #include <V3d_AmbientLight.hxx> 
    #include <IGESControl_Controller.hxx> 
    #include <IGESControl_Writer.hxx> 
    #include <Interface_Static.hxx> 
    #include <OpenGl_GraphicDriver.hxx> 
    #include <Graphic3d_GraphicDriver.hxx>

    添加代码


    MFC文档分成三个结构:

    Application: 项目名称.cpp     项目名称.h 
         Doc:  项目名称View.cpp 项目名称View.h
        View: 项目名称Doc.cpp   项目名称Doc.h
    在Application中 "项目名称.h" 文件中的类中加入代码:
    protected: 
        Handle(Graphic3d_GraphicDriver) m_GraphicDriver; 
    public:
        Handle(Graphic3d_GraphicDriver) GetGraphicDriver(){return m_GraphicDriver;} 
    在对应的类的实现文件 "项目名称.cpp" 的类的构造函数中添加:
    try {
    Handle(Aspect_DisplayConnection) aDisplayConnection;
    m_GraphicDriver = new OpenGl_GraphicDriver(aDisplayConnection);
    }
    catch (Standard_Failure) {
    AfxMessageBox(L"(Error Ocured in Initializing the Opencascade graphic variable.)");
    }
     

    接着处理Document Class在 "项目名称Doc.h" 中定义的类中添加:

    public:
        Handle(V3d_Viewer) GetViewer(void) {return myViewer;}
    protected:
        Handle(AIS_InteractiveContext) myAISContext; 
        Handle(V3d_Viewer) myViewer; 

    接着去实现文档 "项目名称Doc.cpp" 中类的"项目名称Doc::项目名称Doc()"构造函数中添加:

    Handle(Graphic3d_GraphicDriver) theGraphicDriver = ((CMFCTestApp*)AfxGetApp())->GetGraphicDriver();
    
    myViewer = new V3d_Viewer(theGraphicDriver);
    myViewer->SetDefaultLights();
    myViewer->SetLightOn();
    
    myAISContext = new AIS_InteractiveContext(myViewer);
    
    myAISContext->SetDisplayMode(AIS_Shaded,true);
    myAISContext->SetAutomaticHilight(Standard_False);

    在 "项目名称View.h" 中添加:

    public:
        virtual void OnInitialUpdate(); 
    protected:
        Handle(V3d_View) myView; 

    在 "项目名称View.cpp" 中重写OnInitialUpdate()函数:

    void CmOCCTView::OnInitialUpdate() {
    myView = GetDocument()->GetViewer()->CreateView();
    myView->SetShadingModel(V3d_GOURAUD);
    Handle(Graphic3d_GraphicDriver) theGraphicDriver = ((CMFCTestApp*)AfxGetApp())->GetGraphicDriver();
    Aspect_Handle aWindowHandle = (Aspect_Handle)GetSafeHwnd();
    Handle(WNT_Window) aWntWindow = new WNT_Window(GetSafeHwnd());
    myView->SetWindow(aWntWindow);
    if (!aWntWindow->IsMapped()) {
    aWntWindow->Map();
    }
    Standard_Integer w = 100;
    Standard_Integer h = 100;
    aWntWindow->Size(w, h);
    ::PostMessage(GetSafeHwnd(), WM_SIZE, SIZE_RESTORED, w + h * 65536);
    myView->FitAll();
    
    myView->ZBufferTriedronSetup(Quantity_NOC_RED, Quantity_NOC_GREEN, Quantity_NOC_BLUE1, 0.8, 0.05, 12);
    myView->TriedronDisplay(Aspect_TOTP_LEFT_LOWER, Quantity_NOC_WHITE, 0.2, V3d_ZBUFFER);
    }

    在下方的OnDraw中加入:

    myView->MustBeResized(); 
    myView->Update(); 


    选择x64平台编译生成即可看到界面:

    注意:

    在添加代码时会在new关键字处报错
    将当前文件下的

    #ifdef _DEBUG
    #define new DEBUG_NEW
    #endif

    删去即可

    2. 如果编译提醒缺少dll,请将opencascade的win64/vc14/bin目录以及所有第三方库的bin目录添加到系统环境变量Path,如此可以搜索到相应dll文件。或者将dll文件复制到exe文件目录下。

    绘图
    在mOCCTDoc.cpp和mOCCTDoc.h中写入DrawSphere代码:(需要在mOCCTDoc.cpp中include 头文件 #include “MFCTestView.h”)

    //mMFCTestDoc.cpp:
    void CmOCCTDoc::DrawSphere(double Radius) {
      BRepPrimAPI_MakeSphere mkSphere(Radius);
      TopoDS_Shape Sphere = mkSphere.Shape();
      Handle(AIS_Shape) myAISSphere = new AIS_Shape(Sphere);
      myAISContext->Display(myAISSphere, Standard_False);
      CMDIFrameWnd *pFrame = (CMDIFrameWnd*)AfxGetApp()->m_pMainWnd;
      CMDIChildWnd *pChild = (CMDIChildWnd *)pFrame->GetActiveFrame();
      CmOCCTView *pView = (CmOCCTView *)pChild->GetActiveView();
      pView->FitAll();
    }
    //mMFCTestDoc.h:
    void CmOCCTDoc::DrawSphere(double Radius);

    在mOCCTView.h中加入一个类方法:

    void FitAll() { if (!myView.IsNull()) myView->FitAll(); myView->ZFitAll(); };

    接着在CMFCTestView::OnDraw中调用绘球函数:

    pDoc->DrawSphere(6);

    编译生成即可

    鼠标拖拽
    在 MFCTestView.cpp及MFCTestView.h中添加OnMouseMove函数:

    //MFCTestView.h
    protected:
    afx_msg void OnMouseMove(UINT nFlags, CPoint point);

    .cpp文件

    // MFCTestView.cpp
    BEGIN_MESSAGE_MAP(CmOCCTView, CView)
    ...
    ON_WM_MOUSEMOVE()
    ...
    END_MESSAGE_MAP()
    
    ...
    
    
    void CmOCCTView::OnMouseMove(UINT nFlags, CPoint point) 
    { 
        // TODO: Add your message handler code here and/or call default 
        CView::OnMouseMove(nFlags, point); 
        if(nFlags && MK_LBUTTON){ 
        //myView->Rotate(point.x,point.y); 
        myView->Rotation(point.x,point.y); 
        } 
    } 

    如此可实现鼠标左键的拖拽旋转

    参考资料:

    1.如何在自己的项目中使用OpenCascade7.3

    2.How to Build an simple Opencascade Program using Visual C++

     

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  • 原文地址:https://www.cnblogs.com/2018shawn/p/10922115.html
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