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  • cocos2d-x-2.x与3.x帧动画实现方式的改变

    2.x

     //第二个参数表示显示区域的x,y,width,height
        frame0=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*0,0,237.5, 191));
        frame1=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*1,0,237.5, 191));
        frame2=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*2,0,237.5, 191));
        frame3=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*3,0,237.5, 191));
        
    	
        Array *animFrames=Array::create();
        animFrames->addObject(frame0);
        animFrames->addObject(frame1);
        animFrames->addObject(frame2);
        animFrames->addObject(frame3);
        //根据4幅帧生成CCAnimation对象
    	Animation *animation = Animation::createWithSpriteFrames(animFrames);
        
        //根据动画模板创建动画
        animation->setDelayPerUnit(0.2f);
        //animFrames->release();
        Animate *animate=Animate::create(animation);

    3.x

    Vector<SpriteFrame*> frameVec;
    	SpriteFrame* frame = NULL;
    
        //用纹理创建4幅帧动画
        SpriteFrame *frame0,*frame1,*frame2,*frame3;
        //第二个参数表示显示区域的x,y,width,height
        frame0=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*0,0,237.5, 191));
        frame1=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*1,0,237.5, 191));
        frame2=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*2,0,237.5, 191));
        frame3=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*3,0,237.5, 191));
        
    	frameVec.pushBack(frame0);
    	frameVec.pushBack(frame1);
    	frameVec.pushBack(frame2);
    	frameVec.pushBack(frame3);
      
        //根据4幅帧生成CCAnimation对象
    	Animation *animation = Animation::createWithSpriteFrames(frameVec);
        
        //根据动画模板创建动画
        animation->setDelayPerUnit(0.2f);
        //animFrames->release();
        Animate *animate=Animate::create(animation);
        return animate;


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  • 原文地址:https://www.cnblogs.com/Anzhongliu/p/6091803.html
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