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  • java设计模式——外观模式(门面模式)

    一. 定义与类型

    定义:门面模式,提供一个统一的接口,用来访问子系统中的一群接口,门面模式定义了一个高层接口,让子系统更容易使用

    类型:结构性

    二. 使用场景

    子系统越来越复杂,增加外观模式提供简单调用接口

    构建多层系统结构,利用外观对象作为每层的入口,简化层间调用

    三. 优缺点

    优点:简化了调用过程,无需了解深入子系统,防止带来风险。

              减少系统依赖,松散耦合

              更好的划分访问层次

              符合迪米特法则,即最少知道原则

    缺点:增加子系统,扩展子系统行为容易引入风险

       不符合开闭原则

    四. 相关设计模式

    外观模式和中介者模式

    外观模式和单例模式

    外观模式和抽象工厂模式

    五. Coding

    假设一个场景,在商城中用积分退换商品时,有几个步骤:

    (1) 校验:判断当前积分是否能够兑换商品

    (2) 支付:使用积分支付兑换商品

    (3)物流:将兑换的商品,送到目的地

    在实际的场景中,一般正常的步骤是,用户直接用积分兑换商品,并没有校验,支付,物流等细节。而是提供了一个统一的兑换接口,来访问这些子系统。

    /**
     * @program: designModel
     * @description: 积分礼物
     * @author: YuKai Fan
     * @create: 2018-12-17 10:11
     **/
    public class PointsGift {
        private String name;
    
        public PointsGift(String name) {
            this.name = name;
        }
    
        public String getName() {
            return name;
        }
    
        public void setName(String name) {
            this.name = name;
        }
    }
    /**
     * @program: designModel
     * @description: 校验系统
     * @author: YuKai Fan
     * @create: 2018-12-17 10:12
     **/
    public class QualifyService {
        public boolean isAvailable(PointsGift pointsGift) {
            System.out.println("校验" + pointsGift.getName() + " 积分资格通过,库存通过");
            return true;
        }
    }
    /**
     * @program: designModel
     * @description: 校验系统
     * @author: YuKai Fan
     * @create: 2018-12-17 10:12
     **/
    public class QualifyService {
        public boolean isAvailable(PointsGift pointsGift) {
            System.out.println("校验" + pointsGift.getName() + " 积分资格通过,库存通过");
            return true;
        }
    }
    /**
     * @program: designModel
     * @description: 积分支付系统
     * @author: YuKai Fan
     * @create: 2018-12-17 10:13
     **/
    public class PoingtsPaymentService {
        public boolean pay(PointsGift pointsGift) {
            //扣减积分
            System.out.println("支付" + pointsGift.getName() + " 积分成功");
            return true;
        }
    }
    /**
     * @program: designModel
     * @description: 物流系统
     * @author: YuKai Fan
     * @create: 2018-12-17 10:15
     **/
    public class ShippingService {
        public String shipGift(PointsGift pointsGift) {
            //物流系统的对接逻辑
            System.out.println(pointsGift.getName() + "进入物流系统");
            String shippingOrderNo = "666";
            return shippingOrderNo;
        }
    }

    统一对外开放的接口

    /**
     * @program: designModel
     * @description: 礼物兑换
     * @author: YuKai Fan
     * @create: 2018-12-17 10:17
     **/
    public class GiftExchangeService {
        private QualifyService qualifyService;
        private PoingtsPaymentService poingtsPaymentService ;
        private ShippingService shippingService;
    
        public void giftExchange(PointsGift pointsGift) {
            if (qualifyService.isAvailable(pointsGift)) {
                //资格校验通过
                if (poingtsPaymentService.pay(pointsGift)) {
                    //如果支付积分成功
                    String shippingOrderNo = shippingService.shipGift(pointsGift);
                    System.out.println("物流系统下班成功,订单号:" + shippingOrderNo);
                }
            }
        }
    
        public QualifyService getQualifyService() {
            return qualifyService;
        }
    
        public void setQualifyService(QualifyService qualifyService) {
            this.qualifyService = qualifyService;
        }
    
        public PoingtsPaymentService getPoingtsPaymentService() {
            return poingtsPaymentService;
        }
    
        public void setPoingtsPaymentService(PoingtsPaymentService poingtsPaymentService) {
            this.poingtsPaymentService = poingtsPaymentService;
        }
    
        public ShippingService getShippingService() {
            return shippingService;
        }
    
        public void setShippingService(ShippingService shippingService) {
            this.shippingService = shippingService;
        }
    }

    客户端:

    /**
     * @program: designModel
     * @description:
     * @author: YuKai Fan
     * @create: 2018-12-17 10:21
     **/
    public class Test {
        public static void main(String[] args) {
            PointsGift pointsGift = new PointsGift("T shirt");
            GiftExchangeService giftExchangeService = new GiftExchangeService();
    
            giftExchangeService.setQualifyService(new QualifyService());
            giftExchangeService.setPoingtsPaymentService(new PoingtsPaymentService());
            giftExchangeService.setShippingService(new ShippingService());
    
            giftExchangeService.giftExchange(pointsGift);
        }
    }

    UML类图:

    看上面的UML类图,应用层与子系统依旧存在着联系,这是因为没有集成spring的依赖注入的原因,而是直接在应用层中创建了子系统的对象注入到外观对象中。

    进一步完善后的代码:

    /**
     * @program: designModel
     * @description: 礼物兑换
     * @author: YuKai Fan
     * @create: 2018-12-17 10:17
     **/
    public class GiftExchangeService {
        private QualifyService qualifyService = new QualifyService();
        private PoingtsPaymentService poingtsPaymentService = new PoingtsPaymentService();
        private ShippingService shippingService = new ShippingService();
    
        public void giftExchange(PointsGift pointsGift) {
            if (qualifyService.isAvailable(pointsGift)) {
                //资格校验通过
                if (poingtsPaymentService.pay(pointsGift)) {
                    //如果支付积分成功
                    String shippingOrderNo = shippingService.shipGift(pointsGift);
                    System.out.println("物流系统下班成功,订单号:" + shippingOrderNo);
                }
            }
        }
    
        public QualifyService getQualifyService() {
            return qualifyService;
        }
    
        public void setQualifyService(QualifyService qualifyService) {
            this.qualifyService = qualifyService;
        }
    
        public PoingtsPaymentService getPoingtsPaymentService() {
            return poingtsPaymentService;
        }
    
        public void setPoingtsPaymentService(PoingtsPaymentService poingtsPaymentService) {
            this.poingtsPaymentService = poingtsPaymentService;
        }
    
        public ShippingService getShippingService() {
            return shippingService;
        }
    
        public void setShippingService(ShippingService shippingService) {
            this.shippingService = shippingService;
        }
    }
    /**
     * @program: designModel
     * @description:
     * @author: YuKai Fan
     * @create: 2018-12-17 10:21
     **/
    public class Test {
        public static void main(String[] args) {
            PointsGift pointsGift = new PointsGift("T shirt");
            GiftExchangeService giftExchangeService = new GiftExchangeService();
    
    //        giftExchangeService.setQualifyService(new QualifyService());
    //        giftExchangeService.setPoingtsPaymentService(new PoingtsPaymentService());
    //        giftExchangeService.setShippingService(new ShippingService());
    
            giftExchangeService.giftExchange(pointsGift);
        }
    }

    UML类图:

    上面的新类图,才是真正的外观模式的结构类图,支持了迪米特法则。

    在开发过程中,要注意应用层到底有没有与子系统发生关系,要是又有了一个新的子系统,那就不符合开闭原则了。如果这个系统以后不需要扩展,或者扩展的子系统非常有限,那就用实体外观类就可以了,可以减少复杂度。但是如果需要经常新加子系统,那就需要使用抽象外观类。

    六. 源码分析

    springjdbc中的closeConnection(),closeStatement(),closeResultSet()等方法

    mybatis中的Configuration配置类,使用的也是外观模式思想

    tomcat源码中RequestFacade是一个request的一个外观类,实现了HttpServletRequest接口,

      还有一个Request类也实现了HttpServletRequest接口,在request里声明了RequestFacade对象,而且具体的操作都是用的这个对象

      tomcat源码中大量的使用了外观类

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  • 原文地址:https://www.cnblogs.com/FanJava/p/10132868.html
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