一. 定义与类型
定义:门面模式,提供一个统一的接口,用来访问子系统中的一群接口,门面模式定义了一个高层接口,让子系统更容易使用
类型:结构性
二. 使用场景
子系统越来越复杂,增加外观模式提供简单调用接口
构建多层系统结构,利用外观对象作为每层的入口,简化层间调用
三. 优缺点
优点:简化了调用过程,无需了解深入子系统,防止带来风险。
减少系统依赖,松散耦合
更好的划分访问层次
符合迪米特法则,即最少知道原则
缺点:增加子系统,扩展子系统行为容易引入风险
不符合开闭原则
四. 相关设计模式
外观模式和中介者模式
外观模式和单例模式
外观模式和抽象工厂模式
五. Coding
假设一个场景,在商城中用积分退换商品时,有几个步骤:
(1) 校验:判断当前积分是否能够兑换商品
(2) 支付:使用积分支付兑换商品
(3)物流:将兑换的商品,送到目的地
在实际的场景中,一般正常的步骤是,用户直接用积分兑换商品,并没有校验,支付,物流等细节。而是提供了一个统一的兑换接口,来访问这些子系统。
/** * @program: designModel * @description: 积分礼物 * @author: YuKai Fan * @create: 2018-12-17 10:11 **/ public class PointsGift { private String name; public PointsGift(String name) { this.name = name; } public String getName() { return name; } public void setName(String name) { this.name = name; } }
/** * @program: designModel * @description: 校验系统 * @author: YuKai Fan * @create: 2018-12-17 10:12 **/ public class QualifyService { public boolean isAvailable(PointsGift pointsGift) { System.out.println("校验" + pointsGift.getName() + " 积分资格通过,库存通过"); return true; } }
/** * @program: designModel * @description: 校验系统 * @author: YuKai Fan * @create: 2018-12-17 10:12 **/ public class QualifyService { public boolean isAvailable(PointsGift pointsGift) { System.out.println("校验" + pointsGift.getName() + " 积分资格通过,库存通过"); return true; } }
/** * @program: designModel * @description: 积分支付系统 * @author: YuKai Fan * @create: 2018-12-17 10:13 **/ public class PoingtsPaymentService { public boolean pay(PointsGift pointsGift) { //扣减积分 System.out.println("支付" + pointsGift.getName() + " 积分成功"); return true; } }
/** * @program: designModel * @description: 物流系统 * @author: YuKai Fan * @create: 2018-12-17 10:15 **/ public class ShippingService { public String shipGift(PointsGift pointsGift) { //物流系统的对接逻辑 System.out.println(pointsGift.getName() + "进入物流系统"); String shippingOrderNo = "666"; return shippingOrderNo; } }
统一对外开放的接口
/** * @program: designModel * @description: 礼物兑换 * @author: YuKai Fan * @create: 2018-12-17 10:17 **/ public class GiftExchangeService { private QualifyService qualifyService; private PoingtsPaymentService poingtsPaymentService ; private ShippingService shippingService; public void giftExchange(PointsGift pointsGift) { if (qualifyService.isAvailable(pointsGift)) { //资格校验通过 if (poingtsPaymentService.pay(pointsGift)) { //如果支付积分成功 String shippingOrderNo = shippingService.shipGift(pointsGift); System.out.println("物流系统下班成功,订单号:" + shippingOrderNo); } } } public QualifyService getQualifyService() { return qualifyService; } public void setQualifyService(QualifyService qualifyService) { this.qualifyService = qualifyService; } public PoingtsPaymentService getPoingtsPaymentService() { return poingtsPaymentService; } public void setPoingtsPaymentService(PoingtsPaymentService poingtsPaymentService) { this.poingtsPaymentService = poingtsPaymentService; } public ShippingService getShippingService() { return shippingService; } public void setShippingService(ShippingService shippingService) { this.shippingService = shippingService; } }
客户端:
/** * @program: designModel * @description: * @author: YuKai Fan * @create: 2018-12-17 10:21 **/ public class Test { public static void main(String[] args) { PointsGift pointsGift = new PointsGift("T shirt"); GiftExchangeService giftExchangeService = new GiftExchangeService(); giftExchangeService.setQualifyService(new QualifyService()); giftExchangeService.setPoingtsPaymentService(new PoingtsPaymentService()); giftExchangeService.setShippingService(new ShippingService()); giftExchangeService.giftExchange(pointsGift); } }
UML类图:
看上面的UML类图,应用层与子系统依旧存在着联系,这是因为没有集成spring的依赖注入的原因,而是直接在应用层中创建了子系统的对象注入到外观对象中。
进一步完善后的代码:
/** * @program: designModel * @description: 礼物兑换 * @author: YuKai Fan * @create: 2018-12-17 10:17 **/ public class GiftExchangeService { private QualifyService qualifyService = new QualifyService(); private PoingtsPaymentService poingtsPaymentService = new PoingtsPaymentService(); private ShippingService shippingService = new ShippingService(); public void giftExchange(PointsGift pointsGift) { if (qualifyService.isAvailable(pointsGift)) { //资格校验通过 if (poingtsPaymentService.pay(pointsGift)) { //如果支付积分成功 String shippingOrderNo = shippingService.shipGift(pointsGift); System.out.println("物流系统下班成功,订单号:" + shippingOrderNo); } } } public QualifyService getQualifyService() { return qualifyService; } public void setQualifyService(QualifyService qualifyService) { this.qualifyService = qualifyService; } public PoingtsPaymentService getPoingtsPaymentService() { return poingtsPaymentService; } public void setPoingtsPaymentService(PoingtsPaymentService poingtsPaymentService) { this.poingtsPaymentService = poingtsPaymentService; } public ShippingService getShippingService() { return shippingService; } public void setShippingService(ShippingService shippingService) { this.shippingService = shippingService; } }
/** * @program: designModel * @description: * @author: YuKai Fan * @create: 2018-12-17 10:21 **/ public class Test { public static void main(String[] args) { PointsGift pointsGift = new PointsGift("T shirt"); GiftExchangeService giftExchangeService = new GiftExchangeService(); // giftExchangeService.setQualifyService(new QualifyService()); // giftExchangeService.setPoingtsPaymentService(new PoingtsPaymentService()); // giftExchangeService.setShippingService(new ShippingService()); giftExchangeService.giftExchange(pointsGift); } }
UML类图:
上面的新类图,才是真正的外观模式的结构类图,支持了迪米特法则。
在开发过程中,要注意应用层到底有没有与子系统发生关系,要是又有了一个新的子系统,那就不符合开闭原则了。如果这个系统以后不需要扩展,或者扩展的子系统非常有限,那就用实体外观类就可以了,可以减少复杂度。但是如果需要经常新加子系统,那就需要使用抽象外观类。
六. 源码分析
springjdbc中的closeConnection(),closeStatement(),closeResultSet()等方法
mybatis中的Configuration配置类,使用的也是外观模式思想
tomcat源码中RequestFacade是一个request的一个外观类,实现了HttpServletRequest接口,
还有一个Request类也实现了HttpServletRequest接口,在request里声明了RequestFacade对象,而且具体的操作都是用的这个对象
tomcat源码中大量的使用了外观类