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  • ANDROID STUDIO, GRADLE AND NDK INTEGRATION

    Originally posted on:http://ph0b.com/android-studio-gradle-and-ndk-integration/

    With the recent changes (release 0.7.3 around Dec 27), the new Android Build System starts to be really interesting also if you are using the NDK!

    Now this is really easy to integrate native libraries in your package and generate APKs for different architectures while correctly handling version codes (for more information on why this may be important, please refer to my first article).

    update 2014/12/09: this article remains up-to-date if you’re using the recent android studio and gradle plugin’s 1.0 releases.

    update 2014/11/1: changed output.abiFilter to output.getFilter(com.android.build.OutputFile.ABI) in order to work with gradle 0.14

    update 2014/09/19: I’ve added information and modified my samplebuild.gradle to demonstrate the brand new APK Splits feature introduced by the latest android gradle plugin (0.13)

    update 2: I’ve modified the sample build.gradle file to make it callndk-build scripts by itself.

    update 1: Here is a screencast on how to set up a project with NDK sources from Android Studio:

    Integrating .so files into your APK

    If you are using Android Studio and need to integrate native libraries in your app, you may have had to use some complex methods before, involving maven and .aar/.jar packages… the good news is you don’t need these anymore :)

    jniLibs

    You only need to put your .so libraries inside the jniLibs folder under sub-directories named against each supported ABI (x86, mips, armeabi-v7a, armeabi), and that’s it !

    Once it’s done, all the .so files will be integrated into your apk when you build it:

    fatbinary

    If the jniLibs folder name doesn’t suit you (you may generate your .so files somewhere else), you can set a specific location inbuild.gradle:

    Building one APK per architecture, and doing it well !

    You can use flavors to build one APK per architecture really easily, by using abiFilter property.

    ndk.abiFilter(s) is by default set to all. This property has an impact on the integration of .so files as well as the calls to ndk-build (I’ll talk about it at the end of this article).

    Let’s add some architecture flavors in build.gradle:

    And then, sync your project with gradle files:

    sync

    You should now be able to enjoy these new flavors by selecting the build variants you want:

    buildVariants

    Each of these variants will give you an APK for the designated architecture:

    thinbinaryapp-x86-release-unsigned.apk

    The fat(Release|Debug) one will still contain all the libs, like the standard package from the beginning of this blog post.

    But don’t stop reading here! These arch-dependent APKs are useful when developing, but if you want to upload several of these to the Google Play Store, you have to set a different versionCode for each. And thanks to the latest android build system, this is really easy:

    Automatically setting different version codes for ABI dependent APKs

    The property android.defaultConfig.versionCode holds theversionCode for your app. By default it’s set to -1 and if you don’t change it, the versionCode set in your AndroidManifest.xml file will be used instead.

    Hence if you want to be able to dynamically modify yourversionCode, you need to first specify it inside your build.gradle:

    But this is still possible to keep setting this variable only inside yourAndroidManifest.xml if you retrieve it “manually” before modifying it:

    Once it’s done, you can prefix the versionCode inside your different flavors:

    Here I’ve prefixed it with 6 for x86, 4 for mips, 2 for ARMv7 and 1 for ARMv5. If you’re asking yourself why!? please refer to this paragraph I wrote before on architecture dependent APKs on the Play Store.

    Improving multiple APKs creation and versionCode handling with APK Splits

    Since version 0.13 of the android plugin, instead of having a product flavors to get multiple APKs, you can use splits to have a single build (and variant) that will produce multiple APKs (and it’s much cleaner and faster).

    Compiling your C/C++ source code from Android Studio

    If you have a jni/ folder in your project sources, the build system will try to call ndk-build automatically.

    As of 0.7.3, this integration is only working on Unix-compatible systems, cf bug 63896. On Windows you’ll want to disable it so you can call ndk-build.cmd yourself. You can do so by setting this inbuild.gradle: this has been fixed :)

    The current implementation is ignoring your Android.mk makefiles and create a new one on the fly. While it’s really convenient for simple projects (you don’t need *.mk files anymore !), it may be more annoying for projects where you need all the features offered by Makefiles. You can then disable this properly in build.gradle:

    If you want to use the on-the-fly generated Makefile, you can configure it first by setting the ndk.moduleName property, like so:

     And you’re still able to set these other ndk properties:

    • cFlags
    • ldLibs
    • stl (ie: gnustl_shared, stlport_static…)
    • abiFilters (ie: “x86″, “armeabi-v7a”)

    You can also set android.buildTypes.debug.jniDebugBuild to true so it will pass NDK_DEBUG=1 to ndk-build when generating a debug APK.

    If you are using RenderScript from the NDK, you’ll need also to set the specific property defaultConfig.renderscriptNdkMode to true.

    If you rely on auto-generate Makefiles, you can’t easily set differentcFlags depending on the target architecture when you’re building multi-arch APKs. So if you want to entirely rely on gradle I recommend you to generate different libs per architecture by using flavors like I’ve described earlier in this post:

    My sample .gradle file

    Putting this altogether, Here is one build.gradle file I’m curently using. It’s using APK Splits to generate multiple APKs, it doesn’t use ndk-build integration to still rely on Android.mk and Application.mk files, and doesn’t require changing the usual location of sources and libs (sources in jni/, libs in libs/). It’s also automatically calling ndk-build script from the right directory:

    Troubleshooting

    NDK not configured

    If you get this kind of error:

    This means the tools haven’t found the NDK directory. You have two ways to fix it: set the ANDROID_NDK_HOME variable environment to your NDK directory and delete local.properties, or set it manually inside local.properties:

    No rule to make target

    If you get this kind of error:

    This may come from a current NDK bug on Windows, when there is only one source file to compile. You only need to add one empty source to make it work again.

    Other issues

    You may also find some help on the official adt-dev google group:https://groups.google.com/forum/#!forum/adt-dev 

    Getting more information on NDK integration

    The best place to get more information is the official project page:  http://tools.android.com/tech-docs/new-build-system.

    You can look at the changelog and if you scroll all the way down you’ll also get access to sample projects dealing with NDK integration, inside the latest “gradle-samples-XXX.zip” archive.

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  • 原文地址:https://www.cnblogs.com/GoAhead/p/4186631.html
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