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  • Unity GL 画圆

    Unity下GL没有画圆的函数,只能自己来了。

    如果能帮到大家,我也很高兴。

    虽然没有画圆的函数,但是能画直线,利用这一点,配合微积分什么的,就可以画出来了。反正就是花很多连在一起的直线,每条直线足够短的时候,就足够圆了

     1 void DrawCircle(float x, float y, float z, float r, float accuracy)
     2 {
     3     GL.PushMatrix ();
     4     //绘制2D图像    
     5     GL.LoadOrtho ();
     6 
     7     float stride = r * accuracy;
     8     float size = 1 / accuracy;
     9     float x1 = x, x2 = x, y1 = 0, y2 = 0;
    10     float x3 = x, x4 = x, y3 = 0, y4 = 0;
    11 
    12     double squareDe;
    13     squareDe = r * r - Math.Pow (x - x1, 2);
    14     squareDe = squareDe > 0 ? squareDe : 0;
    15     y1 = (float)(y + Math.Sqrt (squareDe));
    16     squareDe = r * r - Math.Pow (x - x1, 2);
    17     squareDe = squareDe > 0 ? squareDe : 0;
    18         y2 = (float)(y - Math.Sqrt (squareDe));
    19     for (int i = 0; i < size; i++) {
    20         x3 = x1 + stride;
    21         x4 = x2 - stride;
    22         squareDe = r * r - Math.Pow (x - x3, 2);
    23         squareDe = squareDe > 0 ? squareDe : 0;
    24                 y3 = (float)(y + Math.Sqrt (squareDe));
    25         squareDe = r * r - Math.Pow (x - x4, 2);
    26         squareDe = squareDe > 0 ? squareDe : 0;
    27         y4 = (float)(y - Math.Sqrt (squareDe));
    28   
    29         //绘制线段
    30                 GL.Begin (GL.LINES);
    31         GL.Color (Color.blue);
    32         GL.Vertex (new Vector3 (x1 / Screen.width, y1 / Screen.height, z));
    33         GL.Vertex (new Vector3 (x3 / Screen.width, y3 / Screen.height, z));
    34         GL.End ();
    35 GL.Begin (GL.LINES);
    36         GL.Color (Color.blue);
    37         GL.Vertex (new Vector3 (x2 / Screen.width, y1 / Screen.height, z));    
    38         GL.Vertex (new Vector3 (x4 / Screen.width, y3 / Screen.height, z));
    39         GL.End ();
    40                 GL.Begin (GL.LINES);
    41         GL.Color (Color.blue);
    42         GL.Vertex (new Vector3 (x1 / Screen.width, y2 / Screen.height, z));    
    43         GL.Vertex (new Vector3 (x3 / Screen.width, y4 / Screen.height, z));
    44         GL.End ();
    45                 GL.Begin (GL.LINES);
    46         GL.Color (Color.blue);
    47         GL.Vertex (new Vector3 (x2 / Screen.width, y2 / Screen.height, z));    
    48         GL.Vertex (new Vector3 (x4 / Screen.width, y4 / Screen.height, z));
    49         GL.End ();
    50 
    51         x1 = x3;
    52         x2 = x4;
    53         y1 = y3;
    54         y2 = y4;
    55     }
    56     GL.PopMatrix ();
    57 }

    参数分别为: x,y,z 中心点三维坐标, r 圆的半径, accuracy 精度,精度越小,越圆

    如有错误,请不吝指教

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  • 原文地址:https://www.cnblogs.com/HuangWj/p/6344678.html
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