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  • c++小游戏——拯救公主

    #include<stdio.h>
    #include<ctime>
    #include<time.h> //suiji
    #include<windows.h> //SLEEP函数
    struct Player //玩家结构体,并初始化player
    {
    char name[21];
    int attack;
    int defense;
    int health;
    long int max_health;
    int level;
    int exp;
    int range_exp;
    long int max_exp;
    } player= {"勇者",50,40,100,100,1,0,0,100};
    struct Enemy //怪的结构体,并初始化各种怪
    {
    char name[20];
    char wupin[12];
    int attack;
    int defense;
    int health;
    int money;
    long int exp;
    int wupin_sign;
    int wupinpro;
    int double_attack;
    int miss;
    } strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
    witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
    xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
    big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
    lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
    horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
    bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
    shitu= {"使徒","",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
    guai= {"","",0,0,0,0,0,0,0,0,0};
    struct Place
    {
    int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
    } place= {1,2,3,4,5,6,7,8};
    
    int max_exp=0;
    int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
    int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
    int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
    int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
    int jingyancao=0,jingyanbao=0,jingyanshi=0;
    char gongname[20]="无",fangname[20]="无";
    char proof;
    
    void AddWupin(int);
    int AttackResult();
    void BattleAct();
    void ChooseWupin();
    void DisplayState();
    void OrdinaryAct();
    int SuiJi();
    int SuiJi100();
    void WhetherLevelUp();
    void SlowDisplay(char *);
    
    int main()
    {
    
    int i=0,j=0,k=0;
    char player_name[21];
    Sleep(1000);
    printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------
    
    
    ");
    //如果想使用外挂,名字请输入:“圣战斗士 ”。
    Sleep(1000);
    printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!
    
    
     伟大的勇者啊~拿起你们的武器,营救公主!
    
    
    输入你的名字: (20个字符)
    
    
    ");
    scanf("%s",player_name);
    strncpy(player.name,player_name,20);
    if(strcmp(player.name,"圣战斗士")==0)
    {
    printf("
    
    
    封印多年的圣剑血统啊!你终于觉醒了!
    
    
    圣战斗士,你成为了天选之人,请你救出公主吧!
    
    
    ");
    player.attack=999;
    player.defense=999;
    player.health=9999;
    player.max_health=9999;
    }
    getchar();
    
    OrdinaryAct();
    return 0;
    }
    
    int SuiJi()
    {
    srand((unsigned)time(NULL));
    return rand()%10;
    }
    
    int SuiJi100()
    {
    srand((unsigned)time(NULL));
    return rand()%100;
    }
    
    void ChooseWupin() //选择物品 并使用
    {
    printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回
    
    
    ",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(cao>0)
    {
    printf("使用止血草,HP增加60
    
    
    ");
    cao--;
    if(player.health+60>player.max_health)player.health=player.max_health;
    else player.health+=60;
    }
    else printf("没有止血草了
    
    
    ");
    break;
    case 2:
    if(jijiubao>0)
    {
    printf("使用急救包,HP增加80
    
    
    ");
    jijiubao--;
    if(player.health+80>player.max_health)player.health=player.max_health;
    else player.health+=80;
    }
    else printf("没有急救包了
    
    
    ");
    break;
    case 3:
    if(baiyao>0)
    {
    printf("使用云南白药,HP增加120
    
    
    ");
    baiyao--;
    if(player.health+120>player.max_health)player.health=player.max_health;
    else player.health+=120;
    }
    else printf("没有云南白药了
    
    
    ");
    break;
    case 4:
    if(superbaiyao>0)
    {
    printf("使用超级云南白药,HP增加200
    
    
    ");
    superbaiyao--;
    if(player.health+200>player.max_health)player.health=player.max_health;
    else player.health+=200;
    }
    else printf("没有超级云南白药了
    
    
    ");
    break;
    case 5:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(boom>0)
    {
    printf("使用手雷,敌人HP减少100
    
    
    ");
    boom--;
    guai.health-=100;
    AttackResult();
    }
    }
    else printf("非战斗状态,不能使用手雷!
    
    
    ");
    break;
    case 6:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(dubiao>0)
    {
    printf("使用毒标,敌人HP减少200
    
    
    ");
    dubiao--;
    guai.health-=200;
    AttackResult();
    }
    }
    else printf("非战斗状态,不能使用毒标!
    
    
    ");
    break;
    case 7:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(atom_boom>0)
    {
    printf("使用手抛式原子弹,敌人HP减少666666666
    
    
    ");
    atom_boom--;
    guai.health-=666666666;
    AttackResult();
    }
    }
    else printf("非战斗状态,不能使用手抛式原子弹!
    
    
    ");
    break;
    case 8:
    if(jingyancao>0 && player.level<46)
    {
    
    printf("使用经验草,等级增加1级
    
    
    ");
    jingyancao--;
    player.level+=1;
    printf("等级:%d
    ",player.level);
    }
    else    if(jingyancao<1)
    {
    printf("没有经验草了
    
    
    ");
    }
    else printf("等级超过45级,修为太高,无法使用。
    
    
    ");
    break;
    case 9:
    if(jingyanbao>0 && player.level<46)
    {
    if(player.level>44&&player.level<46)
    {
    int sheng;
    sheng=45-player.level;
    player.level+=sheng;
    printf("使用经验包,等级增加%d级",sheng);
    printf("等级:%d
    ",player.level);
    }
    else
    {
    
    printf("使用经验包,等级增加2级
    
    
    ");
    jingyanbao--;
    player.level+=2;
    printf("等级:%d
    ",player.level);
    }
    }
    else if(jingyanbao<1)
    {
    printf("没有经验包了");
    }
    else printf("等级超过45级,修为太高,无法使用。
    
    
    ");
    break;
    case 10:
    if(jingyanshi>0 && player.level<45)
    {
    if(player.level>42&&player.level<46)
    {
    int sheng;
    sheng=45-player.level;
    player.level+=sheng;
    printf("使用经验石,等级增加%d级
    ",sheng);
    printf("等级:%d
    ",player.level);
    }
    else
    {
    printf("使用经验石,等级增加4级
    ");
    jingyanshi--;
    player.level+=4;
    }
    }
    else if(jingyanshi<1)
    {
    printf("没有经验石了
    
    
    ");
    }
    else printf("等级超过45级,修为太高,无法使用。
    
    
    ");
    break;
    case 11:
    if(strongman_arm>0 && player.level<46)
    {
    if(player.level>29&&player.level<46)
    {
    int sheng;
    sheng=45-player.level;
    player.level+=sheng;
    printf("使用巨人晶石,等级增加%d级",sheng);
    printf("等级:%d
    ",player.level);
    }
    else
    {
    printf("使用巨人晶石,等级增加16级
    
    
    ");
    strongman_arm--;
    player.level+=16;
    printf("等级:%d
    ",player.level);
    }
    }
    else if(strongman_arm<1)
    {
    printf("没有巨人晶石了。
    
    
    ");
    }
    else printf("等级超过45级,修为太高,无法使用。
    
    
    ");
    break;
    case 0:
    break;
    default:
    printf("ChooseWupin error!
    
    
    ");
    }
    }
    
    int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
    {
    if(guai.health<=0)
    {
    battle=0;
    printf("战斗胜利!获得金币%d,经验%d
    
    
    ",guai.money,guai.exp);
    player.exp+=guai.exp;
    player.range_exp+=guai.exp;
    money+=guai.money;
    s=SuiJi();
    if(s<guai.wupinpro)
    {
    printf("从敌人尸骸中发现");
    printf("%s
    
    
    ",guai.wupin);
    AddWupin(guai.wupin_sign);
    }
    WhetherLevelUp();
    if(strcmp(guai.name,"使徒")==0)
    {
    printf("战斗胜利,救出公主!!!");
    getchar();
    getchar();
    exit(0);
    }
    return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
    }
    else
    {
    int s=SuiJi();
    
    if((guai.attack+s-player.defense/3)<0)
    {
    player.health-=1;
    printf("%s反击,你的HP减少了 1
    
    ",guai.name);
    }
    else
    {
    player.health-=guai.attack+s-player.defense/3;
    printf("%s反击,你的HP减少了%d
    
    ",guai.name,guai.attack+s-player.defense/3);
    }
    if(player.health<0)
    {
    battle=0;
    printf("%s战死!金币掉落%d
    
    
    ",player.name,player.level*500);
    money-=player.level*500;
    player.health=player.max_health/5;
    OrdinaryAct();//////////
    return 1;
    }
    }
    return 0;
    }
    void AddWupin(int wupin_sign)
    {
    
    switch(wupin_sign)
    {
    case 1:
    fang4n++;
    break;
    case 2:
    fang3n++;
    break;
    case 3:
    fang2n++;
    break;
    case 4:
    strongman_arm=1;
    break;
    case 5:
    gong4n++;
    break;
    case 6:
    gong3n++;
    break;
    case 7:
    gong2n++;
    break;
    default:
    printf("AddWupin error
    
    
    ");
    }
    
    }
    void WhetherLevelUp()
    {
    int i=0,j=0;
    int l1=player.range_exp/100;
    int l2=player.range_exp/300;
    int l3=player.range_exp/600;
    if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
    {
    if(l1==1)
    {
    printf("%s",player.name);
    printf(" 升级!
    
    
    攻击力+3, 防御力+2, HP上限+20
    
    
    ");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=100;
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d
    
    
    ",3*l1,2*l1,20*l1);
    player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
    player.attack+=3*l1;
    player.defense+=2*l1;
    player.max_health+=20*l1;
    player.health=player.max_health;
    player.level+=l1;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=100*l1;
    }
    }
    else if(player.level<=40&&l2>0)
    {
    if(l2==1)
    {
    printf("%s",player.name);
    printf(" 升级!
    
    
    攻击力+3, 防御力+2, HP上限+20
    
    
    ");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=300;
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d
    
    
    ",3*l2,2*l2,20*l2);
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3*l2;
    player.defense+=2*l2;
    player.max_health+=20*l2;
    player.health=player.max_health;
    player.level+=l2;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=300*l2;
    }
    }
    else if(l3>0)
    {
    if(l3==1)
    {
    printf("%s",player.name);
    printf(" 升级!
    
    
    攻击力+3, 防御力+2, HP上限+20
    
    
    ");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=600;
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d
    
    
    ",3*l3,2*l3,20*l3);
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3*l3;
    player.defense+=2*l3;
    player.max_health+=20*l3;
    player.health=player.max_health;
    player.level+=l3;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=600*l3;
    }
    }
    }
    void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
    {
    
    while(1)
    {
    // (1000);
    // system("cls");
    puts("=============================================================================");
    printf("要做什么?
    
    
     1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏
    
    
    ");
    puts("=============================================================================");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1: //显示移动菜单
    printf("要去哪里?
    
    
    ");
    printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野
    
    
    ");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    place_sign=place.bar; //记录目前位置-酒吧
    // OrdinaryAct();
    break;
    case 2:
    place_sign=place.hotel; //进入旅店
    printf("金币:%d",money);
    printf("要开房吗? 200个金币 1,是 0,否
    
    
    ");
    choose_number=1;
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(money-200<0) //判断钱是否够
    {
    printf("Sorry,你的钱不够~
    
    
    ");
    printf("金币:%d",money);
    }
    else
    {
    printf("好好休息
    HP满
    第二天了
    
    ");
    printf("金币:%d
    ",money);
    money-=200; //花费200住店费
    player.health=player.max_health; //体力满
    }
    break;
    case 0:
    printf("下次再来!
    
    
    ");
    break;
    default:
    printf("hotel talk error!
    
    
    ");
    }
    place_sign=0;
    break;
    case 3:
    int yongju,gong,fang;
    printf("请问您要购买什么类型的物品?
    
    
     1,攻击装备 2,防御装备 3,一次性伤害武器
    
    
    ");
    scanf("%d",&yongju);
    switch(yongju)
    {
    case 1:
    printf("请问您要购买什么武器?
    
    
     1,匕首¥300 2,长剑¥500 3,碧血剑¥1000
    
    
    ");
    scanf("%d",&gong);
    switch(gong)
    {
    case 1:
    if(money>=300)
    {
    gong1n++;
    money=money-300;
    printf ("匕首+1
    ");
    printf("匕首:%d个
    ",gong1n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("钱不够!
    ");
    printf("金币:%d
    ",money);
    break;
    }
    case 2:
    if(money>=500)
    {
    gong2n++;
    money=money-500;
    printf ("长剑+1
    ");
    printf("长剑:%d个
    ",gong2n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("钱不够!
    ");
    printf("金币:%d
    ",money);
    break;
    }
    case 3:
    if(money>=1000)
    {
    gong3n++;
    money=money-1000;
    printf ("碧血剑+1
    ");
    printf("碧血剑:%d个
    ",gong3n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("钱不够!
    ");
    printf("金币:%d
    ",money);
    break;
    }
    default:
    printf("对不起,我们只会打造以上武器。");
    break;
    
    }
    break;
    case 2:
    int fang;
    printf("请问您要购买什么防具?
    
    
     1,布衣¥300 2,铁甲¥500 3,银甲¥1000
    
    
    ");
    scanf("%d",&fang);
    switch(fang)
    {
    case 1:
    if(money>=300)
    {
    fang1n++;
    money=money-300;
    printf ("布衣+1
    ");
    printf("布衣:%d个
    ",fang1n);
    printf("金币:%d
    ",money);
    }
    else
    {
    printf("钱不够!
    ");
    printf("金币:%d
    ",money);
    }
    
    break;
    case 2:
    if(money>=500)
    {
    fang2n++;
    money=money-500;
    printf ("铁甲+1
    ");
    printf("铁甲:%d个
    ",fang2n);
    printf("金币:%d
    ",money);
    }
    else
    {
    printf("钱不够!
    ");
    printf("金币:%d",money);
    }
    break;
    case 3:
    if(money>=1000)
    {
    fang3n++;
    money=money-1000;
    printf ("银甲+1
    ");
    printf("银甲:%d个
    ",fang3n);
    printf("金币:%d
    ",money);
    }
    else
    {
    printf("钱不够!
    ");
    printf("金币:%d
    ",money);
    }
    default:
    printf("对不起,我们只会打造以上防具。");
    break;
    
    }
    printf("金币:%d
    ",money);
    break;
    case 3:
    printf("请问您要购买什么一次性伤害武器?
     1,手雷 2,毒镖 3,手抛式原子弹
    
    
    ");
    int yi;
    scanf("%d",&yi);
    switch(yi)
    {
    case 1:
    if(money>=300 && boom<5)
    {
    boom++;
    money=money-300;
    printf("手雷+1
    ");
    printf("手雷:%d
    ",boom);
    printf("金币:%d
    ",money);
    }
    else
    {
    printf("钱不够!
    ");
    printf("金币:%d",money);
    }
    break;
    case 2:
    if(money>=600 && dubiao<4)
    {
    dubiao++;
    money=money-600;
    printf("毒镖+1
    ");
    printf("毒镖:%d
    ",dubiao);
    printf("金币:%d
    ",money);
    }
    else
    {
    printf("钱不够!
    ");
    printf("金币:%d
    ",money);
    }
    break;
    case 3:
    if(money>=0 && atom_boom<23333333333)
    {
    atom_boom=atom_boom+233;
    money=money+1500;
    printf("手抛式原子弹+2
    ");
    printf("手抛式原子弹:%d
    ",atom_boom);
    printf("金币:%d
    ",money);
    }
    else
    {
    printf("钱不够!
    
    
    ");
    printf("金币:%d
    ",money);
    }
    
    break;
    }
    }
    break;
    case 4:
    printf ("欢迎您光临本拍卖行,请问您要卖什么东西?
    
    ");
    printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个
    ",gong1n,gong2n,gong3n,gong4n);
    printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个
    9,巨人晶石:%d个 0,返回
    
    
    ",fang1n,fang2n,fang3n,fang4n,strongman_arm);
    int pai,shu,i;
    scanf("%d",&pai);
    switch(pai)
    {
    case 1:
    printf("请问您要出售几件?");
    scanf("%d",&shu);
    if(gong1n>=shu)
    {
    gong1n=gong1n-shu;
    money=money+shu*240;
    printf("匕首:%d
    ",gong1n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!
    ");
    break;
    }
    break;
    case 2:
    printf("请问您要出售几件?
    ");
    scanf("%d",&shu);
    if(gong2n>=shu)
    {
    gong2n=gong2n-shu;
    money=money+shu*400;
    printf("长剑:%d
    ",gong2n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!
    ");
    break;
    }
    case 3:
    printf("请问您要出售几件?
    ");
    scanf("%d",&shu);
    if(gong3n>=shu)
    {
    gong3n=gong3n-shu;
    money=money+shu*800;
    printf("碧血剑:%d
    ",gong3n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!
    ");
    break;
    }
    case 4:
    printf("请问您要出售几件?
    ");
    scanf("%d",&shu);
    if(gong4n>=shu)
    {
    gong4n=gong4n-shu;
    money=money+shu*1500;
    printf("绝世好剑:%d
    ",gong4n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!
    ");
    break;
    }
    case 5:
    printf("请问您要出售几件?
    ");
    scanf("%d",&shu);
    if(fang1n>=shu)
    {
    fang1n=fang1n-shu;
    money=money+shu*240;
    printf("布衣:%d
    ",fang1n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!
    ");
    break;
    }
    case 6:
    printf("请问您要出售几件?
    ");
    scanf("%d",&shu);
    if(fang2n>=shu)
    {
    fang2n=fang2n-shu;
    money=money+shu*500;
    printf("铁甲:%d
    ",fang2n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!
    ");
    break;
    }
    case 7:
    printf("请问您要出售几件?
    ");
    scanf("%d",&shu);
    if(fang3n>=shu)
    {
    fang3n=fang3n-shu;
    money=money+shu*800;
    printf("银甲:%d
    ",fang3n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!
    ");
    break;
    }
    break;
    case 8:
    printf("请问您要出售几件?
    ");
    scanf("%d",&shu);
    if(fang1n>=shu)
    {
    fang4n=fang4n-shu;
    money=money+shu*1500;
    printf("黄金圣衣:%d
    ",fang4n);
    printf("金币:%d
    ",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!
    ");
    break;
    }
    case 9:
    printf("请问您要出售几颗?");
    scanf("%d",&shu);
    if(strongman_arm>=shu)
    {
    strongman_arm=strongman_arm-shu;
    money=money+shu*2000;
    printf("巨人晶石:%d
    ",strongman_arm);
    printf("金币:%d
    ",money);
    }
    else
    {
    printf("晶石数不够,无法出售!
    ");
    break;
    }
    break;
    case 0:
    break;
    break;
    default:
    printf("没有该装备,无法出售!
    ");
    break;
    }
    
    break;
    case 5:
    int yewai;
    while(1)
    {
    puts("=============================================================================");
    printf("要去哪冒险呢?");
    printf("
    
     1,神秘沼泽 危险程度:★
    
     2,星耀草原 危险程度:★
    
     3,诡异森林 危险程度:★★★
    
     4,荒漠矿场 危险程度:★★★
    
     5,炽热炎洞 危险程度:★★★★
    
     6,花朵宫殿 危险程度:★★★★★
    
     0,离开
    ");
    puts("=============================================================================");
    scanf("%d",&yewai);
    switch(yewai)
    {
    case 1:
    place_sign=place.forest1;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=xiyi;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=witch;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全
    
    
    ");
    //不用调用OAct函数,会自动执行OAct函数;
    }
    break;
    case 3:
    place_sign=place.forest2;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=witch;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=strongman;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全
    
    
    ");
    }
    break;
    case 5:
    place_sign=place.forest3;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=strongman;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=big_strongman;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全
    
    
    ");
    }
    break;
    case 2:
    place_sign=place.grass1;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=bee;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=horse;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全
    
    
    ");
    }
    break;
    case 4:
    place_sign=place.grass2;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=horse;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=lion;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全
    
    
    ");
    }
    break;
    case 6:
    place_sign=place.grass3;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=lion;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    if(strongman_arm)
    {
    printf("神秘老人:
    
    
     哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!
    
    
    ");
    guai=shitu;
    printf("%s扑了过来!
    
    
    ",guai.name);
    BattleAct();
    }
    else printf("神秘老人:
    
    
     年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~
    
    
    ");
    }
    else
    {
    printf("这里安全
    
    
    ");
    }
    break;
    if(yewai!=0)
    {
    printf("该区域为未知区域,无法进入。
    
    
    ");
    break;
    }
    }
    if(yewai==0)
    {
    break;
    printf("已离开荒野。");
    }
    }
    
    }
    break;
    
    case 2:
    ChooseWupin();
    break; //显示道具,并可以使用.
    case 3: //对话选项
    if(place_sign==place.bar)
    {
    printf("要和谁说话?
    
    
    1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人
    
    
    "); //显示对话人物
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    printf("红发女郎:
    
    
     吧台边那个Hunter好帅啊!(~脸红~)
    
    
    听说他经常外出打猎,外面的路他应该很熟悉的!
    
    
    ");
    break;
    case 2:
    if(fang1n<1&&gong1n<1)
    {
    printf("赏金猎人:
    
    
     你要救公主啊!好胆量!
    
    
     不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!
    
    
    ");
    printf("%s心想:哇,这位大叔人真好啊!
    
    
    )",player.name);
    gong1n++;
    fang1n++;
    }
    else printf("赏金猎人:
    
    
     加油吧,年轻人!
    
    
     不要被外面世界所吓倒!
    
    
    ");
    break;
    case 3:
    printf("要喝点什么?
    
    
     1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回
    
    
    ");
    choose_number=1;
    while(choose_number)
    {
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(money<25)
    {
    printf("钱不够!");
    }
    else
    {
    if(player.health+20<=player.max_health)
    {
    printf("HP+20.");
    money-=25;
    player.health+=20;
    }
    else
    {
    printf("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 2:
    if(money<80)
    {
    printf("钱不够!");
    }
    else
    {
    if(player.health+50<=player.max_health)
    {
    printf("HP+50.");
    money-=80;
    player.health+=50;
    }
    else
    {
    printf("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 3:
    if(money<150)
    {
    printf("钱不够!");
    }
    else
    {
    if(player.health+100<=player.max_health)
    {
    printf("HP+100.");
    money-=150;
    player.health+=100;
    }
    else
    {
    printf("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 0:
    printf("下次再来!
    ");
    break;
    default:
    printf("输入错误
    
    
    ");
    break;
    }
    break;
    }
    break;
    case 4:
    printf("你要干什么?
    
    
     1,买东西 2,聊天 
    
    
    ");
    int mai;
    scanf("%d",&mai);
    if(mai==1)
    {
    printf("买点什么呢?
    1,止血草¥100 HP+60
    2,急救包¥150 HP+80 
    3,云南白药¥250 HP+120
    4,超级云南白药¥400 HP+200 
    5,经验草¥150 经验+300 
    6,经验包¥600 经验+600
    7,经验石¥500 经验+1000 
    0,拜拜
    ");
    int dongxi;
    scanf("%d",&dongxi);
    switch(dongxi)
    {
    case 1:
    if(money>=100&&cao<6)
    {
    cao++;
    money=money-100;
    printf ("止血草+1
    ");
    }
    else
    {
    printf("钱不够!
    ");
    }
    break;
    case 2:
    if(money>=150&&jijiubao<5)
    {
    jijiubao++;
    money=money-150;
    printf ("急救包+1
    ");
    }
    else
    {
    printf("钱不够!
    ");
    }
    break;
    case 3:
    if(money>=250&&baiyao<4)
    {
    baiyao++;
    money=money-250;
    printf ("云南白药+1
    ");
    }
    else
    {
    printf("钱不够!
    ");
    }
    break;
    case 4:
    if(money>=400&&superbaiyao<3)
    {
    superbaiyao++;
    money=money-400;
    printf ("超级云南白药+1
    ");
    
    }
    else
    {
    printf("钱不够!
    ");
    }
    break;
    case 5:
    if(money>=150)
    {
    jingyancao++;
    money=money-150;
    printf ("经验草+1
    ");
    }
    else
    {
    printf("钱不够!
    ");
    }
    break;
    case 6:
    if(money>=300)
    {
    jingyanbao++;
    money=money-300;
    printf ("经验包+1
    ");
    }
    else
    {
    printf("钱不够!
    ");
    }
    break;
    case 7:
    if(money>=500)
    {
    jingyanshi++;
    money=money+500;
    printf ("经验石+1
    ");
    }
    else
    {
    printf("钱不够!
    ");
    }
    break;
    }
    case 0:
    printf("金币:%d
    ",money);
    printf("再见,欢迎下次再来!
    ");
    break;
    
    }
    if(mai==2)
    {
    printf("药品商人:去去去,老子没时间陪你聊。
    ");
    }
    }
    }
    else if(place_sign==place.hotel)
    printf("“老板娘!我...”
    
    
    “我忙着呢,没空理你~”
    
    
    ");
    else printf("这里好像没人可以聊天
    
    
    ");
    break;
    case 4:
    DisplayState();
    break; //显示状态
    case 5: //装备
    printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个
    
    
    ",gong1n,gong2n,gong3n,gong4n);
    printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个		0,返回
    
    
    ",fang1n,fang2n,fang3n,fang4n);
    printf("选择要装备的武器或防具:
    
    
    ");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(gong1n>=1)
    {
    printf("拿起了匕首
    
    
    ");
    gong=gong1;
    strcpy(gongname,"匕首");
    }
    else printf("你没有匕首可以装备
    
    
    ");
    break;
    case 2:
    if(gong2n>=1)
    {
    printf("拿起了长剑
    
    
    ");
    gong=gong2;
    strcpy(gongname,"长剑");
    }
    else printf("你没有长剑可以装备
    
    
    ");
    break;
    case 3:
    if(gong3n>=1)
    {
    printf("拿起了碧血剑
    
    
    ");
    gong=gong3;
    strcpy(gongname,"碧血剑");
    }
    else printf("你没有碧血剑可以装备
    
    
    ");
    break;
    case 4:
    if(gong4n>=1)
    {
    printf("拿起了绝世好剑
    
    
    ");
    gong=gong4;
    strcpy(gongname,"绝世好剑");
    }
    else printf("你没有绝世好剑可以装备
    
    
    ");
    break;
    case 5:
    if(fang1n>=1)
    {
    printf("穿上了布衣
    
    
    ");
    fang=fang1;
    strcpy(fangname,"布衣");
    }
    else printf("你没有布衣可以装备
    
    
    ");
    break;
    case 6:
    if(fang2>=1)
    {
    printf("穿上了铁甲
    
    
    ");
    fang=fang2;
    strcpy(fangname,"铁甲");
    }
    else printf("你没有铁甲可以装备
    
    
    ");
    break;
    case 7:
    if(fang3n>=1)
    {
    printf("穿上了银甲
    
    
    ");
    fang=fang3;
    strcpy(fangname,"银甲");
    }
    else printf("你没有银甲可以装备
    
    
    ");
    break;
    case 8:
    if(fang4n>=1)
    {
    printf("穿上了黄金圣衣
    
    
    ");
    fang=fang4;
    strcpy(fangname,"黄金圣衣");
    }
    else printf("你没有黄金圣衣可以装备
    
    
    ");
    break;
    case 0:
    printf("未更换装备
    
    
    ");
    break;
    default:
    printf("change error!");
    }
    break;
    case 6:
    printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。
    ");
    break;
    case 0:
    printf("确定退出游戏?(Y/N)
    
    
    ");
    getchar();
    proof=getchar();
    if(proof=='y'||proof=='Y')
    {
    printf("数据存储中...");
    //向文件中更新数据;
    getchar();
    printf("按回车退出");
    getchar();
    return;
    }
    else if(proof=='n'||proof=='N')printf("继续游戏!
    
    
    ");
    else printf("继续!
    
    
    ");
    break;
    default:
    printf("输入错误!
    
    
    ");
    }
    }
    }
    void DisplayState()
    {
    printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d 
    
    
    ",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
    printf("武器: %s 防具: %s 
    
    
    ",gongname,fangname);
    printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d 
    
    
    ",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
    }
    void BattleAct()
    {
    while(1)
    {
    puts("=============================================================================");
    printf("要怎么办?
    
    
     1,攻击 2,物品 3,查看状态 4,逃跑
    
    
    ");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    s=SuiJi();
    printf("%s攻击! %sHP减少%d
    
    
    ",player.name,guai.name,player.attack+s+gong-guai.defense/3);
    guai.health-=player.attack+s+gong-guai.defense/3;
    if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
    else continue;
    case 2:
    ChooseWupin();
    break; //选择物品,可以使用,战斗中允许使用攻击性物品
    case 3:
    DisplayState();
    break; //显示状态
    case 4:
    s=SuiJi();
    if(s<4) //40%的概率可以逃跑
    {
    printf("%s逃跑了~
    
    
    ",player.name);
    battle=0;
    return;
    }
    else printf("%s逃跑失败!
    
    
    ",player.name);
    break;
    default:
    printf("输入错误,重新输入!
    
    
    ");
    }
    }
    }
    void printf(char *p)
    {
    while(1)
    {
    if(*p!=0)
    printf("%c",*p++);
    else
    break;
    Sleep(100);
    }
    }
    
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  • 原文地址:https://www.cnblogs.com/ShineEternal/p/10834341.html
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