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  • 倒计时

    方法一

    Timer与TimerTask(Java实现)

    public class timerTask extends Activity{  
     
        private int recLen = 11;  
        private TextView txtView;  
        Timer timer = new Timer();  
     
        public void onCreate(Bundle savedInstanceState){  
            super.onCreate(savedInstanceState);  
              
            setContentView(R.layout.timertask);  
            txtView = (TextView)findViewById(R.id.txttime);  
              
            timer.schedule(task, 1000, 1000);       // timeTask  
        }     
     
        TimerTask task = new TimerTask() {  
            @Override  
            public void run() {  
     
                runOnUiThread(new Runnable() {      // UI thread  
                    @Override  
                    public void run() {  
                        recLen--;  
                        txtView.setText(""+recLen);  
                        if(recLen < 0){  
                            timer.cancel();  
                            txtView.setVisibility(View.GONE);  
                        }  
                    }  
                });  
            }  
        };  
    }  


    方法二 
    TimerTask与Handler(不用Timer的改进型)

    public class timerTask extends Activity{  
        private int recLen = 11;  
        private TextView txtView;  
        Timer timer = new Timer();  
     
        public void onCreate(Bundle savedInstanceState){  
            super.onCreate(savedInstanceState);  
     
            setContentView(R.layout.timertask);  
            txtView = (TextView)findViewById(R.id.txttime);  
     
            timer.schedule(task, 1000, 1000);       // timeTask  
        }     
     
        final Handler handler = new Handler(){  
            @Override  
            public void handleMessage(Message msg){  
                switch (msg.what) {  
                case 1:  
                    txtView.setText(""+recLen);  
                    if(recLen < 0){  
                        timer.cancel();  
                        txtView.setVisibility(View.GONE);  
                    }  
                }  
            }  
        };  
     
        TimerTask task = new TimerTask() {  
            @Override  
            public void run() {  
                recLen--;  
                Message message = new Message();  
                message.what = 1;  
                handler.sendMessage(message);  
            }  
        };  
    }  

    方法三

    Handler与Message(不用TimerTask)
    
    public class timerTask extends Activity{  
        private int recLen = 11;  
        private TextView txtView;  
     
        public void onCreate(Bundle savedInstanceState) {    
            super.onCreate(savedInstanceState);    
     
            setContentView(R.layout.timertask);   
            txtView = (TextView)findViewById(R.id.txttime);  
     
            Message message = handler.obtainMessage(1);     // Message  
            handler.sendMessageDelayed(message, 1000);  
        }    
     
        final Handler handler = new Handler(){  
     
            public void handleMessage(Message msg){         // handle message  
                switch (msg.what) {  
                case 1:  
                    recLen--;  
                    txtView.setText("" + recLen);  
     
                    if(recLen > 0){  
                        Message message = handler.obtainMessage(1);  
                        handler.sendMessageDelayed(message, 1000);      // send message  
                    }else{  
                        txtView.setVisibility(View.GONE);  
                    }  
                }  
     
                super.handleMessage(msg);  
            }  
        };  
    }  

    方法四 

    Handler与Thread(不占用UI线程)

    public class timerTask extends Activity{  
        private int recLen = 0;  
        private TextView txtView;  
     
        public void onCreate(Bundle savedInstanceState){  
            super.onCreate(savedInstanceState);  
     
            setContentView(R.layout.timertask);  
            txtView = (TextView)findViewById(R.id.txttime);  
              
            new Thread(new MyThread()).start();         // start thread  
        }     
     
        final Handler handler = new Handler(){          // handle  
            public void handleMessage(Message msg){  
                switch (msg.what) {  
                case 1:  
                    recLen++;  
                    txtView.setText("" + recLen);  
                }  
                super.handleMessage(msg);  
            }  
        };  
     
        public class MyThread implements Runnable{      // thread  
            @Override  
            public void run(){  
                while(true){  
                    try{  
                        Thread.sleep(1000);     // sleep 1000ms  
                        Message message = new Message();  
                        message.what = 1;  
                        handler.sendMessage(message);  
                    }catch (Exception e) {  
                    }  
       

    方法五

    Handler与Runnable(最简单型)  
    
    public class timerTask extends Activity{  
        private int recLen = 0;  
        private TextView txtView;  
     
        public void onCreate(Bundle savedInstanceState){  
            super.onCreate(savedInstanceState);  
     
            setContentView(R.layout.timertask);  
            txtView = (TextView)findViewById(R.id.txttime);  
              
            handler.postDelayed(runnable, 1000);  
        }     
     
        Handler handler = new Handler();  
        Runnable runnable = new Runnable() {  
            @Override  
            public void run() {  
                recLen++;  
                txtView.setText("" + recLen);  
                handler.postDelayed(this, 1000);  
            }  
        };  
    }  

    计时与倒计时 
    方法1,方法2和方法3,都是倒计时 
    方法4,方法5,都是计时 
    计时和倒计时,都可使用上述方法实现(代码稍加改动) 

    UI线程比较 
    方法1,方法2和方法3,都是在UI线程实现的计时; 
    方法4和方法5,是另开Runnable线程实现计时 

    实现方式比较 
    方法1,采用的是Java实现,即Timer和TimerTask方式; 
    其它四种方法,都采用了Handler消息处理 

    推荐使用 
    如果对UI线程交互要求不很高,可以选择方法2和方法3 
    如果考虑到UI线程阻塞,严重影响到用户体验,推荐使用方法4,另起线程单独用于计时和其它的逻辑处理 
    方法5,综合了前几种方法的优点,是最简的

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  • 原文地址:https://www.cnblogs.com/changyiqiang/p/5857693.html
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