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  • insert-delete-getrandom-o1

    // 参考了下面一些讨论的解法
    // https://discuss.leetcode.com/topic/53235/java-with-hashtable-arraylist/2
    
    class RandomizedSet {
        vector<int> vec;
        unordered_map<int, int> umap;
    public:
        /** Initialize your data structure here. */
        RandomizedSet() {
            
        }
        
        /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
        bool insert(int val) {
            if (umap.find(val) != umap.end()) {
                return false;
            }
            umap[val] = vec.size();
            vec.push_back(val);
            return true;
        }
        
        /** Removes a value from the set. Returns true if the set contained the specified element. */
        bool remove(int val) {
            if (umap.find(val) == umap.end()) {
                return false;
            }
            int pos = umap[val];
            int back = vec.back();
            umap[back] = pos;
            vec[pos] = back;
            vec.erase(vec.begin()+vec.size()-1);
            umap.erase(val);
            return true;
        }
        
        /** Get a random element from the set. */
        int getRandom() {
            int randpos = rand() % vec.size();
            return vec[randpos];
        }
    };
    
    /**
     * Your RandomizedSet object will be instantiated and called as such:
     * RandomizedSet obj = new RandomizedSet();
     * bool param_1 = obj.insert(val);
     * bool param_2 = obj.remove(val);
     * int param_3 = obj.getRandom();
     */
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  • 原文地址:https://www.cnblogs.com/charlesblc/p/5738735.html
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