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  • Socket-服务器端与客户端互相通信

    一.连接

    1.服务器端开始监听

    2.客户端Connect()连接服务器端

    3.服务器端Accept()产生新的socket,一次连接完成,此时服务器端与客户端就可以使用Send和Receive发送和接受数据

    二.发送数据和文件

    1.一端发送数据时,在包头(也可以包尾)加上特殊一个字符(比如0和1),另一端先判断包的第一个字符是什么,比如0就是字符串,1就是文件,然后读取数据

    2.一段发送文件时,应该先发送文件名,再发送文件,另一端先获取文件名,再根据文件名,把数据保存本地。

    三.代码

    客户端代码:

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.IO;
    
    namespace SOCKET_Client
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
                this.FormClosed += Form1_FormClosed;
            }
    
            private void Form1_FormClosed(object sender, FormClosedEventArgs e)
            {
                SafeClose(socketSend);
            }
    
            Socket socketSend;
            string FileName;
            private void button1_Click(object sender, EventArgs e)
            {
                try
                {
                    // 创建负责通信的Socket
                    socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    IPAddress ip = IPAddress.Parse(TxtIpAddress.Text.Trim());
                    IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text.Trim()));
                    // 获得要连接的远程服务器应用程序的ip地址和端口号
                    socketSend.Connect(point);
                    ShowMsg("连接成功");
                    // 开启一个新的线程不停的接受服务端发来的消息
                    Thread th = new Thread(Recive);
                    th.IsBackground = true;
                    th.Start();
                }
                catch { }     
            }
            /// <summary>
            /// 不停的接受服务器发来的消息
            /// </summary>
            void Recive()
            {
                try
                {
                    while (true)
                    {
                        byte[] buffer = new byte[1024 * 1024 * 3];
                        // 实际接受到的有效字节数
                        int r = socketSend.Receive(buffer);
                        if (r == 0)
                        {
                            break;
                        }
                        // 判断第一位
                        switch (buffer[0])
                        {
                            case 0:
                                string str = Encoding.UTF8.GetString(buffer, 1, r-1);
                                //MessageBox.Show(str);
                                ShowMsg(socketSend.RemoteEndPoint + ":" + str);
                                break;
                            case 1:                                                  
                                    using(FileStream fsWrite=new FileStream(@"C:"+FileName,FileMode.OpenOrCreate,FileAccess.Write))
                                    {
                                        fsWrite.Write(buffer,1,r-1);
                                    }
                                    MessageBox.Show("保存成功!");                          
                                break;
                            case 3:
                                //获取文件文件名
                               FileName = Encoding.UTF8.GetString(buffer, 1, r - 1);
                                break;
                            case 2:
                                ZhenDong();
                                break;
                         
                        }                 
                       
                    }
                }
                catch { }         
            }
            /// <summary>
            /// 震动
            /// </summary>
            void ZhenDong()
            {
                int posX = this.Location.X;
                int posY = this.Location.Y;
                for (int i = 0; i < 300; i++)
                {
                    this.Location = new Point(posX-200,posY-200);
                    this.Location = new Point(posX, posY);
                }
            }
            void ShowMsg(string str)
            {
                richTextBox1.AppendText(str + "
    ");
            }
            /// <summary>
            /// 客户端给服务器发送消息
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void button2_Click(object sender, EventArgs e)
            {
                try
                {
                    if (richTextBox2.Text.Trim() == "")
                    {
                        MessageBox.Show("当前无发送内容!");
                        return;
                    }
                    string str = richTextBox2.Text.Trim();
                    byte[] buffer = Encoding.UTF8.GetBytes(str);
                    socketSend.Send(buffer);
                    richTextBox2.Clear();
                }
                catch { }
    
            }
            public  void SafeClose( Socket socket)
            {
                if (socket == null)
                    return;
    
                if (!socket.Connected)
                    return;
    
                try
                {
                    socket.Shutdown(SocketShutdown.Both);
                }
                catch
                {
                }
    
                try
                {
                    socket.Close();
                }
                catch
                {
                }
            }
            private void Form1_Load(object sender, EventArgs e)
            {
                Control.CheckForIllegalCrossThreadCalls = false;
            }
    
            private void button3_Click(object sender, EventArgs e)
            {
                SafeClose(socketSend);
            }
        }
    }
    客户端

    服务器端代码

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    using System.Threading;
    using System.IO;
    using Timer = System.Windows.Forms.Timer;
    
    namespace SOCKET_Test
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
            Thread th;
            Thread thAccept;
            private void btnStart_Click(object sender, EventArgs e)
            {
                try
                {
                    // 当点击开始监听的时候,在服务器端创建一个负责监听Ip地址跟端口号的Socket
                    Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    IPAddress ip = IPAddress.Any; // IPAddress.Parse(txtserver.text)
                    // 创建端口号对象
                    IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text.Trim()));
                    // 监听
                    socketWatch.Bind(point);
                    ShowMsg("监听成功");
                    socketWatch.Listen(10);
                    Timer timer = new Timer();
                    timer.Tick += Timer_Tick;
                    timer.Interval = 1000;
                    //timer.tick+= new ElapsedEventHandler(timer_Elapsed);
                    timer.Start();
                    th = new Thread(Listen);
                    th.IsBackground = true;
                    th.Start(socketWatch);
                }
                catch (Exception o)
                {
                    MessageBox.Show(o.ToString());
                }
            }
    
            private void Timer_Tick(object sender, EventArgs e)
            {
                if (dicSocket.Count > 0)
                {
                    for (int i = dicSocket.Count - 1; i >= 0; i--)
                    {
    
                        string sendStr = "Server Information";
                        byte[] bs = Encoding.ASCII.GetBytes(sendStr);
                        if (dicSocket.ToList()[i].Value.Poll(1000, SelectMode.SelectRead))
                        //SelectMode.SelectRead表示,如果已调用 并且有挂起的连接,true。
                        //- 或 - 如果有数据可供读取,则为 true。- 或 - 如果连接已关闭、重置或终止,则返回 true(此种情况就表示若客户端断开连接了,则此方法就返回true); 否则,返回 false。
    
                        {
                            //dicSocket.ToList()[i].Value.Close();//关闭socket
                            dicSocket.ToList().RemoveAt(i);//从列表中删除断开的socke
                            comboBox1.Items.Remove(dicSocket.ToList()[i].Value.RemoteEndPoint.ToString());
                            continue;
    
                        }
                        dicSocket.ToList()[i].Value.Send(bs, bs.Length, 0);
    
                    }
                }
            }
    
    
            Socket socketSend;
            /// <summary>
            /// 等待客户端的链接,并且创建与之通信用的Socket
            /// </summary>
            void Listen(object obj)
            {
                Socket socketWatch = obj as Socket;
                // 等待客户端的连接
                while(true)
                {
                    try
                    {
                        socketSend = socketWatch.Accept();
                        // 将远程连接的客户端的IP地址和Socket存入集合中
                        dicSocket.Add(socketSend.RemoteEndPoint.ToString(),socketSend);
                        comboBox1.Items.Add(socketSend.RemoteEndPoint.ToString());
                        ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功");
                        // 客户端连接成功之后,服务器应该接受客户端发来的消息
                        thAccept = new Thread(Recive);
                        thAccept.IsBackground = true;
                        thAccept.Start(socketSend);
                    }
                    catch { }
                }     
            }
            // 将远程连接的客户端的IP地址和Socket存入集合中
            Dictionary<string, Socket> dicSocket = new Dictionary<string, Socket>();
            /// <summary>
            /// 服务器不停的接受客户端发送过来的请求
            /// </summary>
            /// <param name="obj"></param>
            public void Recive(object obj)
            {
                Socket socketSend = obj as Socket;
                while(true)
                {
                    try
                    {
                        byte[] buffer = new byte[1024 * 1024 * 2];
                        // 实际接受到的有效字节数
                        int r = socketSend.Receive(buffer);
                        if (r == 0)
                        {
                            break;
                        }
                        string str = Encoding.UTF8.GetString(buffer, 0, r);
                        ShowMsg(socketSend.RemoteEndPoint + ":" + str);
                    }
                    catch
                    {              
                    }        
                }       
            }
            void ShowMsg(string str)
            {
                richTextBox1.AppendText(str+"
    ");
            }
    
            private void Form1_Load(object sender, EventArgs e)
            {
                Control.CheckForIllegalCrossThreadCalls = false;
            }
            /// <summary>
            /// 服务器给客户端发送消息
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void button1_Click(object sender, EventArgs e)
            {
                try
                {
                    if(richTextBox2.Text.Trim() == "")
                    {
                        MessageBox.Show("当前无发送内容");
                        return;
                    }
                    string str = richTextBox2.Text.Trim();
                    byte[] buffer = Encoding.UTF8.GetBytes(str);
                    List<byte> ls = new List<byte>();
                    ls.Add(0);
                    ls.AddRange(buffer);
                    byte[] newBuffer = ls.ToArray();
                    // 获得用户在下拉框中选中的IP地址
                    //socketSend.Send(buffer);
                    string ip = comboBox1.SelectedItem.ToString();
                    dicSocket[ip].Send(newBuffer);
                    richTextBox2.Clear();
                }
                catch { }
            }
    
            OpenFileDialog ofd = new OpenFileDialog();
    
            /// <summary>
            /// 选择要发送的文件
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            /// 
            private void button2_Click(object sender, EventArgs e)
            {
                try
                {
                    ofd.InitialDirectory = @"D:";
                    ofd.Title = "请选择!";
                    ofd.Filter = "所有文件|*.*";
                    ofd.ShowDialog();
                    if (ofd.FileName != "")
                    {
                        textBox1.Text = ofd.FileName;
                    }          
                }
                catch { }        
            }
    
            private void button3_Click(object sender, EventArgs e)
            {
                try
                {
                    if (comboBox1.SelectedItem == null)
                    {
                        MessageBox.Show("请选择客户端IP");
                        return;
                    }
                    if (textBox1.Text.Trim() == "")
                    {
                        MessageBox.Show("当前无发送内容!");
                        return;
                    }
                    // 获得要发送文件的路径
                    string strPath = textBox1.Text.Trim();
                    using (FileStream fsRead = new FileStream(strPath, FileMode.OpenOrCreate, FileAccess.Read))
                    {
                        
    
                        #region 发送文件名给客户端
                        byte[] buffer1 = Encoding.UTF8.GetBytes(System.IO.Path.GetFileName(ofd.FileName));
                        List<byte> ls1 = new List<byte>();
                        ls1.Add(3);
                        ls1.AddRange(buffer1);
                        byte[] newBuffer1 = ls1.ToArray();
                        dicSocket[comboBox1.SelectedItem.ToString()].Send(newBuffer1);
                        #endregion
    
                        #region 发送文件给客户端
                        byte[] buffer = new byte[1024 * 1024 * 3];
                        int r = fsRead.Read(buffer, 0, buffer.Length);
                        List<byte> ls = new List<byte>();
                        ls.Add(1);
                        ls.AddRange(buffer);
                        byte[] newBuffer = ls.ToArray();
                        dicSocket[comboBox1.SelectedItem.ToString()].Send(newBuffer, 0, r + 1, SocketFlags.None);
                        #endregion
                        richTextBox2.Clear();
                    }
                }
                catch { }         
            }
            /// <summary>
            /// 发送震动
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void button4_Click(object sender, EventArgs e)
            {
                try
                {
                    byte[] buffer = new byte[1];
                    buffer[0] = 2;
                    dicSocket[comboBox1.SelectedItem.ToString()].Send(buffer);
                }
                catch { }
            }
        }
    }
    服务器端代码

    参考博客(加了几个自我定义的功能,如服务器端判断客户端是否断开)

    https://www.cnblogs.com/zzp0320/p/7909828.html

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  • 原文地址:https://www.cnblogs.com/dangnianxiaoqingxin/p/13230005.html
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